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 Post subject: using Physmod5 + SAM roms
 Post Posted: Wed Feb 04, 2015 3:26 pm 
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Joined: Mon Sep 08, 2014 11:01 pm
Posts: 300
anyone that wants to run SAM rom games in VP.... goto this link (you need a vpuniverse.com account)

http://vpuniverse.com/forums/files/file/2480-vpinmame-sampindmdunity-unified-version/

download these 2 files:
sam_vbs.rar <--unRAR this and put it in you tales folder
VPinMAME_SAM_UNITY_PINDMD_UNIFIED.2.06.rar <---unRAR this put it in your vpinmame_25 folder (rename you the existing DLL just for safe keeping if you dont care override it)

download the Physmod5 exe, unzip into Visual Pinball folder, you will need this to launch Physmod5 games

http://www.vpforums.org/index.php?app=core&module=attach&section=attach&attach_id=17673


also SAM roms are not posted, so you have to download them right from stern... and rename the zip files the same as what is in the games script... ie big buck hunter pro = bbh_170

this sounds like alot but its not at all...


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 Post subject: Re: using Physmod5 + SAM roms
 Post Posted: Sun Feb 08, 2015 7:30 pm 
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Joined: Sun May 08, 2011 4:57 pm
Posts: 1063
Location: Turin-ITALY
hauntfreaks wrote:
.........anyone that wants to run SAM rom games in VP...


I had already uploaded this VP, but not working.
Now I followed what you said and I redid the whole thing. When I start the board, after a while appears: "Can not Load VPinMAME. ActiveX can not create object"
I have not changed the rom (I speak of big buck hunter) also because I do not know where to find them.
Regard

Gianfranco


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 Post subject: Re: using Physmod5 + SAM roms
 Post Posted: Sun Feb 08, 2015 7:41 pm 
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Posts: 300
franzleo wrote:
hauntfreaks wrote:
.........anyone that wants to run SAM rom games in VP...


I had already uploaded this VP, but not working.
Now I followed what you said and I redid the whole thing. When I start the board, after a while appears: "Can not Load VPinMAME. ActiveX can not create object"
I have not changed the rom (I speak of big buck hunter) also because I do not know where to find them.
Regard

Gianfranco


Gianfranco, here is the link to BBH Pro rom... down load zip file rename bbh_170.zip
http://www.sternpinball.com/upload/game-code/game-code/770/BBHenglish.zip


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 Post subject: Re: using Physmod5 + SAM roms
 Post Posted: Mon Feb 09, 2015 12:54 pm 
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Joined: Sun May 08, 2011 4:57 pm
Posts: 1063
Location: Turin-ITALY
hauntfreaks wrote:
....... here is the link to BBH Pro rom...


Taken this rom and modified. But the problem remains. Always appears the word "Can not Load VPinMAME. ActiveX can not create object".
The program can not find the VpinMame. The "VPinMame.dll" must be put in VPInMame directory or in the main directory VisualPinball?
Thank
Gianfranci


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 Post subject: Re: using Physmod5 + SAM roms
 Post Posted: Mon Feb 09, 2015 2:10 pm 
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Joined: Sat Jul 17, 2010 2:15 am
Posts: 976
VPinMame folder, then you need to RERUN setup.exe and re-install VPINMAME. This will update VPM to use the new DLL.


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 Post subject: Re: using Physmod5 + SAM roms
 Post Posted: Sun Mar 15, 2015 11:33 am 
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Joined: Mon Apr 15, 2013 9:02 am
Posts: 25
Very great creation by the authors there to make this possible for all the fans. I now play visual pinball as much as future pinball with the chance to play titles not found on future pinball.
It's really amazing to be able to equally enjoy all three pinball platforms at the same time (FP, VP, and PA).


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