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 Post subject: Re: Monster Bash
 Post Posted: Fri Apr 20, 2018 11:51 am 
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Joined: Mon Sep 21, 2015 10:33 am
Posts: 115
Location: UK - Bridgnorth (Shropshire)
Well..... looks as though I know what I'll be doing this weekend 8-) ....

along with some other 'Bashed' elements ;)


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 Post subject: Re: Monster Bash
 Post Posted: Fri Apr 20, 2018 10:07 pm 
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Joined: Thu Aug 16, 2012 11:12 pm
Posts: 1651
Location: Arkansas, USA
You guys are doing great.

I have been working on getting CFTBL 2.1 published. I finished incorporating Gimli's new script into all the versions today. I have a few more things to do. I am hoping to publish soon. I need to look at the Notes file and make changes. Luckily there are no changes to make on the rulesheet.

George

George


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 Post subject: Re: Monster Bash
 Post Posted: Sat Apr 21, 2018 5:22 pm 
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Joined: Mon Sep 21, 2015 10:33 am
Posts: 115
Location: UK - Bridgnorth (Shropshire)
Gimli,

As requested (hopefully), please use the following link for some newly extracted DMD Animations:
https://www.sendspace.com/file/cy2e25

The file includes DMD Fonts for:

Monster Bash Multi-ball All Timers Stopped

Mosh Pit Dracula Crowd Surfing

Mosh Pit Jackpot Stars Animation

Mosh Pit Multi-ball Total


** Also, there's a Mosh Pit Jackpot Stars Animation & Mosh Pit Multi-ball Total (Combined in to one DMD Font; if required..?) **

and as before - just let me know if there are other DMD animations required, and I'll do my best ;)


Gin


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 Post subject: Re: Monster Bash
 Post Posted: Sat Apr 21, 2018 7:16 pm 
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Joined: Mon Jan 27, 2014 12:36 pm
Posts: 2084
Location: Ontario, Canada
That's Awesome Gin!
Thanks again !


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 Post subject: Re: Monster Bash
 Post Posted: Mon Apr 23, 2018 8:26 am 
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Joined: Mon Jan 27, 2014 12:36 pm
Posts: 2084
Location: Ontario, Canada
Gin wrote:
Gimli,
Monster Bash Multi-ball All Timers Stopped

Mosh Pit Dracula Crowd Surfing

Mosh Pit Jackpot Stars Animation

Mosh Pit Multi-ball Total

Gin

I added the DMD's Gin, see video Below


https://youtu.be/PuSouuKr4DA


There are quite a few bugs, so I will update the link when I have ironed it out a little...


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 Post subject: Re: Monster Bash
 Post Posted: Mon Apr 23, 2018 11:33 pm 
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Joined: Mon Jan 27, 2014 12:36 pm
Posts: 2084
Location: Ontario, Canada
https://www.dropbox.com/s/xsk20u0ib1ua3 ... h.rar?dl=0


'April 24, 2018 Getting Crazy !!!
A lot of work done.

Added appropriate sounds to a lot of modes. (Ball And Chain Mode Bride Comments,
Mummy Mayhem Mode Mummy Comments, Full Moon Fever Wolf Man Comments)

Added DMDfs and Sounds for Super JackPot , Double SuperJackpot and Triple SuperJackpot in Franki Multiball Mode. Suspended timers of other modes

Added DMDf's for Mosh Pit Multiball Mode, Addtional balls added when centre loop hit when mode active ( I set max at 5 balls in play). Suspended timers. Added Mosh Music track.

Added prelimary tracking of Mosh Pit , Monsters of rock and Monster Bash Champions

Added reset of Phantom Flippers (can reactivate them after used)

Added DMD base high score entry

Added a way of alternating active DMD when more than one mode active at a time

Added various tweaks of DMD timing and sounds to minimize conflict and overlap.

As always, Likely added many bugs that will need to be squished.... :)

Further fine tuning required and then I'll attack Monster Bash and Monsters of Rock!!

Thanks Gin for all the DMDf's
Thanks for your patience and thanks Bash Team!

Cheers..


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 Post subject: Re: Monster Bash
 Post Posted: Tue Apr 24, 2018 12:30 am 
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Joined: Mon Sep 21, 2015 10:33 am
Posts: 115
Location: UK - Bridgnorth (Shropshire)
Wow... an awful lot of progress... :P

You are doing an amazing job Gimli of pulling together all the resources required to complete such a great table; let alone the coding skills required, and as you have previously commented... it definitely appears as though it is a pandora's box - from all the extra elements you identify and integrate.

Thanks...

Gin


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 Post subject: Re: Monster Bash
 Post Posted: Tue May 01, 2018 11:04 pm 
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Joined: Mon Jan 27, 2014 12:36 pm
Posts: 2084
Location: Ontario, Canada
https://youtu.be/ALKPF75iV9Q


I hope to update link soon...but there is a lot involved

Done So far:
1Monster Bash Mode:.Added Monster Bash DMDf and monster bash sound track. Added Band playing Dmdf
Added DMD's and preliminary scoring for each monster (Bride Bashed, Wolf Bashed etc...)
2.Monsters of Rock Mode:Added Monsters of Rock DMDf and monsters of rock sound track.
Added DMD's and preliminary scoring for each monster (Bride Rocked, Wolf Rocked etc...)
3.Added Skill Shot bonuses (Flaming Torch, Garlic Clove, Silver Bullet, Spear Gun, Hair Dryer)

Still buggy butty getting closer...


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 Post subject: Re: Monster Bash
 Post Posted: Wed May 02, 2018 1:01 pm 
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Joined: Sun May 08, 2011 4:57 pm
Posts: 1063
Location: Turin-ITALY
Guys, you're doing a great job ...... Bravi.

Gianfranco


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 Post subject: Re: Monster Bash
 Post Posted: Wed May 02, 2018 3:25 pm 
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Joined: Mon Jan 27, 2014 12:36 pm
Posts: 2084
Location: Ontario, Canada
Thanks Gianfranco !

Things to do:
Polish off all the multi ball modes
1.Monsters of Rock add each monsters instrument sound instead of hearing" jackpot" over and over :)
2.Monster Bash go with fighting and collision sounds instead of "Jackpot"
3.I may animate the models so they dance a little
4. Launch Bonuses
5 . Statistics during game when holding flippers
6. Clean and prepare script for Flug to implement multiplayer mode and George for physics


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