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 Post subject: Re: Better Arcade Mode - MOD for Future Pinball
 Post Posted: Sat Apr 19, 2014 5:35 pm 
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Joined: Mon Mar 25, 2013 4:02 pm
Posts: 1001
BAM update.

http://ravarcade.pl/files/BAM_v1.1-64.ZIP

change log:
Fixed: Error message during table load with PinballX/Hyperpin/FPLoader.
Fixed: Crashes related to camera position. They apear when FreeTrack plugin was selected.
New one key to turn on/off headtracking. To use it, You have to assign key in [config]->[Redefine keys]->"Head Tracking On/Off".

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http://www.ravarcade.pl
Better Arcade Mode
current BAM version: v1.4-267, released: Nov 9, 2019


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 Post subject: Re: Better Arcade Mode - MOD for Future Pinball
 Post Posted: Mon Apr 21, 2014 11:41 pm 
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Joined: Mon Jan 27, 2014 12:36 pm
Posts: 2857
Location: Ontario, Canada
I added the latest kinect.dll WIP to this latest Bam released and the results are truly amazing

skeletal tracking/ 3d active combo near perfect in high resolution "checkerboard" :D
getting > 10 FPS boost from 50 to >60 FPS on most games

the glitch I had with the toggle hud key is now resolved as well
the debug numbers on the menu are now gone too

the head tracking on/off button didn't work well in "skeletal" mode but that's ok by me

Thanks RAV


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 Post subject: Re: Better Arcade Mode - MOD for Future Pinball
 Post Posted: Wed Apr 23, 2014 7:31 am 
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Joined: Mon Jan 27, 2014 12:36 pm
Posts: 2857
Location: Ontario, Canada
correction the tracking on/off button works , I just have to press it twice to turn "skeletal" mode back on.

cheers


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 Post subject: Re: Better Arcade Mode - MOD for Future Pinball
 Post Posted: Thu May 01, 2014 8:53 am 
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Joined: Mon Jan 27, 2014 12:36 pm
Posts: 2857
Location: Ontario, Canada
Hi Rav,

This a totally not urgent Bam request/quetion
Is it possible to have a panable or autopan
view of table/room from within Bam Arcade mode
with an F8 keypress or something ?
Like you can with desktop mode.

This adds to the wow nostalgic factor
and appreciates the great artwork the others have
included/created

Again I am sure you have bigger fish to fry,
just a suggestion/question

thx again


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 Post subject: Re: Better Arcade Mode - MOD for Future Pinball
 Post Posted: Sun May 04, 2014 4:36 pm 
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Joined: Tue Nov 19, 2013 10:29 am
Posts: 617
I really cannot understand the miracle just happened: yesterday my poor 8600GTS 256mb into my pinball cabinet died (in other PC works but in this moment it's not relevant) so I've found an old 8600GT 512mb and before starting a table I've even updated BAM to the latest version and.... disaster!! With this 8600GT I've lost 20fps (the test table was ELVIS from Stern: before 58fps with low resolution and details, now 32fps) before start to cry I've updated the nvidia drivers with the latest modified drivers from xg with a clean installation and after reboot ELVIS gained 50-60fps and even other tables.. So son I've increased resolution to the Max and added all the details(except AA) and fps was 90-100.. what's happened?? 8600GT has less performance than 8600GTS (but with more ram) so I exclude everything related to the graphic adapter.. Could be the modified drivers from xg? Mmmh don't think... Could be the latest BAM? maybe.. I've heard ravarcade taking something about performance increase but didn't think 300%.. and you? what do you think?


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 Post subject: Re: Better Arcade Mode - MOD for Future Pinball
 Post Posted: Mon May 05, 2014 2:31 pm 
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Joined: Mon Mar 25, 2013 4:02 pm
Posts: 1001
@Gimli
For some time i was thinking how to do this. Soon there will something.

@monnezzas
It must be gfx card driver. All my efforts to improve rendering speed fails. So "BAM boost' is abandon.

_________________
http://www.ravarcade.pl
Better Arcade Mode
current BAM version: v1.4-267, released: Nov 9, 2019


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 Post subject: Re: Better Arcade Mode - MOD for Future Pinball
 Post Posted: Mon May 05, 2014 3:41 pm 
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Joined: Tue Nov 19, 2013 10:29 am
Posts: 617
This is a good/bad news for me. Good because my old hardware works fine for now.. Bad because I was hoping in a boost in order to join the future evolution without a ninja hardware.


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 Post subject: Re: Better Arcade Mode - MOD for Future Pinball
 Post Posted: Sat May 10, 2014 5:40 pm 
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Joined: Mon Mar 25, 2013 4:02 pm
Posts: 1001
BAM update.

http://www.ravarcade.pl/files/BAM_v1.1-66.ZIP

- Skeleton tracking for Kinect. Still not finished.
- Modified sheders for New Renderer. Many changes in colors processing.
- Table presentation for cabs. (press F1)

Details.
Colors processing in New Renderer was "broken". New shaders (with few more options to tweak) should gives better colors on output screen. Bad news: If You already use New Renderer You will get different colors. Good news: colors on screen should look a lot better.
All options to tweek are in: [Lighting model] menu.

In "New Renderer Adv options" params:
- "Src gamma" - All textures/colors in game are stored in RGB textures, 8bit for color. This colors values aren't "linear", probably sRGB. Lighting require "linear" values. This value is used to "linearize" input values. [Default: 2.2]

-"Src specular" - Used increase/decrease reflections angle. [Default: 1.0]

-"Out diffuse level" - increase/decrease amount of "normal" object color. [Default: 1.0]

-"Out specular level" - same as above, but for "light reflections". [Default: 1.0]

- "Specular color" - color of "light reflections" depends on light color and surface color. This value is used to manipulate it. [Default: 1.0].

That 5 values above can change how look output color fron New Renderer.

To get image closer to normal FP renderer use:
"Src gamma" = 1.0 (normal renderer uses surce "sRGB" color as linear)
"Src specular" = "Out diffuse level" = "Out specular level" = 1.0
"Specular color" = 0.0

To get image closer to "old" New Renderer use:
"Src gamma" = 1.0
"Src specular" = 4.0
"Out diffuse level" = 1.5
"Out specular level" = 2.0
"Specular color" = 0.0

In this menu there are also same params as in "post processing" menu: Brighness, Gamm, Contrast, Saturation. New shaders can now do same things, but it will be done with "float point" input values, so output should be little better. This way one conversion from float to 8bit integer is eliminated.

----------------------------

Table presentation.
It is only for "arcade mode".
In arcade mode on of missing features is way to look close on table details. Here is my small addition: You can create animation sequence.
Instruction for end user: Press F1, F2, F3 to play stored animation.

Instruction to create animation:
All is in [Config] -> [Animation sequencer].
You can create 3 animations lists. To replay animation press F1, F2 or F3.
Every animations is build from "static" frames. For every frame You can set:
- Table translation in 3 axis
- Table scale in 3 axis (it is better to keep same values for all 3 axis)
- Table rotation in 3 axis
- Frame duration in ms.
BAM will add smooth transition betwen frames.
On default animation list is empty.
To add frame press INSERT.
To remove frame press DELETE.
So You will have to edit table with 10 columns.
To change column use arrows left/right. Because that arrows are used to switch columns all values must be entered with numeric keys (and '-' key).
Editor is simply so try it.
To save animations use "Save tableName.seq". It will create simple text file in "cfg" dir with "seq" extension. If You want, You can edit it in text editor.

BAM on table load will try to load animations from 3 sources: vbs script inside .fpt, "tableName.seq" from "cfg" dir and "default.seq" from "BAM" dir.
Because this "seq" file is plain text fill with "vbs comment char" on every line, You can just add it without any change to script.

In this BAM release is only one short "default" animation.

Here is result:
http://youtu.be/VQIkxdQD5LM

Have fun with it.

_________________
http://www.ravarcade.pl
Better Arcade Mode
current BAM version: v1.4-267, released: Nov 9, 2019


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 Post subject: Re: Better Arcade Mode - MOD for Future Pinball
 Post Posted: Sat May 10, 2014 5:57 pm 
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Joined: Fri Jun 28, 2013 4:46 pm
Posts: 350
many thanks!
I always love your works on your MOD.


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 Post subject: Re: Better Arcade Mode - MOD for Future Pinball
 Post Posted: Sat May 10, 2014 9:51 pm 
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Joined: Mon Jan 27, 2014 12:36 pm
Posts: 2857
Location: Ontario, Canada
Awesome
look forward to testing it!

Thanks Rav


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