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 Post subject: Re: [DEV] Tracking Louizou work
 Post Posted: Sun Jul 07, 2013 2:29 pm 
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Joined: Mon Mar 25, 2013 4:02 pm
Posts: 1034
louizou wrote:
Thanks, dstruct , we try to do our best.

@macro->for the led wiz, i think about buying one for my cab, so wait and see...
Head tracking system will be supported, that is something bilbox and myself want absolutely


If You need any help or want to do somthing similiar to BAM i can help.
For head tracking You can use plugins from BAM. I can help You integrate it.

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current BAM version: v1.5-289, released: May 10, 2020


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 Post subject: Re: [DEV] Tracking Louizou work
 Post Posted: Sun Jul 07, 2013 7:01 pm 
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Joined: Fri Jan 20, 2012 12:48 pm
Posts: 1424
Location: Lufkin, Texas
That would make this project even more impressive!

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 Post subject: Re: [DEV] Tracking Louizou work
 Post Posted: Sun Jul 07, 2013 9:05 pm 
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Joined: Wed Feb 02, 2011 12:10 am
Posts: 148
I'm still looking forward to this. 3D + true ROM integration = Win!


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 Post subject: Re: [DEV] Tracking Louizou work
 Post Posted: Sun Jul 07, 2013 10:03 pm 
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Joined: Mon Jan 28, 2013 2:54 pm
Posts: 52
louizou I would donate one of my old Ledwiz's to you if you want. (I bought too many :) and I really appreciate all the hard work you have put into this project and would love it to continue and actually surface someday. PM me if you want one.


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 Post subject: Re: [DEV] Tracking Louizou work
 Post Posted: Mon Jul 08, 2013 6:58 am 
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Joined: Sat Jan 28, 2012 7:20 am
Posts: 29
@ravarcade : thanks a lot for the proposition, Bilbox will be in charge of this duty.If he has problem with head tracking system, i'm sure he won't hesitate to contact you.

@slydog : what a nice offer ! PM sended


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 Post subject: Re: [DEV] Tracking Louizou work
 Post Posted: Mon Aug 12, 2013 9:04 am 
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Joined: Sat Jan 28, 2012 7:20 am
Posts: 29
Hi guys,

"Feel the power" of our Magnet Behaviour.

http://www.youtube.com/watch?v=RLi0h_4Vl0Q


More video to comme when we'll finish T2 gun Handling


@slydog ->will get some LED during this week, i'll keep you informed when the first tests will be done


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 Post subject: Re: [DEV] Tracking Louizou work
 Post Posted: Tue Aug 13, 2013 12:03 am 
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Joined: Tue Jul 06, 2010 11:16 pm
Posts: 558
louizou,
Looking good! Thanks for the progress video.


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 Post subject: Re: [DEV] Tracking Louizou work
 Post Posted: Tue Aug 13, 2013 1:29 am 
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Joined: Wed Feb 27, 2013 12:31 am
Posts: 93
very cool. 8-)

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 Post subject: Re: [DEV] Tracking Louizou work
 Post Posted: Fri Aug 16, 2013 9:39 am 
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Joined: Sun Aug 04, 2013 11:28 pm
Posts: 15
Well, louizou! I've just found out about this, tanks to Hyperion, and must say that is awesome!!
Reading, on another thread, about FP coming to an end, when I've just found it, was awful, and now, watching your work, along with Lvr's tools, ravarcade's BAM, an all the things you guys are doing, I feel these are really exciting times!
As I said on cited thread, "hallelujah for C#".
I happen to really hate VB's syntax (there, i said it!)

Anyway...
Again, thanks a lot for your time and effort.
It really does look amazing!


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 Post subject: Re: [DEV] Tracking Louizou work
 Post Posted: Wed Aug 28, 2013 9:53 pm 
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Joined: Thu Jul 25, 2013 11:41 am
Posts: 9
OH MY GAD i found the forum about pinball unitd3d ! =)

I cant wait to test this pinball with my oculus rift !!

FANTASTIC JOB !


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