Register    Login    Forum    FAQ    PinSimDB.org

Board index » Future Pinball » Tables WIP




Post new topic Reply to topic  [ 667 posts ]  Go to page Previous  1 ... 63, 64, 65, 66, 67
Author Message
 Post subject: Re: Monster Bash
 Post Posted: Tue Apr 09, 2019 7:08 am 
Offline

Joined: Mon Jan 27, 2014 12:36 pm
Posts: 2490
Location: Ontario, Canada
Gimli wrote:
I have yet to test VR and Cabinet mode with this current mod but it should work well...
we will see... :?


I finally tested with cabinet mode , 3d and VR.

The VR and 3d works perfectly !

A color DMD in VR looks awesome !!

I forgot that the backglass in cabinet mode does not allow for miniplayfields so I essentially have to treat it like a HUD...so I will ultimately need a version to accomodate for that ...

to do...
Getting very close..

1. Right ramp much improved using an "isopto trigger'

2.Franky Ramp working on directional reversed magnet assist....(using a negative value
on Bam magnet to push ball up ramp with a timed pulse as the ball passes a specific spot while heading up the ramp only)

3.Various bugs I've noticed but haven't bothered about yet...

4. Add some of the "jet" DMD's which aren't that important

5. Create versions for Hud and Backglass that don't permit the "miniplayfield" integration of overlays and DMD's

6. Post for testers and George to review physics

7. Shadows and lighting ?

8. I made a colossal mistake by making numerous library files for images as opposed to one or two...so I'll have to decide if/how to merge them...

Cheers :D


Top 
 Profile  
 
 Post subject: Re: Monster Bash
 Post Posted: Tue Apr 09, 2019 5:26 pm 
Offline
User avatar

Joined: Mon Aug 15, 2011 10:02 am
Posts: 1799
Location: Argentina
Great news

Gimli wrote:
"isopto trigger'

what kind of sorcery is this?

Gimli wrote:
Franky Ramp working on directional reversed magnet assist...

more great spells :D

Gimli wrote:
Various bugs I've noticed but haven't bothered about yet...

The story of my life :lol: :lol: :lol:


Top 
 Profile  
 
 Post subject: Re: Monster Bash
 Post Posted: Tue Apr 09, 2019 5:57 pm 
Offline

Joined: Mon Jan 27, 2014 12:36 pm
Posts: 2490
Location: Ontario, Canada
francisco666 wrote:
Great news

Gimli wrote:
"isopto trigger'

what kind of sorcery is this?

Gimli wrote:
Franky Ramp working on directional reversed magnet assist...

more great spells :D

Gimli wrote:
Various bugs I've noticed but haven't bothered about yet...

The story of my life :lol: :lol: :lol:


Hehe , ya lots of fun.

1.The trigger isopto model I grabbed from Wilds "NES pinball" table it creates a trigger of any width...so I set the "beam" width to the fullwidth of the ramp and it seems to work better now....the ball was missing the smaller standard trigger.

2. for the magnet assist I used BAM monitoring code and set the Magnet
To push using a negative strength value , only
when xBAM.velocity.y is less then zero (when the ball is rolling up the ramp)

:)


Top 
 Profile  
 
 Post subject: Re: Monster Bash
 Post Posted: Tue Apr 09, 2019 7:35 pm 
Offline

Joined: Thu Aug 16, 2012 11:12 pm
Posts: 2023
Location: Arkansas, USA
Gimli wrote:

1. Right ramp much improved using an "isopto trigger'...


I presume it it the same as the "Trigger-Opto" model without the end point objects?

I think the same thing is used on Funhouse.

George


Top 
 Profile  
 
 Post subject: Re: Monster Bash
 Post Posted: Tue Apr 09, 2019 8:38 pm 
Offline

Joined: Mon Jan 27, 2014 12:36 pm
Posts: 2490
Location: Ontario, Canada
Ya that's the one trigger opto. :)
Isopto is artificial tears ....


Top 
 Profile  
 
 Post subject: Re: Monster Bash
 Post Posted: Tue Apr 09, 2019 11:21 pm 
Offline

Joined: Thu Aug 16, 2012 11:12 pm
Posts: 2023
Location: Arkansas, USA
I didn't mean to make you cry.

Sorry,

George


Top 
 Profile  
 
 Post subject: Re: Monster Bash
 Post Posted: Wed Apr 10, 2019 9:23 am 
Offline

Joined: Mon Jan 27, 2014 12:36 pm
Posts: 2490
Location: Ontario, Canada
:cry:


Top 
 Profile  
 
Display posts from previous:  Sort by  
 
Post new topic Reply to topic  [ 667 posts ]  Go to page Previous  1 ... 63, 64, 65, 66, 67

Board index » Future Pinball » Tables WIP


Who is online

Users browsing this forum: No registered users and 6 guests

 
 

 
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to: