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 Post subject: Re: [DEV] Tracking Louizou work
 Post Posted: Mon Apr 09, 2012 8:35 am 
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Joined: Sat Jan 28, 2012 7:20 am
Posts: 29
thanks glxb ,

i'm going to start working on your AF table soon !!

I can't wait to see it flashing and rolling !!

Mamushka , wait for me please ;)


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 Post subject: Re: [DEV] Tracking Louizou work
 Post Posted: Mon Apr 09, 2012 8:50 am 
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Joined: Wed Jul 14, 2010 3:55 pm
Posts: 2912
louizou wrote:
thanks glxb ,

i'm going to start working on your AF table soon !!

I can't wait to see it flashing and rolling !!

Mamushka , wait for me please ;)



Ooooh, Magnets!

GLXB

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Follow me on twitter. @GLXB Youtube channel: http://www.youtube.com/user/GLXBandHigh ... ature=mhee


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 Post subject: Re: [DEV] Tracking Louizou work
 Post Posted: Mon Apr 09, 2012 11:19 pm 
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Joined: Tue Jul 06, 2010 11:16 pm
Posts: 558
louizou,
Looking good. Thanks for the update on your progress.


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 Post subject: Re: [DEV] Tracking Louizou work
 Post Posted: Fri Apr 27, 2012 8:21 am 
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Joined: Tue Apr 24, 2012 6:30 pm
Posts: 6
I'm just now hearing about this for the first time after a prolonged absence and this is some exciting stuff! Great progress so far and It'll really be something else to see a program capable of playing FP tables with VPinMame support!

Most exciting to me is the possibility of new physics and the lighting modes which were discussed. Also, because I play all my tables & DMD's on one single rotated monitor... as it is now I can almost never see the DMD in FP. Never really figured out why it doesn't work, but, it just shows up blank.

However, with this new player & the capability to use the roms with VpinMame that will no longer be a problem for me! So that is really exciting, because there is just something about not being able to see your score while you are playing a game that sucks some of the fun out of it. Maybe not the fun, but, the excitement of knowing you are about to set a new record, etc.

Keep up the good work and I wish you the best of luck. I'll see what I can do about making a donation, nothing too extravagant, but, hopefully I can contribute $20. (I'm poor, lol).

-Wahreez


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 Post subject: Re: [DEV] Tracking Louizou work
 Post Posted: Thu May 03, 2012 4:20 pm 
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Joined: Sat Jan 28, 2012 7:20 am
Posts: 29
thanks wahreez for your interest !

I hope this project will bring you what you wish.

No need for more money as the donation process is closed as there are enough funds collected .

Why not starting here another one in order to offer me a pinball wizard controller ? lol


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 Post subject: Re: [DEV] Tracking Louizou work
 Post Posted: Sat May 05, 2012 4:32 pm 
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Joined: Mon Apr 16, 2012 12:49 am
Posts: 143
Did someone say we would skip the VB Script and be able to write C# in the FP editor? That would be pretty awesome. Will we be able to access any extra object properties in our code? Such as ball.velocity (vector), ball.trajectory (vector)? I can think of all kind of cool things we could come up with if that is possible. It would made things like changing the direction of a kicker so much easier.

Other questions:
Is there a name for this project yet?
Is there a place where I can post my 10,000 feature requests?
Can put textures on the balls?
Are there any plans to eventually make an editor? I find FP's very lacking.
Can we help somehow?


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 Post subject: Re: [DEV] Tracking Louizou work
 Post Posted: Tue May 08, 2012 6:48 pm 
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Joined: Sat Jan 28, 2012 7:20 am
Posts: 29
hi rooter ,

i already replace FP script by a c# one and the engine compiles and runs it when loading.
I'm trying to make it as near as possible as VP scripting .
All objects parameters ( from size , position , rotation to rigidbody properties,texture,shader,etc..) will be customizable by scripting.

Here is a good start if you want to look at what kind of parameters can be accessed at runtime with unity:
http://unity3d.com/support/documentatio ... index.html

At that time this project is called VPM3D , but this is temporary..I thought about pinball rebirth or pinball revolution , i hesitate... if you have a better idea , you're welcome

no website or wiki to post your questions, only here and at VPForums

The player combining FP and VP is enough for me
If you want to help , you can have a look at LVR tools and create the editor


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 Post subject: Re: [DEV] Tracking Louizou work
 Post Posted: Tue May 08, 2012 8:23 pm 
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Joined: Wed Feb 02, 2011 12:10 am
Posts: 148
Call it "Actual Future Pinball".


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 Post subject: Re: [DEV] Tracking Louizou work
 Post Posted: Tue May 08, 2012 8:39 pm 
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Joined: Sat Jul 17, 2010 2:15 am
Posts: 976
If that is a joke, it's not funny. If that is not a joke it is not appropriate on either forums.


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 Post subject: Re: [DEV] Tracking Louizou work
 Post Posted: Tue May 08, 2012 9:09 pm 
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Joined: Wed Feb 02, 2011 12:10 am
Posts: 148
louizou wrote:
The player combining FP and VP is enough for me


Does this mean a beta is coming soon or have you gone as far with it as you want to go before others take over?


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