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 Post subject: Re: ID4 Sega redraw and update of Smoke table
 Post Posted: Fri Mar 15, 2019 7:48 pm 
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Joined: Mon Aug 15, 2011 10:02 am
Posts: 1778
Location: Argentina
Many thanks


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 Post subject: Re: ID4 Sega redraw and update of Smoke table
 Post Posted: Tue Mar 19, 2019 2:38 pm 
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Joined: Tue Nov 19, 2013 10:29 am
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Welcome back Francisco, I'm a great fan of all your works with future pinball, happy to see you here again, horns up

Inviato dal mio SM-N920C utilizzando Tapatalk


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 Post subject: Re: ID4 Sega redraw and update of Smoke table
 Post Posted: Thu Mar 21, 2019 7:58 pm 
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Joined: Mon Aug 15, 2011 10:02 am
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Location: Argentina
Thanks, welcomeback again ;)


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 Post subject: Re: ID4 Sega redraw and update of Smoke table
 Post Posted: Thu Mar 21, 2019 8:06 pm 
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Joined: Mon Aug 15, 2011 10:02 am
Posts: 1778
Location: Argentina
Final playfield:

Image

Smoke do a brillant job with the table BUUUT it will no be a mod if I not mod something :lol: soooo
To do:
- Add some parts missing and change some (like spot light and flashers models)
- Change plastics texture
- Add som sounds imported but not scripted
- Change some lights during events
- Add BAM shadows
- Do some use to the BAM miniplayfield ;).
- Fail and fail and fail after several test, trys and errors on the desire script. :D


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 Post subject: Re: ID4 Sega redraw and update of Smoke table
 Post Posted: Thu Mar 21, 2019 8:10 pm 
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Amazing job, I'm curious about the physic you will use for this table once finished

Inviato dal mio SM-N920C utilizzando Tapatalk


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 Post subject: Re: ID4 Sega redraw and update of Smoke table
 Post Posted: Fri Mar 22, 2019 9:27 am 
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Joined: Mon Jan 27, 2014 12:36 pm
Posts: 2463
Location: Ontario, Canada
francisco666 wrote:
Final playfield:

Image
- Do some use to the BAM miniplayfield ;).
- Fail and fail and fail after several test, trys and errors on the desire script. :D


Hey that is the same process I use :lol:


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 Post subject: Re: ID4 Sega redraw and update of Smoke table
 Post Posted: Fri Mar 22, 2019 6:07 pm 
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Joined: Mon Aug 15, 2011 10:02 am
Posts: 1778
Location: Argentina
Gimli wrote:
Hey that is the same process I use :lol:
:lol: :lol: :lol:

I know right. We need a method that what we think it finish scripted like we thought, think and the BAM there is (Im not looking at rav) :D


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 Post subject: Re: ID4 Sega redraw and update of Smoke table
 Post Posted: Sat Mar 23, 2019 3:09 pm 
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Joined: Mon Aug 15, 2011 10:02 am
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Location: Argentina
monnezzas wrote:
Amazing job, I'm curious about the physic you will use for this table once finished

Inviato dal mio SM-N920C utilizzando Tapatalk

thanks
Smoke have set some physics, which for some reason dont work fine with my pc, more strange thing is sometimes ball dont fall in plunger lane, but IDK for now which ones


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