Register    Login    Forum    FAQ    PinSimDB.org

Board index » Resources » FPM EDITOR and 3D models




Post new topic Reply to topic  [ 71 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6, 7, 8  Next
Author Message
 Post subject: Re: FP Arcade Model
 Post Posted: Tue Mar 21, 2017 3:53 pm 
Offline

Joined: Mon Mar 25, 2013 4:02 pm
Posts: 939
Here is updated New Game Room:
http://www.ravarcade.pl/beta/room-demo.zip

HappyCab wrote:
Hey Rav, there are some intersecting polygon in your version on the ceiling

Problem with broken polygons is solved.
Every day i learn new quirks in FP.
Cellin object when it is put on table with offset = 0, FP create trangles for model wird way and change normal vectors. When i set offset above playfield (like =200), all is correc. So solution was to set offset = 200 for whole "mini-room-model" (all objects).

I must be blind. I just noticed "Better Arcade Mode" sign above doors in game room. Thanks Steve :).

----------
Here is list of change on demo table.
I move whole mini-room to coords: x=0, y=-200, offset=200.
At this coords model is not visible when BAM is not present.
I changed Mini-Playfields source box coords to that coords.
I added ready to use code for game-room at begin of script:
Code:
' -------------------------------------------------- NEW GAME ROOM CODE
Const BAM_VERSION = 0
If BAM_VERSION > 133 Then
   Dim NewGameRoom
   Set NewGameRoom = xBAM.CreateMiniPlayfield(-130,130,-330,70,199,270,0,-200,200)
   Call NewGameRoom.MoveTo(258,534,-866,0,0,0,50,0)
   If BAM_VERSION > 157 Then
      xBAM.GameRoom = false
   End If
End If
' ------------------------------------------- END OF NEW GAME ROOM CODE

This version of code have "fail-safe" code path. If there is no BAM or it is version without Mini-Playfields suppor (older than 134) code will not run.
If it is version without "xBAM.GameRoom" switch i twill also not hide fp-game-room. (User will have to disable it in FP video/rendering options.)

Gimli gived good tutorial how to add new game room to another table. My only advice is to use code above. It will not make trouble to users without BAM or with older version.

_________________
http://www.ravarcade.pl
Better Arcade Mode
current BAM version: v1.4-243, released: Jan 5, 2019


Last edited by ravarcade on Wed Apr 05, 2017 1:29 pm, edited 1 time in total.

Top 
 Profile  
 
 Post subject: Re: FP Arcade Model
 Post Posted: Fri Mar 24, 2017 3:51 pm 
Offline

Joined: Mon Jan 27, 2014 12:36 pm
Posts: 2320
Location: Ontario, Canada
Using current state of the Art
HappyCab VR room and Ravarcade Bam Beta, here's Astrohits VR.....
with occulus head tracking casts a table shadow, that we are looking into.
I added some arcade art just for fun (but more room model pieces and textures would definely be tres cool!)

https://youtu.be/H3zaepVff8k


Top 
 Profile  
 
 Post subject: Re: FP Arcade Model
 Post Posted: Fri Mar 24, 2017 8:52 pm 
Offline
User avatar

Joined: Mon Feb 27, 2012 10:39 am
Posts: 1867
I might say...this is becoming very close to the PinFX2 room :)

I want to see multipede!!!! and let's make a tron texture Dark wall neon everywhere!!!

_________________
add me to SKYPE : steve.paradis49


Top 
 Profile  
 
 Post subject: Re: FP Arcade Model
 Post Posted: Fri Mar 24, 2017 10:22 pm 
Offline
User avatar

Joined: Mon Feb 27, 2012 10:39 am
Posts: 1867
hey just a thought gimli...why not make the ceiling spin a bit!!!

_________________
add me to SKYPE : steve.paradis49


Top 
 Profile  
 
 Post subject: Re: FP Arcade Model
 Post Posted: Fri Mar 24, 2017 10:39 pm 
Offline

Joined: Mon Jan 27, 2014 12:36 pm
Posts: 2320
Location: Ontario, Canada
No problemo !


Top 
 Profile  
 
 Post subject: Re: FP Arcade Model
 Post Posted: Mon Mar 27, 2017 9:33 pm 
Offline

Joined: Mon Jan 27, 2014 12:36 pm
Posts: 2320
Location: Ontario, Canada
Here's a preliminary attempt at Multipede VR...
with a spinning ceiling

Here's the table for those who want to test:
https://www.dropbox.com/s/wnd1yc5vgwber ... R.fpt?dl=0


https://youtu.be/70oy79Qf1kg


Top 
 Profile  
 
 Post subject: Re: FP Arcade Model
 Post Posted: Wed Mar 29, 2017 3:13 pm 
Offline

Joined: Mon Jan 27, 2014 12:36 pm
Posts: 2320
Location: Ontario, Canada
updated Version:
DMD high score entry
5 balls per game
attract mode music and sounds adjusted a little

https://www.dropbox.com/s/wnd1yc5vgwber ... R.fpt?dl=0

it's using the Bam beta posted above


Top 
 Profile  
 
 Post subject: Re: FP Arcade Model
 Post Posted: Wed Mar 29, 2017 4:03 pm 
Offline
User avatar

Joined: Mon Feb 27, 2012 10:39 am
Posts: 1867
the spinning effect is really cool!!!

_________________
add me to SKYPE : steve.paradis49


Top 
 Profile  
 
 Post subject: Re: FP Arcade Model
 Post Posted: Wed Mar 29, 2017 5:17 pm 
Offline

Joined: Mon Jan 27, 2014 12:36 pm
Posts: 2320
Location: Ontario, Canada
It looks really sweet in VR Steve, great idea!!
I like your neon Tron idea, have you played with that idea more?


Top 
 Profile  
 
 Post subject: Re: FP Arcade Model
 Post Posted: Thu Mar 30, 2017 3:42 am 
Offline
User avatar

Joined: Mon Feb 27, 2012 10:39 am
Posts: 1867
hmm no..can work on these less and less...spring is a busy time for me. but we'll see.

_________________
add me to SKYPE : steve.paradis49


Top 
 Profile  
 
Display posts from previous:  Sort by  
 
Post new topic Reply to topic  [ 71 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6, 7, 8  Next

Board index » Resources » FPM EDITOR and 3D models


Who is online

Users browsing this forum: No registered users and 1 guest

 
 

 
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
cron