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 Post subject: Use Blender 2.6 to make 3D model for Future Pinball
 Post Posted: Wed Nov 02, 2011 5:23 am 
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Location: orion-cygnus arm, local solar system, earth, europe, germany, ..., here
EDIT: this thread is obsoleted and not up to date anymore!
a FULL replacement for Milkshape 3D is available here:
http://www.gopinball.com/forum/viewtopic.php?f=74&t=1700



Quote:
Hi every one...

i will share my first add-on for blender 2.60a to export 3D models and import it to Future Pinball with help of Future Pinball Model Editor!

what do you need ?

my add-on
newest version available at:
http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Import-Export/MilkShape3D_MS3D


Download Blender 2.60a (its free and open-source)
http://www.blender.org/

Download FPM Editor 1.0.2 (its free)
http://www.pinsimdb.org/projects/fpm_editor/

Download Future Pinball (its free) - :roll:
http://www.futurepinball.com/

1. unzip my add-on and copy the "io_scene_ms3d" folder to the "blender\2.6x\scripts\addons" folder of blender.
2. open blender
3. go to "Files" | "User Preferences..." | "Addons" | "Import-Export"
4. enable the list entry "Import-Export: MilkShape3D MS3D format (.ms3d)"
5. if you want it enabled by default, you can click "Save As Default" on "User Preferences" dialog, or "Save User Settings" Ctrl U under the "File" menu.

now under the import and export submenu, you will find a new option to import and export "MilkShape3D MS3D (.ms3d)".

do not change the presets on the import and export options - they will fit in most cases.

to see the very basics (how to install, make a basic textured model and import it to your table)
http://vimeo.com/31475934

my add-on is very basic, not optimized and is very very slow - do not use many vertices and faces - on high poly count models, you can take a dinner during exporting... :oops:

it is also very limited in features:
it exports only vertices, faces as triangles, vertex normals, only the uv-texture-coordinates
of the first uv-texture, the first material (only the color values) of a mesh.
every mesh will exported as a group.
no material-textures (EDIT: is implemented in new version), no smoothgroup indices (EDIT: is implemented in new version), no bones, no joints, no keyframes, no comments, ...
(do not forget to apply modifier and constraints before exporting. the orgin of every mesh will be the world coordinate x:0.0, y:0.0, z:0.0)

the importer is even more limited:
it imports only the vertices, triangles and its uv-coordinates as a single merged mesh (EDIT: changed in new version - now groups as separated meshes).
no normals, no materials (EDIT: is implemented in new version), no smoothgroups (EDIT: is implemented in new version), no bones, no joints, no keyframes, no comments, ...

but i hope the functionality will be enough to export ms3d models to use it in FPM Editor and your table (without need of MilkShape3D anymore).

how to use Blender, watch some of the many very good tutorials out there...
http://cgcookie.com/blender/
http://blendtuts.com/
http://blendernerd.com/
http://www.blenderguru.com/
... and many many more
... happy blendering :mrgreen:

EDIT: here are well organizes and complete step-by-step "Blender Video Tutorials" courses available, to quick learn the Blender basics from scratch. :ugeek:
http://www.gryllus.net/Blender/3D.html

PS.: by the way, it is NOT my voice in that video... i grabbed the voice from the text-to-speach (TTS) web site of http://www.ivona.com/ - its "American English, Eric" speaking. i don't have a microphone and it is better so... :lol:


Last edited by beta-tester on Fri Nov 30, 2012 1:55 pm, edited 21 times in total.

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 Post subject: Re: Use Blender 2.6 to make 3D model for Future Pinball
 Post Posted: Wed Nov 02, 2011 5:28 am 
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Joined: Mon Oct 03, 2011 3:41 am
Posts: 144
Location: Zagreb, Croatia
Wow, great leap forward!
Thank you very much for your hard work.


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 Post subject: Re: Use Blender 2.6 to make 3D model for Future Pinball
 Post Posted: Wed Nov 02, 2011 8:42 am 
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Posts: 1316
I watch the whole video and it's a very very good job. I'm sure it's going to help a lot of people!!!
Thanks a lot for your hard work, it's very appreciated!

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 Post subject: Re: Use Blender 2.6 to make 3D model for Future Pinball
 Post Posted: Wed Nov 02, 2011 9:07 am 
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Joined: Fri Jul 02, 2010 4:49 am
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Location: Lyon, France
Watch the video either, it's a very good tutorial, thank you for your hard work !

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 Post subject: Re: Use Blender 2.6 to make 3D model for Future Pinball
 Post Posted: Wed Nov 02, 2011 9:12 am 
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Joined: Fri Oct 22, 2010 6:41 pm
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Location: France
very interesting! here is something that will surely serve as many people, I look more closely, but already by reading (...) seems great and ... completely free.
congratulation for your work!

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 Post subject: Re: Use Blender 2.6 to make 3D model for Future Pinball
 Post Posted: Thu Nov 03, 2011 5:16 am 
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Joined: Thu Jul 01, 2010 1:57 am
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thanks a lot for doing that BetaTester. a milestone of evolution again for our community :)


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 Post subject: Re: Use Blender 2.6 to make 3D model for Future Pinball
 Post Posted: Fri Nov 11, 2011 5:03 pm 
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Joined: Sun Jun 05, 2011 3:20 pm
Posts: 222
Location: orion-cygnus arm, local solar system, earth, europe, germany, ..., here
i made a new updated version of my import/export addon!
newest version available at:
http://wiki.blender.org/index.php/Extensions:2.5/Py/Scripts/Import-Export/MilkShape3D_MS3D


main changes in this version:
- import groups as separate meshes
- import smoothing groups (as linked faces in a mesh)
- export smoothing groups (from linked faces of a mesh)

please replace the older version!
(only override the old existing ones)


Last edited by beta-tester on Fri Dec 16, 2011 5:52 am, edited 8 times in total.

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 Post subject: Re: Use Blender 2.6 to make 3D model for Future Pinball
 Post Posted: Fri Nov 11, 2011 5:06 pm 
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Joined: Sun Jun 05, 2011 3:20 pm
Posts: 222
Location: orion-cygnus arm, local solar system, earth, europe, germany, ..., here
Attachment:
0_2_201111112130.PNG

left without smoothing groups (old version 0.1...),
right with smoothing groups (new version 0.2...)

next step will be:
importing and exporting joints, bones and then animations... :x


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 Post subject: Re: Use Blender 2.6 to make 3D model for Future Pinball
 Post Posted: Fri Nov 11, 2011 5:24 pm 
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Joined: Sat Jul 23, 2011 12:16 pm
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Location: Germany / Harz
great ! great work beta-tester ...

incorporate the same ......... 8-)

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 Post subject: Re: Use Blender 2.6 to make 3D model for Future Pinball
 Post Posted: Fri Nov 11, 2011 5:38 pm 
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Joined: Sat Jul 23, 2011 12:16 pm
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now replaced files, I go to uv-editing, under uv mapping> unwrapping I have no changes ... fault? :roll:

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