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 Post subject: load table question
 Post Posted: Thu Oct 31, 2019 4:00 am 
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Joined: Sat Jan 29, 2011 4:54 pm
Posts: 1235
I don't know if ever, if I talked about it, but I was wondering if bam, could have the possibility to increase the loading time of the table, and why not completely bypass the loading, to a few seconds (it is impossible to say someone, or it will be a dream technicolor) who knows.


I worked at a Slam table, along with Gimli, we spent almost a week, it's half time spent, and it was because of the loading, now with this I don't want to criticize the Slam tables, on the contrary, it's a torture to wait minutes before to play, or be limited in putting some extra textures, and especially when you have to take the test ...... I don't dare to think how much time it is used for the test .... in the Slam tables, but I think it's a hassle, for everyone to wait all this time to load a table

the cause, we all know (model, storyline, videos, shadow maps, ect, ect) but maybe there could be some other solution out there, I wonder (a super PC apart)


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 Post subject: Re: load table question
 Post Posted: Thu Oct 31, 2019 3:13 pm 
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Did you try turning texture filtering down in the graphic settings of FP to none or bilinear vs. trilinear? Apparently trilinear can vastly increase the load times on some of the more complex tables.

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 Post subject: Re: load table question
 Post Posted: Fri Nov 01, 2019 8:49 pm 
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johnhardyiv wrote:
Did you try turning texture filtering down in the graphic settings of FP to none or bilinear vs. trilinear? Apparently trilinear can vastly increase the load times on some of the more complex tables.


I didn't know, but I always had this option activated, so it would take something else


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