you will see what I mean. You have to set lighting to "new renderer" and "dark night" in BAM
By Dynamic lighting , I mean: 1. BAM "per pixel" lighting from FP flashers (with Hardware lighting set to 7 which is the Max in FP video settings).
2. BAM shadows on playfield
3.Francisco's BAM ball shadows
1 - 3 work best (only ? ) on FP playfield with NO SUPERIMPOSED SURFACES
Alot of table makers have in the past added "fake playfield surfaces" on top of the main playfield
This is no longer necessary with BAM texture swapping code. You can now swap the playfield images without the need to add surfaces....you have to import the texture using texture manager and then assign texture to a random "surface" in table editor (this "surface" can be placed next to the table and non rendered...then use this code:
Code:
xBAM.SetPlayfieldTexture "NameOfTexture"
This way table reflections and shadows work perfectly
francisco666
Post subject: Re: Monster Bash
Posted: Tue Mar 26, 2019 3:28 pm
Joined: Mon Aug 15, 2011 10:02 am Posts: 1890 Location: Argentina
Oh thats the deal xBAM.SetPlayfieldTexture "NameOfTexture" though BAM cant change the playfield
But Bam dont take the "Top color" or "side color" you asign , am I right?, you have to edit the image if you want it darker
Oh thats the deal xBAM.SetPlayfieldTexture "NameOfTexture" though BAM cant change the playfield
But Bam dont take the "Top color" or "side color" you asign , am I right?, you have to edit the image if you want it darker
Yes, you simply have numerous images and swap them when needed and because they are assigned to the actual playfield , you will be able to see shadows, and reflections of objects and flashers
For most objects you can swap the texture on the sides as well....
Joined: Mon Aug 15, 2011 10:02 am Posts: 1890 Location: Argentina
Yes i have saw the post and it say
"Textures can be swapped on the following object types: Surface Toy Bulb,Light Gate Spinner Trigger TriggerOpto SpinningDisk AutoPlunger Bumper Diverter EmKicker Popup Flipper Target DropTarget SwingTarget TargetVari"
There is no playfield on the list , so i though it cant be used on it
"Textures can be swapped on the following object types: Surface Toy Bulb,Light Gate Spinner Trigger TriggerOpto SpinningDisk AutoPlunger Bumper Diverter EmKicker Popup Flipper Target DropTarget SwingTarget TargetVari"
There is no playfield on the list , so i though it cant be used on it
here's another video with some other stuff It shows Ball and Chain Mode, Full Moon Fever, Mummy Mayhem, Frankenstein Multiball, Instrument Awards, Guitar smash Replay
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