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 Post subject: Re: FP Arcade Model
 Post Posted: Thu Mar 30, 2017 10:59 am 
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Joined: Thu Aug 16, 2012 11:12 pm
Posts: 2122
Location: Arkansas, USA
Steve, You know if you want to build a new table there are others of us that can help. You don't have to go it alone.

George


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 Post subject: Re: FP Arcade Model
 Post Posted: Thu Mar 30, 2017 8:45 pm 
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Joined: Mon Jan 27, 2014 12:36 pm
Posts: 2579
Location: Ontario, Canada
I updated Multipede VR
https://www.dropbox.com/s/wnd1yc5vgwber ... R.fpt?dl=0
and AstroHits VR
https://www.dropbox.com/s/wi6b2l4woo5h1 ... R.fpt?dl=0

Pressing F2 (Animation Sequencer is very cool for spinning 3d view of room..)

Multipede:
No tick sounds now during attract mode
Need credit to start game
Credit for high score added to display
The magnet of hell, top centre you have to press flippers 20 times to release)

Astrohits
Added spinning ceiling
centred table sl better
DMD highscore

I think you'll need the Bam.dll
And renderer.dll posted in Rav's zip file above


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 Post subject: Re: FP Arcade Model
 Post Posted: Fri Mar 31, 2017 9:16 pm 
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Joined: Mon Feb 27, 2012 10:39 am
Posts: 1908
@gimli thank a lot for all your hard work

@george I have a lot of concept still left but would need some coder to do the leg work. thing is, I entirely focused my last two year to design and 3d so I completely forgot about vbscript.

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add me to SKYPE : steve.paradis49


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 Post subject: Re: FP Arcade Model
 Post Posted: Fri Mar 31, 2017 10:57 pm 
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Joined: Mon Jan 27, 2014 12:36 pm
Posts: 2579
Location: Ontario, Canada
Enjoyed working with you again Steve!
You are a creative force!
Thanks


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 Post subject: Re: FP Arcade Model
 Post Posted: Wed Apr 05, 2017 1:32 pm 
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Joined: Mon Mar 25, 2013 4:02 pm
Posts: 950
Update "game-room-script-code":
Code:
' -------------------------------------------------- NEW GAME ROOM CODE
Const BAM_VERSION = 0
If BAM_VERSION > 133 Then
   Dim NewGameRoom
   Set NewGameRoom = xBAM.CreateMiniPlayfield(-130,130,-330,70,199,270,0,-200,200)
   Call NewGameRoom.MoveTo(258,534,-866,0,0,0,50,0)
   If BAM_VERSION > 157 Then
      xBAM.GameRoom = false
   End If
End If
' ------------------------------------------- END OF NEW GAME ROOM CODE

Floor in VR is 866 not 950 mm below playfield. Above is updated script code.

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http://www.ravarcade.pl
Better Arcade Mode
current BAM version: v1.4-254, released: May 25, 2019


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 Post subject: Re: FP Arcade Model
 Post Posted: Wed Apr 05, 2017 8:05 pm 
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Joined: Sun May 08, 2011 4:57 pm
Posts: 1071
Location: Turin-ITALY
Works it now?
Thanks to the idea of Gimli (developed with Steve) also I have decided to make a gameroom using BAM.
Unfortunately, the movie is a bit ugly.

Greetings

Gianfranco




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 Post subject: Re: FP Arcade Model
 Post Posted: Thu Apr 06, 2017 2:49 pm 
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Joined: Mon Jan 27, 2014 12:36 pm
Posts: 2579
Location: Ontario, Canada
doesn't load and say "this video is unavailable"
Do you have a link, I am keen to see you room, I am sure it is AWESOME


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 Post subject: Re: FP Arcade Model
 Post Posted: Thu Apr 06, 2017 4:28 pm 
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Joined: Thu Aug 16, 2012 11:12 pm
Posts: 2122
Location: Arkansas, USA
I get to a screen that says I need to sign in.

George


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 Post subject: Re: FP Arcade Model
 Post Posted: Thu Apr 06, 2017 9:33 pm 
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Joined: Sun May 08, 2011 4:57 pm
Posts: 1071
Location: Turin-ITALY
Gimli wrote:
doesn't load and say "this video is unavailable"


GeorgeH wrote:
I get to a screen that says I need to sign in.


Works it now ?


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 Post subject: Re: FP Arcade Model
 Post Posted: Thu Apr 06, 2017 9:44 pm 
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Joined: Mon Jan 27, 2014 12:36 pm
Posts: 2579
Location: Ontario, Canada
Yes
Very cool GF!!


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