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 Post subject: Re: Monster Bash
 Post Posted: Mon Mar 17, 2014 10:38 am 
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Joined: Sun Apr 07, 2013 1:44 pm
Posts: 112
Any format should be ok unclewilly as I should be able to do a conversion on them. But I think the preferred format for Future Pinball is Milkshape isn't it?

Cheers :-)


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 Post subject: Re: Monster Bash
 Post Posted: Mon Mar 17, 2014 7:02 pm 
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Joined: Mon Aug 15, 2011 10:02 am
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Location: Argentina
Yes you need it in .ms3d milkshape format, but you can import .3ds, .obj and lot more to milkshape and save it in .ms3d


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 Post subject: Re: Monster Bash
 Post Posted: Thu Aug 13, 2015 1:10 pm 
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Joined: Wed Apr 09, 2014 1:23 pm
Posts: 17
Location: Germany
Just pushing this great pinball up again....

I did some work on the DMD. I wrote a tool to rip the GFX from the display of VPINMAME.

What I have done:

rip of the DMD (many, maybe not complete)
rip of the sounds
some scripting

Is anybody still working here ? :P
If not I will maybe continue....


Last edited by krokofant on Thu Aug 13, 2015 4:31 pm, edited 1 time in total.

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 Post subject: Re: Monster Bash
 Post Posted: Thu Aug 13, 2015 1:30 pm 
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Joined: Mon Feb 27, 2012 10:39 am
Posts: 1908
it was my table, I give you the permission to take over.

Steve

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 Post subject: Re: Monster Bash
 Post Posted: Sat Aug 15, 2015 6:35 am 
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Joined: Wed Apr 09, 2014 1:23 pm
Posts: 17
Location: Germany
Thanks Steve, it's a nice work so far.

This is my first table with DMD so I'm pretty new on this. But here you find the first results of the display. Some of the major targets are already working.

Download here and try:
http://www.kleiner-schelm.de/download/M ... shDemo.zip

I will be on the road next week, so I will continue after that. I notices there are two version on PinBall DB:

Monster Bash ULTRA WIP
Monster Bash 0.7beta

I was using the 0.7 Beta. I did not check which is most up to date. Anyhow I'm working on DMD and scripts now mostly, only fixing major problems on the table sometimes... So it doesnt hurt at this stage.

So far have a nice weekend
Mark


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Last edited by krokofant on Sat Aug 15, 2015 12:52 pm, edited 2 times in total.

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 Post subject: Re: Monster Bash
 Post Posted: Sat Aug 15, 2015 7:23 am 
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Joined: Tue Nov 19, 2013 10:29 am
Posts: 617
Great krokofant, long awaited table. ..this autumn is going to be very hot for FP

Inviato dal mio SM-N910F utilizzando Tapatalk


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 Post subject: Re: Monster Bash
 Post Posted: Sat Aug 15, 2015 12:31 pm 
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pretty sure Monster Bash 0.7beta was my version.

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 Post subject: Re: Monster Bash
 Post Posted: Thu Aug 20, 2015 8:25 am 
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Joined: Sat Feb 04, 2012 10:16 am
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Thank-you for Monster Bash Version 0.7 Beta have tested Top ;)

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 Post subject: Re: Monster Bash
 Post Posted: Tue Oct 06, 2015 1:28 pm 
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Joined: Wed Apr 09, 2014 1:23 pm
Posts: 17
Location: Germany
Just a small update: I got a lot of the DMD working and have done major DMD work. Also I tweaked the table already for Fullmoon and changed some lights / bumpers. Anyhow download the file to see the progress. It's not complete some multiball modes like monster bash is not finished yet, but basic's are working. I need to work more on the scripts next.

Download here the preview:
http://www.kleiner-schelm.de/download/M ... shDemo.zip

Mark


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 Post subject: Re: Monster Bash
 Post Posted: Tue Oct 06, 2015 2:50 pm 
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Joined: Tue Jul 03, 2012 12:50 pm
Posts: 317
Location: Germany
Thanks a lot for your work on this, Mark! :-)


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