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 Post subject: Dalek
 Post Posted: Wed Nov 28, 2018 4:31 pm 
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Joined: Thu Jan 26, 2017 6:48 pm
Posts: 51
Location: Australia
this was actually the very first table I had a go at making, it's a mod of Star Trek because back then I didnt know anything about scripting to do a table from new. I was never really happy with it so never released it, but recently I went back and had a look and saw where things were failing. So I fixed the shortcomings, added some models and it's nearly ready. I wish I could make the model on top of the back box rotate in an arc back and forth but my attempts so far have been not good with the animation 'stuttering'. other than some minor art such as the rules sheet art it's nearly ready to go!

heres a brief video of the start up and the apron counter showing the number of hits and the next score for a tube entry

https://youtu.be/s6QHauSsrzs


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 Post subject: Re: Dalek
 Post Posted: Wed Nov 28, 2018 11:50 pm 
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Joined: Mon Jan 27, 2014 12:36 pm
Posts: 2219
Location: Ontario, Canada
Looks great!
Nice work


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 Post subject: Re: Dalek
 Post Posted: Thu Nov 29, 2018 6:47 am 
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Joined: Sat Jan 29, 2011 4:54 pm
Posts: 1074
Location: Sicily-Italy
Quote:
I wish I could make the model on top of the back box rotate in an arc back and forth but my attempts so far have been not good with the animation 'stuttering'.


Hi slippery....good table.maybe I can help you....but you must explain me better....


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 Post subject: Re: Dalek
 Post Posted: Thu Nov 29, 2018 4:12 pm 
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Joined: Thu Jan 26, 2017 6:48 pm
Posts: 51
Location: Australia
thanks for the offer Wild but I seem to have it working now, it appears it was some sort of memory glitch in FP1.9. I loaded it into the 64 bit version and it works fine. saved it, then opened it in 1.9 and now is all good. very weird. by 'stuttering' I meant that the motion was jerky, like the video card was running out of memory.

here it is working fine now

https://youtu.be/U7amxEff-_Q


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