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 Post subject: Re: [DEV] Tracking Louizou work
 Post Posted: Sat Feb 25, 2012 5:15 pm 
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wtiger wrote:
Glxb wrote:
One thing I would like to see is control of the "room" lighting.
That way we could have "night mods" at the flick of a switch.

Glxb


That's an excellent idea!


And to me it seems so simple.
A virtual lightbulb with a dimmer switch, surely thats fairly simple?
Would be great to see tables lit mostly by there own lights and flashers.

GLXB

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 Post subject: Re: [DEV] Tracking Louizou work
 Post Posted: Sun Feb 26, 2012 12:40 am 
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Glxb wrote:
One thing I would like to see is control of the "room" lighting.
That way we could have "night mods" at the flick of a switch.

Glxb


already in the TO DO list ;)

A slider in the option GUI will control the main light intensity


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 Post subject: Re: [DEV] Tracking Louizou work
 Post Posted: Sun Feb 26, 2012 1:11 am 
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louizou wrote:
Glxb wrote:
One thing I would like to see is control of the "room" lighting.
That way we could have "night mods" at the flick of a switch.

Glxb


already in the TO DO list ;)

A slider in the option GUI will control the main light intensity


louizou,
You are awesome!


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 Post subject: Re: [DEV] Tracking Louizou work
 Post Posted: Sun Feb 26, 2012 4:56 am 
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louizou wrote:
Glxb wrote:
One thing I would like to see is control of the "room" lighting.
That way we could have "night mods" at the flick of a switch.

Glxb


already in the TO DO list ;)

A slider in the option GUI will control the main light intensity


Great news.

GLXB

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 Post subject: Re: [DEV] Tracking Louizou work
 Post Posted: Thu Mar 15, 2012 4:38 am 
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Posts: 4
Any news on this one?


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 Post subject: Re: [DEV] Tracking Louizou work
 Post Posted: Wed Mar 21, 2012 3:02 pm 
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Joined: Sat Jan 28, 2012 7:20 am
Posts: 29
vpmballstack is slowing down the project :(

i have troubles with some tables :

black knight 2k resets by itself due to a timing problem

Class of 1812 (i've started designing it) => works fine but only with first ball.The next balls are not created :cry:

Despite of this i have good news :)
Badcats and t2 are ok .
I've added triggers switches and Leaftargets.They both work fine linked to vpm

Here you can see a screen of my class1812 wip
(a big thank to jp salas for it's pretty artwork)

Image

here the night mode(not finished yet)

Image

When ballstack will be ok for all kind of system , i'll release a new video and start working on the flippers


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 Post subject: Re: [DEV] Tracking Louizou work
 Post Posted: Wed Mar 21, 2012 3:08 pm 
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Posts: 528
Thanks for the update! Looks great! I hope you'll figure it out.


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 Post subject: Re: [DEV] Tracking Louizou work
 Post Posted: Wed Mar 21, 2012 3:13 pm 
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Joined: Sat Jan 28, 2012 7:20 am
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hope so , this is really f*****g me !!


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 Post subject: Re: [DEV] Tracking Louizou work
 Post Posted: Mon Apr 09, 2012 8:07 am 
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Joined: Sat Jan 28, 2012 7:20 am
Posts: 29
et hop !!

I you want to get a better idea of what it will be !!

here it is :

http://www.youtube.com/watch?v=uzSDUOYE ... ObWvT8zNM=

PS: is it possible to have the video directly in a post . i can't find any tag to do this


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 Post subject: Re: [DEV] Tracking Louizou work
 Post Posted: Mon Apr 09, 2012 8:15 am 
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Posts: 2912
Another milestone has now been reached.
Nice work.

GLXB

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