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 Post subject: Re: Jupiter 1.0 (Revised Version)
 Post Posted: Mon Jun 12, 2017 1:08 pm 
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Joined: Mon Jan 27, 2014 12:36 pm
Posts: 2758
Location: Ontario, Canada
Very straightforward looking table not like cftbl:)
Cftbl is a managerie of ramps and billboards and sounds....your pdf rules on that table is very helpful


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 Post subject: Re: Jupiter 1.0 (Revised Version)
 Post Posted: Mon Jun 12, 2017 1:59 pm 
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Joined: Mon May 08, 2017 12:41 pm
Posts: 11
GeorgeH wrote:
You are welcome Zobou!

And thank you for letting me post my changes.

We might work together on another table sometime.

George


Yes of course why not, choose a theme and make a draft plan for the rules of games and position of the items. I can do the looking, sound, and code. You can do the Game play, correction and sharing distribution. If anyone else wants to participate and do the dmd its would be cool. For me, time that its know of the entertainment and not of the work it goes to me. I am open to subjection.


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 Post subject: Re: Jupiter 1.0 (Revised Version)
 Post Posted: Mon Jun 12, 2017 11:45 pm 
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Joined: Thu Aug 16, 2012 11:12 pm
Posts: 2356
Location: Arkansas, USA
Gimli wrote:
Very straightforward looking table not like cftbl:)
Cftbl is a managerie of ramps and billboards and sounds....your pdf rules on that table is very helpful


Jupiter is a straightforward looking table but it works. CFTBL is one of my favorite tables and is very complex. It has so many ramps that I'm amazed it works but it does work. Both tables work and both are fun even though they are different. Vive la difference! On this table, I wrote the rule sheet mainly to see what was needed. I'm not sure I will do it again on tables like this. I suppose the end user doesn't really need it here.

George


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 Post subject: Re: Jupiter 1.0 (Revised Version)
 Post Posted: Mon Jun 12, 2017 11:54 pm 
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Joined: Thu Aug 16, 2012 11:12 pm
Posts: 2356
Location: Arkansas, USA
zobou wrote:
GeorgeH wrote:
You are welcome Zobou!

And thank you for letting me post my changes.

We might work together on another table sometime.

George


Yes of course why not, choose a theme and make a draft plan for the rules of games and position of the items. I can do the looking, sound, and code. You can do the Game play, correction and sharing distribution. If anyone else wants to participate and do the dmd its would be cool. For me, time that its know of the entertainment and not of the work it goes to me. I am open to subjection.


Hmm. I've never created a table from scratch. I will have to think about it. Popotte might be interested. He is from France. You might want to get to know him though he may have time to work on tables. Summer seems to be a bad time for everyone. This site nearly shuts down during the summer. Have you seen the new Wonder Woman movie? I saw it over the weekend and liked it. Can you create models?

George


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 Post subject: Re: Jupiter 1.0 (Revised Version)
 Post Posted: Tue Jun 13, 2017 9:11 am 
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Joined: Fri Jul 02, 2010 4:32 am
Posts: 1695
Zobou: gopinball et PinSimDB sont la même chose (hébergés sur le même serveur et les mêmes personnes qui s'en occupe, moi et LvR et Français ;) )

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How to add your table or fill missing information : viewtopic.php?f=72&p=34257#p34257


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 Post subject: Re: Jupiter 1.0 (Revised Version)
 Post Posted: Thu Jun 15, 2017 9:56 am 
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Joined: Mon May 08, 2017 12:41 pm
Posts: 11
TheNalex wrote:
Zobou: gopinball et PinSimDB sont la même chose (hébergés sur le même serveur et les mêmes personnes qui s'en occupe, moi et LvR et Français ;) )


Merci pour les infos les amis.

GeorgeH wrote:
zobou wrote:
GeorgeH wrote:
You are welcome Zobou!

.... Can you create models?

George


Yes, I have already done 3D on sketchup, but chu a bit rusty.


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 Post subject: Re: Jupiter 1.0 (Revised Version)
 Post Posted: Thu Jun 15, 2017 11:36 pm 
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Joined: Thu Aug 16, 2012 11:12 pm
Posts: 2356
Location: Arkansas, USA
GeorgeH wrote:
.... Can you create models?


zobou wrote:
Yes, I have already done 3D on sketchup, but chu a bit rusty.


What do you think about finishing "Monster Bash"? It has been posted as abandonware here:

http://www.gopinball.com/forum/viewtopic.php?f=50&t=820

It has been posted on pinsimdb but someone did some DMD work on it and posted what he did here:

http://www.kleiner-schelm.de/download/M ... shDemo.zip

This is the topic where he talked about it:

http://www.gopinball.com/forum/viewtopi ... start=410=

What do you think? I'm not sure what is not finished on it but it is neat Williams recreation.

George


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 Post subject: Re: Jupiter 1.0 (Revised Version)
 Post Posted: Wed Feb 06, 2019 6:29 pm 
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Joined: Mon May 08, 2017 12:41 pm
Posts: 11
Hello to all the community. I am currently working on version 1.1 of Jupiter.
V1.1
I add three 3D objects and texture
improvement DMD
I add new sound "tilted"
ALL Bug fix "Score" and "no Drain ball" etc ...
additions of several functions


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 Post subject: Re: Jupiter 1.0 (Revised Version)
 Post Posted: Thu Feb 07, 2019 12:18 am 
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Joined: Thu Aug 16, 2012 11:12 pm
Posts: 2356
Location: Arkansas, USA
Cool. Welcome back. You might want to add dynamic flippers. I suggest adding the code from Jaws 1.05-3.

http://www.pinsimdb.org/pinball/table-2 ... s_ultimate

George


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 Post subject: Re: Jupiter 1.0 (Revised Version)
 Post Posted: Thu Feb 07, 2019 12:46 pm 
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Joined: Mon May 08, 2017 12:41 pm
Posts: 11
Correction done on version 1.1

-modification of the dmd & adds animation
- 3d object additions
-correction of the top left ramp,
the light sequence had no time
to play well.
- texture correction of the backglass
- correction of "Popup3" add time
to avoid end-of-ball bugs. (the music cuts if not)
-Modification of the operation of "multiball" Now possible
to have more than one "multiball" ball game.
-function additions "number x" every other chance that the ball goes back to the "plungerkicker"
to avoid redundancies of games.
-additions of "extraball" at the bottom left drain. (only one ballpark play)
-lays sequence light
-correction of partial pointing.
-additions of "popup" in the "drain" to avoid having two balls at the same time.
-additions of "tilted" sound
-the table is now at 6.6 degrees for more challenge.
-correction several other small bug
-The bullet saver is now at 2500 millisecond.
thank you and good games.


Correction fait sur la version 1.1

-modification du dmd & ajoute animation
-ajouts d'objet 3d
-correction de la rampe haut gauche,
la séquence light avait pas le temps
de bien jouer.
- correction texture du "backglass"
- correction du "Popup3" ajouter de temps
pour éviter des bugs de fin de balle. (la musique coupe sinon)
-Modification du fonctionnement du "multiball" Maintenant possible
d'avoir plus d'un "multiball" pare balle jouer.
-ajouts de fonction "number x" une chance sur deux que la balle reparte au "plungerkicker"
pour éviter les redondances de jeux.
-ajouts de "extraball" au drain bas gauche.(un seul pare balle jouer)
-ajouts séquence light
-correction du pointage partielle.
-ajouts de "popup" dans les "drain" pour éviter avoir deux balles en même temps.
-ajouts de son du "tilted"
-la table est maintenant a 6.6 dégrée pour plus de défi.
-correction plusieurs autre petit bug
-le balle saver est maintenant a 2500 milliseconde.
merci et bon jeux.

https://drive.google.com/file/d/1rKdYicLdfyzi_gctjdC6tp5zHHMpnibN/view?usp=sharing


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