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 Post subject: Re: Castlevania Series (Haunted Castle)
 Post Posted: Mon Mar 07, 2016 1:23 pm 
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Joined: Mon Sep 21, 2015 10:33 am
Posts: 185
Location: UK - Bridgnorth (Shropshire)
Wild,

The table / models are looking great; yet another table to look forward to playing ;)

End of Line...


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 Post subject: Re: Castlevania Series (Haunted Castle)
 Post Posted: Mon Mar 07, 2016 2:29 pm 
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Joined: Thu Aug 16, 2012 11:12 pm
Posts: 2778
Location: Arkansas, USA
This looks great! I can help test it after 3/22. I could create some custom physics but your tables play so well on 1.0 that it probably wouldn't be needed.

George


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 Post subject: Re: Castlevania Series (Haunted Castle)
 Post Posted: Mon Mar 07, 2016 2:37 pm 
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Joined: Mon Jan 27, 2014 12:36 pm
Posts: 3051
Location: Ontario, Canada
Looks amazing
wild and Popotte !


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 Post subject: Re: Castlevania Series (Haunted Castle)
 Post Posted: Tue Mar 08, 2016 5:52 pm 
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Joined: Sat Jan 29, 2011 4:54 pm
Posts: 1410
Location: Italy
THANKS...MY FRIEND.... :D

but..we have to use BAM , for your custom physics....George :?:


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 Post subject: Re: Castlevania Series (Haunted Castle)
 Post Posted: Tue Mar 08, 2016 6:31 pm 
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Joined: Thu Aug 16, 2012 11:12 pm
Posts: 2778
Location: Arkansas, USA
wild wrote:
THANKS...MY FRIEND.... :D

but..we have to use BAM , for your custom physics....George :?:


Yes the only way to do custom physics is by using BAM. I would need to add an *.xml file with the same file name as the table plus I would need to be able to change strength settings on the table for flippers, bumpers etc. Honestly, I'm not sure I would be able to create anything better than your version but I can try. I think Cadash plays perfectly in physics 1.0. I wrote some directions to install BAM here (if you don't have it installed):

viewtopic.php?f=86&t=5544

You can use an online translator to convert it to your language.

George


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 Post subject: Re: Castlevania Series (Haunted Castle)
 Post Posted: Wed Mar 09, 2016 5:12 pm 
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Joined: Sat Jan 29, 2011 4:54 pm
Posts: 1410
Location: Italy
ok GG...why not... :D

I'm curious , how would the table with the physical custom....is true that I...try to do the best the table,with the physical 1.0.but so..I have the reason,for use BAM.....in this case :P

yes,I have Bam installed on my pc,not in this pc of my friend...I think unfortunately..also if install,not work,,,old pc..

but tell me..GG,you can put also custom ball?(more..reason I use Bam).....type....mmmmm.....shadow..or ...cross,maybe...or..you have some new idea?


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 Post subject: Re: Castlevania Series (Haunted Castle)
 Post Posted: Wed Mar 09, 2016 5:25 pm 
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Joined: Mon Jan 27, 2014 12:36 pm
Posts: 3051
Location: Ontario, Canada
custom balls aleady part of new BAM
Just start table and press"N" or "P"


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 Post subject: Re: Castlevania Series (Haunted Castle)
 Post Posted: Wed Mar 09, 2016 5:32 pm 
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Joined: Sat Jan 29, 2011 4:54 pm
Posts: 1410
Location: Italy
Gimli wrote:
custom balls aleady part of new BAM
Just start table and press"N" or "P"


AHHHH.....so...this is already inserted on Bam :?: Bob...only press n or p? ...but....we players..can add new textures to the ball?


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 Post subject: Re: Castlevania Series (Haunted Castle)
 Post Posted: Wed Mar 09, 2016 5:52 pm 
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Joined: Mon Jan 27, 2014 12:36 pm
Posts: 3051
Location: Ontario, Canada
Yes Miownkhan currently has 2 "packs of ball images
pack 1 comes with new BAM version
And pack 2 you download (see custom balls thread page 1)
And put in Bam/Balls directory


Last edited by Gimli on Wed Mar 09, 2016 5:55 pm, edited 1 time in total.

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 Post subject: Re: Castlevania Series (Haunted Castle)
 Post Posted: Wed Mar 09, 2016 5:54 pm 
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Joined: Mon Jan 27, 2014 12:36 pm
Posts: 3051
Location: Ontario, Canada
You can make your own balls too

You can also script different balls to come out at
different times:)


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