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 Post subject: Re: [DEV] Tracking Louizou work
 Post Posted: Wed May 09, 2012 10:07 am 
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Joined: Wed Feb 02, 2011 12:10 am
Posts: 148
The Loafer wrote:
If that is a joke, it's not funny. If that is not a joke it is not appropriate on either forums.


Simmer down. Read a wah, wah , wah at the end. I tell many jokes. Not all of them can be funny to all people.


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 Post subject: Re: [DEV] Tracking Louizou work
 Post Posted: Wed May 09, 2012 3:49 pm 
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Joined: Sat Jul 17, 2010 2:15 am
Posts: 976
I don't believe i used caps, so i ain't yelling so i guess there is no need for me to simmer down :). No problem with jokes, didn't think it was funny but I spoke from a history of seeing posts that bash FP physics and man do those get old. There was no smilie on your post, thus my response. Do carry on :)


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 Post subject: Re: [DEV] Tracking Louizou work
 Post Posted: Wed Jun 27, 2012 8:38 pm 
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Joined: Wed Jun 27, 2012 4:51 pm
Posts: 1
Any news on the project?


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 Post subject: Re: [DEV] Tracking Louizou work
 Post Posted: Wed Oct 17, 2012 12:51 pm 
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Joined: Wed Feb 02, 2011 12:10 am
Posts: 148
It appears this project is not in fact dead. Louizou responded to posts about it on the vpforums dating earlier this month.


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 Post subject: Re: [DEV] Tracking Louizou work
 Post Posted: Fri Jul 05, 2013 9:45 pm 
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Joined: Sat Jan 28, 2012 7:20 am
Posts: 29
OMG !!!
No update to this thread for such a long time !!
Damned !!

I've found a partner to give an impulse to this "pin bowl" attempt !! :mrgreen:

here are some fresh news ...

First of all, a little preview of the 3d VPM DMD integrated on the scene with some bloomed lights !
Chapeau bas , mr bilbox :D

http://www.youtube.com/watch?feature=pl ... iKpN3VTIi8

Then, the subway system he is working on

http://www.youtube.com/watch?feature=player_embedded&v=Ngd4VCSMmM0

And here some screenshots of the importer(not finished but misses only some not very useful components)

Image
Image
Image
Image
Image

Stay tuned !


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 Post subject: Re: [DEV] Tracking Louizou work
 Post Posted: Fri Jul 05, 2013 9:58 pm 
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Joined: Mon Feb 27, 2012 10:39 am
Posts: 1908
I doubt very much that this would be useful now that we have BAM.
kudos for your effort though. no offence.

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 Post subject: Re: [DEV] Tracking Louizou work
 Post Posted: Fri Jul 05, 2013 10:41 pm 
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Joined: Fri Jan 20, 2012 12:48 pm
Posts: 1424
Location: Lufkin, Texas
I think, with the new physics this project could possess, this will be a wonderful thing.

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Table Builds: Ali, Elvis, Tommy, Red & Ted's Roadshow (current WIP)

Twitter: https://twitter.com/D_Struct
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 Post subject: Re: [DEV] Tracking Louizou work
 Post Posted: Fri Jul 05, 2013 10:43 pm 
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Location: Lufkin, Texas
And with the ability to integrate pinmame, it could open up a lot of doors, as well.

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Table Builds: Ali, Elvis, Tommy, Red & Ted's Roadshow (current WIP)

Twitter: https://twitter.com/D_Struct
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 Post subject: Re: [DEV] Tracking Louizou work
 Post Posted: Sat Jul 06, 2013 4:12 am 
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Joined: Thu Nov 15, 2012 4:25 pm
Posts: 101
I would guess that if it's open source, then things like ledwiz, pindmd and head tracking can all be integrated into this (and other things that no-one has thought of yet)

I like FP and the extras it now has, but I'm sure it could be improved upon


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 Post subject: Re: [DEV] Tracking Louizou work
 Post Posted: Sat Jul 06, 2013 6:18 am 
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Joined: Sat Jan 28, 2012 7:20 am
Posts: 29
Thanks, dstruct , we try to do our best.

@macro->for the led wiz, i think about buying one for my cab, so wait and see...
Head tracking system will be supported, that is something bilbox and myself want absolutely


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