=== Version 1.02-2 ===
This version addresses Slamt1lt's comments. It also fixes a couple of stuck ball problems and corrects a minor flaw in the coding of the flipper omega calculation.
1) Decreased ball damping to make ball spin.
2) Increased strength of slingshot to make more ball bounce.
3) Added new script for Bounce Control increased amount of ball bounce off stationary flippers.
4) Separated omegaCorrection in script for each flipper to prevent any possibility of the flipper omega being applied to the opposite flipper.
5) Fixed ball getting stuck in castle kicker by adding some code to make it kick when hit.
6) Fixed ball getting stuck in Plunger Kicker by increasing strength of kicker and reshaping wall.
=== Version 1.02-1 ===
This is the second table in "Slamt1lt's Collection". These are the changes:
1) Created custom physics with dynamic flippers including adjusting strengths of all the objects on the table.
2) Added new portrait and landscape loading screens.
3) Replaced the playfield and plastics with the "Day" version but left the textures for the "Night" version in the Texture Manager.
4) Fixed the ball getting stuck in the castle kicker by moving it away from a wall.
5) Changed the texture for the plastic ramps so they are transparent and you can now see the ball and lane lights through the plastic ramps like the real world table.
6) Added directions to the script to be able to copy the dynamic flippers to other tables.
7) Added version of the table for use on a single monitor with a portrait orientation such that the monitor on your PC can be rotated 90 degrees.
The table is available at the following link:
http://www.pinsimdb.org/pinball/table-2 ... s_ultimateGeorge