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open6l
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Post subject: Re: Pinballx (New PinCab Frontend) by GameEx maker Posted: Tue May 28, 2013 8:25 pm |
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Joined: Sat Jan 21, 2012 12:16 am Posts: 1221 Location: Ontario, Canada
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Yep - thats basically it.
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open6l
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Post subject: Re: Pinballx (New PinCab Frontend) by GameEx maker Posted: Wed May 29, 2013 12:01 am |
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Joined: Sat Jan 21, 2012 12:16 am Posts: 1221 Location: Ontario, Canada
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Gotta say - this works PERFECTLY for my cab. I no longer need to make my own backglass with DMD videos. I can now use the backglass videos i've made recently and then create a separate DMD video and with the proper coordinates in the ini file it plays all 3 videos (with music) perfectly. This has become the hottest cab frontend in such little time  The pinball FX2 integration with loading the tables separately from the frontend is a sweet touch too. I've donated to Tom as his work has been exceptional in such little time.
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jasonsmith01
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Post subject: Re: Pinballx (New PinCab Frontend) by GameEx maker Posted: Wed May 29, 2013 12:48 am |
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Joined: Tue Aug 14, 2012 11:45 pm Posts: 966
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I'm hoping to give it all a run through tomorrow. I'm glad you've found a easy solution for your DMD videos. It sure would be nice to have a faster more efficient solution for a front end.
_________________ Cab - http://www.hyperspin-fe.com/forum/showt ... dget-BuildPC - 2x Xeon CPU's 3.2ghz, 4g ram, GTX 650 Ti OC 1g, 80g 7200rpm SATA drive, Soundblaster Pro.
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open6l
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Post subject: Re: Pinballx (New PinCab Frontend) by GameEx maker Posted: Wed May 29, 2013 4:16 pm |
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Joined: Sat Jan 21, 2012 12:16 am Posts: 1221 Location: Ontario, Canada
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So this is my latest thought. Instead of plunking down on a pindmd2 and an xpinDMD (roughly $450-500 with shipping total) I've decided to grab a USB to VGA adapter (for $49 locally) and utilize a 17" LCD that I have. I will rotate my 24" backglass back to landscape and install the 17" below it and create a new bezel which only shows the bottom half of the 17" for a 3rd monitor DMD. This will work perfectly with pinballx and VP and give me a much bigger Translite. Only thing left is to wait and see how Macro's DLL fairs in the near future with output to a monitor instead of a real DMD (fingers crossed). This method will basically cost $50 (since I have about 8 monitors sitting in the basement) and will allow me to maintain DMD animations. The USB-VGA adapter supports up to 1440x900 which is more than enough for a DMD at 14" wide by about 3.5" to 4" high (have to figure out the exact measurements / resolution I need).
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open6l
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Post subject: Re: Pinballx (New PinCab Frontend) by GameEx maker Posted: Mon Jun 03, 2013 10:38 am |
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Joined: Sat Jan 21, 2012 12:16 am Posts: 1221 Location: Ontario, Canada
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graf
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Post subject: Re: Pinballx (New PinCab Frontend) by GameEx maker Posted: Mon Jun 03, 2013 4:25 pm |
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Joined: Thu Nov 18, 2010 5:56 pm Posts: 231
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open6l wrote: just posting this again since it was lost due to server issues. Video of my tests running PinballX through 3 screens (3rd DMD screen running via a USB2VGA adapter). http://www.youtube.com/watch?v=IGgdgDJ06MsSo when you are selecting a pinball game. does it automatically play the DMD from the FP game on the third monitor ? Or do you need to rip it out as a separate file ?
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open6l
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Post subject: Re: Pinballx (New PinCab Frontend) by GameEx maker Posted: Tue Jun 04, 2013 1:02 pm |
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Joined: Sat Jan 21, 2012 12:16 am Posts: 1221 Location: Ontario, Canada
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You have to encode your own separate DMD video file just like you have to for the playfield and backglass videos. It will then play when you cycle through the tables in the frontend. It will display the playfield, the backglass and DMD videos (or images) that you have created for each table.
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graf
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Post subject: Re: Pinballx (New PinCab Frontend) by GameEx maker Posted: Tue Jun 04, 2013 4:52 pm |
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Joined: Thu Nov 18, 2010 5:56 pm Posts: 231
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Are there some instructions out on how to do that?
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promise2die4
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Post subject: Re: Pinballx (New PinCab Frontend) by GameEx maker Posted: Sun Nov 10, 2013 12:50 pm |
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Joined: Sat Jan 07, 2012 1:14 pm Posts: 180
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Hi There, Maybe its for a lot of you a noob question  But how can i get BAM to run on my pinballx.. i have changed future pinball.exe in fploader and added the paramter /STAYINRAM /open "[TABLEPATH]\[TABLEFILE]" /play /exit. but when i start the table, i see the loading screen and then it pops back to the main screen?? anybody have an idea of what im doing wrong?? tnx for helping 
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open6l
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Post subject: Re: Pinballx (New PinCab Frontend) by GameEx maker Posted: Sun Nov 10, 2013 2:04 pm |
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Joined: Sat Jan 21, 2012 12:16 am Posts: 1221 Location: Ontario, Canada
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here is my .ini settings to compare with. Note that I am using the FutureDMD plugin as well which is always on. If you wish to have it open and close on each table then change the line LaunchBeforeExecutable=FutureDMD_Relay.exe to LaunchBeforeExecutable=FutureDMD.exe as well as LaunchBeforeParameters=table="[TABLEFILE]" to LaunchBeforeParameters=table="[TABLEFILE]" close=1.
[Display] Monitor=0 rotate=90 Windowed=False WindowWidth=480 WindowHeight=720 WindowX=0 WindowY=65 PlayFieldBrightness=230 WheelTextColor=ffffffff WheelTextOutlineColor=ff000000 InfoTextColor=ffffffff InfoTextOutlineColor=ff000000 FilterTextColor=ffffffff FilterTextOutlineColor=ff000000
[BackGlass] monitor=1 x=0 y=0 width=1920 height=1080
[DMD] Enabled=True monitor=2 x=0 y=694 width=1280 height=330
[Interface] DesktopModeEnabled=False EnableAdditionalDetail=True
[Audio] StreamVolume=90 SampleVolume=60
[Startup] playsound=False playvideo=False
[KeyCodes] quit=81 left=160 right=161 select=13 rotate=82 pageleft=33 pageright=34 exitemulator=81 ingame=80 screenshot=83 screenshotbackglass=66 instructions=73
[JoyCodes] quit=10 left=0 right=1 select=2 rotate=3 pageleft=4 pageright=5 exitemulator=6 ingame=13
[Text] Line1=Free Play Line2=Press Start
[FuturePinball] Enabled=True WorkingPath=C:\Games\Future Pinball\BAM TablePath=C:\Games\Future Pinball\Tables Executable=Future Pinball.exe Parameters=/STAYINRAM /open "[TABLEPATH]\[TABLEFILE]" /play /exit /arcaderender LaunchBeforeEnabled=True LaunchBeforeWorkingPath=C:\Games\Future Pinball LaunchBeforeExecutable=FutureDMD_Relay.exe LaunchBeforeHideWindow=False LaunchBeforeWaitForExit=False LaunchAfterEnabled=False LaunchAfterWorkingPath= LaunchAfterExecutable=notepad.exe LaunchAfterHideWindow=False LaunchAfterWaitForExit=True MouseClickFocus=True LaunchBeforeParameters=table="[TABLEFILE]" FPRAMPath=C:\Games\Future Pinball\fpRAM
[VisualPinball] Enabled=True WorkingPath=c:\Games\Visual Pinball TablePath=c:\Games\Visual Pinball\Tables Executable=VPinball.exe Parameters=/play -"[TABLEPATH]\[TABLEFILE]" LaunchBeforeEnabled=false LaunchBeforeWorkingPath= LaunchBeforeExecutable=notepad.exe LaunchBeforeHideWindow=False LaunchBeforeWaitForExit=True LaunchAfterEnabled=False LaunchAfterWorkingPath= LaunchAfterExecutable=notepad.exe LaunchAfterHideWindow=False LaunchAfterWaitForExit=True
[ExitScreen] Enabled=True EnableExit=True EnableShutdown=False
[StartupProgram] Enabled=false WorkingPath= Executable=notepad.exe Paramaters= HideWindow=true WaitForExit=false
[ExitProgram] Enabled=false WorkingPath= Executable=notepad.exe Paramaters= HideWindow=False WaitForExit=
[AttractMode] Enabled=True Timer=2 ShowFor=15
[Plugin_1] Enabled=False Name=PlugInSpeech.dll
[Internal] lastselected= filter_year= filter_company= filter_custom=Future Pinball filtername=Future Pinball Tables
[PinballFX2] Enabled=False WorkingPath=c:\Steam TablePath=c:\Steam\Tables Executable=PinballFX.exe Parameters= LaunchBeforeEnabled=false LaunchBeforeWorkingPath= LaunchBeforeExecutable=notepad.exe LaunchBeforeHideWindow=False LaunchBeforeWaitForExit=True LaunchAfterEnabled=False LaunchAfterWorkingPath= LaunchAfterExecutable=notepad.exe LaunchAfterHideWindow=False LaunchAfterWaitForExit=True
[SetupWizard] EmuPath1=C:\Emulators AssetPath1=C:\Assets RomPath1=C:\Roms DefaultPathPrompt=True DownloadDatabasePrompt=True DownloadEmulatorPrompt=True WizardMode=0 CustomArray= SearchArray= SavePosition=False SectionIndex=3 SearchText= EmulatorIndex=0 EmulatorGroupIndex=0 DaphneIndex=0 HTMLAppsIndex=0 ExternalAppsIndex=0 RadioStationsIndex=0 NewsFeedsIndex=0 MappedDrivesIndex=0 SystemIndex=0 ShowPanel=True FontSize=1 WindowState=0 WindowSize=1036,712 WindowLocation=430,155
[System_1] Name=Pinball FX2 Enabled=True WorkingPath=C:\Games\Pinball FX2 TablePath= Executable=Pinball FX2.exe LaunchBeforeEnabled=True LaunchBeforeWorkingPath=C:\PinballX\Scripts\Pinball FX2 LaunchBeforeExecutable=PinballFX2.exe LaunchBeforeParameters=[TABLEFILE] LaunchBeforeWaitForExit=False LaunchBeforeHideWindow=False LaunchAfterEnabled=False LaunchAfterWaitForExit=False LaunchAfterHideWindow=False
[FileSystem] EnableFileMatching=False
[Plugin_2] Enabled=False Name=PlugInSpeech.dll
[Plugin_3] Enabled=False Name=QuickLaunch (PinballX Edition).dll
[Plugin_4] Enabled=False Name=Xpadder Plugin.dll
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