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 Post subject: Re: Pinballx (New PinCab Frontend) by GameEx maker
 Post Posted: Tue May 28, 2013 8:25 pm 
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Yep - thats basically it.

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 Post subject: Re: Pinballx (New PinCab Frontend) by GameEx maker
 Post Posted: Wed May 29, 2013 12:01 am 
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Gotta say - this works PERFECTLY for my cab. I no longer need to make my own backglass with DMD videos. I can now use the backglass videos i've made recently and then create a separate DMD video and with the proper coordinates in the ini file it plays all 3 videos (with music) perfectly. This has become the hottest cab frontend in such little time :) The pinball FX2 integration with loading the tables separately from the frontend is a sweet touch too. I've donated to Tom as his work has been exceptional in such little time.

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 Post subject: Re: Pinballx (New PinCab Frontend) by GameEx maker
 Post Posted: Wed May 29, 2013 12:48 am 
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I'm hoping to give it all a run through tomorrow. I'm glad you've found a easy solution for your DMD videos. It sure would be nice to have a faster more efficient solution for a front end.

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 Post subject: Re: Pinballx (New PinCab Frontend) by GameEx maker
 Post Posted: Wed May 29, 2013 4:16 pm 
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So this is my latest thought. Instead of plunking down on a pindmd2 and an xpinDMD (roughly $450-500 with shipping total) I've decided to grab a USB to VGA adapter (for $49 locally) and utilize a 17" LCD that I have. I will rotate my 24" backglass back to landscape and install the 17" below it and create a new bezel which only shows the bottom half of the 17" for a 3rd monitor DMD. This will work perfectly with pinballx and VP and give me a much bigger Translite. Only thing left is to wait and see how Macro's DLL fairs in the near future with output to a monitor instead of a real DMD (fingers crossed). This method will basically cost $50 (since I have about 8 monitors sitting in the basement) and will allow me to maintain DMD animations. The USB-VGA adapter supports up to 1440x900 which is more than enough for a DMD at 14" wide by about 3.5" to 4" high (have to figure out the exact measurements / resolution I need).

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 Post subject: Re: Pinballx (New PinCab Frontend) by GameEx maker
 Post Posted: Mon Jun 03, 2013 10:38 am 
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just posting this again since it was lost due to server issues. Video of my tests running PinballX through 3 screens (3rd DMD screen running via a USB2VGA adapter).

http://www.youtube.com/watch?v=IGgdgDJ06Ms

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 Post subject: Re: Pinballx (New PinCab Frontend) by GameEx maker
 Post Posted: Mon Jun 03, 2013 4:25 pm 
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open6l wrote:
just posting this again since it was lost due to server issues. Video of my tests running PinballX through 3 screens (3rd DMD screen running via a USB2VGA adapter).

http://www.youtube.com/watch?v=IGgdgDJ06Ms


So when you are selecting a pinball game. does it automatically play the DMD from the FP game on the third monitor ? Or do you need to rip it out as a separate file ?


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 Post subject: Re: Pinballx (New PinCab Frontend) by GameEx maker
 Post Posted: Tue Jun 04, 2013 1:02 pm 
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You have to encode your own separate DMD video file just like you have to for the playfield and backglass videos. It will then play when you cycle through the tables in the frontend. It will display the playfield, the backglass and DMD videos (or images) that you have created for each table.

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 Post subject: Re: Pinballx (New PinCab Frontend) by GameEx maker
 Post Posted: Tue Jun 04, 2013 4:52 pm 
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Are there some instructions out on how to do that?


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 Post subject: Re: Pinballx (New PinCab Frontend) by GameEx maker
 Post Posted: Sun Nov 10, 2013 12:50 pm 
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Joined: Sat Jan 07, 2012 1:14 pm
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Hi There,

Maybe its for a lot of you a noob question ;)

But how can i get BAM to run on my pinballx..

i have changed future pinball.exe in fploader and added the paramter /STAYINRAM /open "[TABLEPATH]\[TABLEFILE]" /play /exit.

but when i start the table, i see the loading screen and then it pops back to the main screen??

anybody have an idea of what im doing wrong??

tnx for helping ;)


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 Post subject: Re: Pinballx (New PinCab Frontend) by GameEx maker
 Post Posted: Sun Nov 10, 2013 2:04 pm 
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here is my .ini settings to compare with. Note that I am using the FutureDMD plugin as well which is always on. If you wish to have it open and close on each table then change the line LaunchBeforeExecutable=FutureDMD_Relay.exe to LaunchBeforeExecutable=FutureDMD.exe as well as LaunchBeforeParameters=table="[TABLEFILE]" to LaunchBeforeParameters=table="[TABLEFILE]" close=1.


[Display]
Monitor=0
rotate=90
Windowed=False
WindowWidth=480
WindowHeight=720
WindowX=0
WindowY=65
PlayFieldBrightness=230
WheelTextColor=ffffffff
WheelTextOutlineColor=ff000000
InfoTextColor=ffffffff
InfoTextOutlineColor=ff000000
FilterTextColor=ffffffff
FilterTextOutlineColor=ff000000

[BackGlass]
monitor=1
x=0
y=0
width=1920
height=1080

[DMD]
Enabled=True
monitor=2
x=0
y=694
width=1280
height=330

[Interface]
DesktopModeEnabled=False
EnableAdditionalDetail=True

[Audio]
StreamVolume=90
SampleVolume=60

[Startup]
playsound=False
playvideo=False

[KeyCodes]
quit=81
left=160
right=161
select=13
rotate=82
pageleft=33
pageright=34
exitemulator=81
ingame=80
screenshot=83
screenshotbackglass=66
instructions=73

[JoyCodes]
quit=10
left=0
right=1
select=2
rotate=3
pageleft=4
pageright=5
exitemulator=6
ingame=13

[Text]
Line1=Free Play
Line2=Press Start

[FuturePinball]
Enabled=True
WorkingPath=C:\Games\Future Pinball\BAM
TablePath=C:\Games\Future Pinball\Tables
Executable=Future Pinball.exe
Parameters=/STAYINRAM /open "[TABLEPATH]\[TABLEFILE]" /play /exit /arcaderender
LaunchBeforeEnabled=True
LaunchBeforeWorkingPath=C:\Games\Future Pinball
LaunchBeforeExecutable=FutureDMD_Relay.exe
LaunchBeforeHideWindow=False
LaunchBeforeWaitForExit=False
LaunchAfterEnabled=False
LaunchAfterWorkingPath=
LaunchAfterExecutable=notepad.exe
LaunchAfterHideWindow=False
LaunchAfterWaitForExit=True
MouseClickFocus=True
LaunchBeforeParameters=table="[TABLEFILE]"
FPRAMPath=C:\Games\Future Pinball\fpRAM

[VisualPinball]
Enabled=True
WorkingPath=c:\Games\Visual Pinball
TablePath=c:\Games\Visual Pinball\Tables
Executable=VPinball.exe
Parameters=/play -"[TABLEPATH]\[TABLEFILE]"
LaunchBeforeEnabled=false
LaunchBeforeWorkingPath=
LaunchBeforeExecutable=notepad.exe
LaunchBeforeHideWindow=False
LaunchBeforeWaitForExit=True
LaunchAfterEnabled=False
LaunchAfterWorkingPath=
LaunchAfterExecutable=notepad.exe
LaunchAfterHideWindow=False
LaunchAfterWaitForExit=True

[ExitScreen]
Enabled=True
EnableExit=True
EnableShutdown=False

[StartupProgram]
Enabled=false
WorkingPath=
Executable=notepad.exe
Paramaters=
HideWindow=true
WaitForExit=false

[ExitProgram]
Enabled=false
WorkingPath=
Executable=notepad.exe
Paramaters=
HideWindow=False
WaitForExit=

[AttractMode]
Enabled=True
Timer=2
ShowFor=15

[Plugin_1]
Enabled=False
Name=PlugInSpeech.dll

[Internal]
lastselected=
filter_year=
filter_company=
filter_custom=Future Pinball
filtername=Future Pinball Tables

[PinballFX2]
Enabled=False
WorkingPath=c:\Steam
TablePath=c:\Steam\Tables
Executable=PinballFX.exe
Parameters=
LaunchBeforeEnabled=false
LaunchBeforeWorkingPath=
LaunchBeforeExecutable=notepad.exe
LaunchBeforeHideWindow=False
LaunchBeforeWaitForExit=True
LaunchAfterEnabled=False
LaunchAfterWorkingPath=
LaunchAfterExecutable=notepad.exe
LaunchAfterHideWindow=False
LaunchAfterWaitForExit=True

[SetupWizard]
EmuPath1=C:\Emulators
AssetPath1=C:\Assets
RomPath1=C:\Roms
DefaultPathPrompt=True
DownloadDatabasePrompt=True
DownloadEmulatorPrompt=True
WizardMode=0
CustomArray=
SearchArray=
SavePosition=False
SectionIndex=3
SearchText=
EmulatorIndex=0
EmulatorGroupIndex=0
DaphneIndex=0
HTMLAppsIndex=0
ExternalAppsIndex=0
RadioStationsIndex=0
NewsFeedsIndex=0
MappedDrivesIndex=0
SystemIndex=0
ShowPanel=True
FontSize=1
WindowState=0
WindowSize=1036,712
WindowLocation=430,155

[System_1]
Name=Pinball FX2
Enabled=True
WorkingPath=C:\Games\Pinball FX2
TablePath=
Executable=Pinball FX2.exe
LaunchBeforeEnabled=True
LaunchBeforeWorkingPath=C:\PinballX\Scripts\Pinball FX2
LaunchBeforeExecutable=PinballFX2.exe
LaunchBeforeParameters=[TABLEFILE]
LaunchBeforeWaitForExit=False
LaunchBeforeHideWindow=False
LaunchAfterEnabled=False
LaunchAfterWaitForExit=False
LaunchAfterHideWindow=False

[FileSystem]
EnableFileMatching=False

[Plugin_2]
Enabled=False
Name=PlugInSpeech.dll

[Plugin_3]
Enabled=False
Name=QuickLaunch (PinballX Edition).dll

[Plugin_4]
Enabled=False
Name=Xpadder Plugin.dll

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