HappyCab wrote:
I feel it is a one man show program were we still do our stuff in FP and the Table get converted by one guy to the Unity format.
If not the case, It would be important someone explain it better because actually this is the only reason why I think this project can be a real hit or a pack of bollocks.
So please can someone can sum up his understanding of the subject?
ok, that's not clear at all, so i do the explanation

Pinball unit3d accepts as input 2 kinds of table format:
-fpt files -> loading time is approximatively 5 secs to 45 secs depending of the table and your conf(you don't need unity at all to edit those tables, only FP)
-put files -> our proprietary format tables generated into unity.those tables loading time is between 1 and 5 secs (that's why we love this format

. This file format can't be saved at runtime (that's a unity limitation), that's why you need unity pro to convert an FPT table and save it as a PUT file
when the table is loaded, we look at script.cs located in the same dir to execute the magik
to edit this script, you can use monodevelop which is free app.
And for the high poly models, it will be possible to import fbx at runtime via scripting, so you can start creating tremendous table models with your favourite modeller

Hope it's clear enough now