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 Post subject: Re: Monster Bash
 Post Posted: Mon Jan 21, 2019 12:05 pm 
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Joined: Sat Dec 22, 2018 8:31 am
Posts: 72
Location: Massachusetts
Any progress on this table? I'm real excited for a completed, or close to completed version of this table.

Thanks!


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 Post subject: Re: Monster Bash
 Post Posted: Mon Jan 21, 2019 1:19 pm 
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Joined: Thu Aug 16, 2012 11:12 pm
Posts: 2085
Location: Arkansas, USA
Flug is still working on multiplayer.

George


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 Post subject: Re: Monster Bash
 Post Posted: Wed Jan 23, 2019 11:47 am 
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Joined: Mon Sep 18, 2017 3:49 pm
Posts: 38
Location: Chicago, USA
I did code up the multi-player but found a couple of issues I wanted to try to clean up first. I did upload to dropbox if anyone would like to help test. Just PM me and I'll share the link (or George can as well). Thanks!

_________________
--flug


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 Post subject: Re: Monster Bash
 Post Posted: Wed Jan 23, 2019 12:00 pm 
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Joined: Mon Jan 27, 2014 12:36 pm
Posts: 2547
Location: Ontario, Canada
Very cool !
Thanks Flug !


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 Post subject: Re: Monster Bash
 Post Posted: Thu Jan 24, 2019 9:58 am 
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Joined: Mon Jan 27, 2014 12:36 pm
Posts: 2547
Location: Ontario, Canada
I will be away on vacay starting Saturday but would love to test in a couple of weeks.

I don't want to mess with anything you've done, thanks Flug


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 Post subject: Re: Monster Bash
 Post Posted: Mon Feb 25, 2019 9:48 pm 
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Joined: Mon Jan 27, 2014 12:36 pm
Posts: 2547
Location: Ontario, Canada
Just playing Monster Bash again
Well done Flug !
It is playing great !
George are you going to add the dynamic flipper stuff ?

I hope to add color DMD's , but it doesn't need to hold up the release



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 Post subject: Re: Monster Bash
 Post Posted: Mon Feb 25, 2019 10:46 pm 
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Joined: Thu Aug 16, 2012 11:12 pm
Posts: 2085
Location: Arkansas, USA
I suppose I can add them.

George


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 Post subject: Re: Monster Bash
 Post Posted: Wed Feb 27, 2019 9:54 pm 
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Joined: Mon Jan 27, 2014 12:36 pm
Posts: 2547
Location: Ontario, Canada
Thanks to NetZzwerg , I now have most of the Color Images for DMD...
There will be some challenges, like overlaying DMD for active scoring and other things


This is a demo of the bride of frankenstein DMD's . I don't have the time quite right yet , but you get the idea


https://youtu.be/bFosFKxPOmc :D


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 Post subject: Re: Monster Bash
 Post Posted: Wed Feb 27, 2019 10:57 pm 
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Joined: Thu Aug 16, 2012 11:12 pm
Posts: 2085
Location: Arkansas, USA
Looks cool so far.

George


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 Post subject: Re: Monster Bash
 Post Posted: Mon Mar 25, 2019 8:53 am 
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Joined: Mon Jan 27, 2014 12:36 pm
Posts: 2547
Location: Ontario, Canada
I can see the light at the end of the tunnel :D

1. Tweaked Attract mode, Mosh Mode, Monster Bash, Monsters of Rock, Instrument Bonus Mode
2. Added missing frames on Quarter, Half, and 3/4 Moon
3. Added Color DMDs to Stats Viewer
4. Improved ramp function
(Not perfect)
5. Removed not needed table surfaces so we can consider shadows and dynamic lighting

To do:
Replay award guitar smashing DMD
Physics review by George
Bugs, bugs, bugs...


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