Joined: Thu Aug 16, 2012 11:12 pm Posts: 2511 Location: Arkansas, USA
It sort of uses 2 playfield textures. It actually uses the same playfield texture in 2 locations in order to have light and dark flashes of the playfield. So I suppose that it has 2 playfield textures in effect because of it.
The lighting still looks pretty good. Would it look better with just one playfield?
It seems like there should be a different way of getting light and dark flashes of the playfield, but I don't know of any. After thinking about it a bit, the shadows are probably not needed when the playfield goes dark.
George
TerryRed
Post subject: Re: BAM Lighting Setup
Posted: Thu Jan 03, 2019 5:35 pm
Joined: Sun Sep 13, 2015 1:16 pm Posts: 535
GeorgeH wrote:
It sort of uses 2 playfield textures. It actually uses the same playfield texture in 2 locations in order to have light and dark flashes of the playfield. So I suppose that it has 2 playfield textures in effect because of it.
The lighting still looks pretty good. Would it look better with just one playfield?
It seems like there should be a different way of getting light and dark flashes of the playfield, but I don't know of any. After thinking about it a bit, the shadows are probably not needed when the playfield goes dark.
George
Ideally...if a table had hardware lights in slings tied to the GI like the new Jaws...then those light up the table and display the shadowmaps, so maybe no need to change up the playfield texture at all for dark ambient lighting when flashers are used?
Ideally...if a table had hardware lights in slings tied to the GI like the new Jaws...then those light up the table and display the shadowmaps, so maybe no need to change up the playfield texture at all for dark ambient lighting when flashers are used?
I did take Slam's GI lights and used his same sling code from jaws...but i must not have it quite set the same or his technique and light choices have changed ...but I coded it the same
Once we figure this out , we can nuance the shadows by alternating lights from the same general location as you most notice the shadows when lights turn off then on....or when you change camera angles by panning around playfield
TerryRed
Post subject: Re: BAM Lighting Setup
Posted: Thu Jan 03, 2019 7:00 pm
Joined: Sun Sep 13, 2015 1:16 pm Posts: 535
...and confirmed.
I just tried messing with Jaws. He has a Flasher under each sling for the GI. Just start a game first, then goto shadowmaps options and add a shadowmap to each flasher under the sling. Then assign a key to toggle.
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