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 Post subject: VR support for VP
 Post Posted: Wed Feb 06, 2019 12:21 pm 
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Joined: Thu Nov 24, 2016 7:46 pm
Posts: 155
You guys should check Caligula_ post from 01/01

https://www.vpforums.org/index.php?show ... 417&page=2

It is just awesome, but pretty demanding.


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 Post subject: Re: VR support for VP
 Post Posted: Wed Feb 06, 2019 12:44 pm 
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Joined: Mon Jan 27, 2014 12:36 pm
Posts: 2490
Location: Ontario, Canada
Thanks Ronald !
I'll wait until the bugs are ironed out but sounds promising !


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 Post subject: Re: VR support for VP
 Post Posted: Wed Feb 06, 2019 12:44 pm 
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Joined: Mon Jan 27, 2014 12:36 pm
Posts: 2490
Location: Ontario, Canada
Thanks Ronald !
I'll wait until the bugs are ironed out but sounds promising !


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 Post subject: Re: VR support for VP
 Post Posted: Wed Feb 06, 2019 1:11 pm 
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Joined: Thu Nov 24, 2016 7:46 pm
Posts: 155
Not sure, if there are even bugs Bob. VP isnt easy to handle. You need the right Rom version and an additional file pack for the backglass. I have some performance issues on VPVR, but overall it is pretty good. You could please check it and tell me your opinion? Funhouse worked ok here, just have to get a better framerate.


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 Post subject: Re: VR support for VP
 Post Posted: Wed Feb 06, 2019 3:21 pm 
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Joined: Thu Aug 16, 2012 11:12 pm
Posts: 2026
Location: Arkansas, USA
Do they create tables with 3D? It seems like VR would be a problem with VP if you don't have 3D. ...Or else do you just not have any ability to move around in VR?

George


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 Post subject: Re: VR support for VP
 Post Posted: Wed Feb 06, 2019 3:30 pm 
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Joined: Thu Nov 24, 2016 7:46 pm
Posts: 155
I have no idea how this working, but the 3D is pretty impressive. And their is even room tracking, you can move around the table. You see that there are no feet on the table and there is no coin door, lockbar and so on. It really looks good. There are some little light issues though.

FPs flipper physics can compete now, but the ball still seem to float around on FP. This is where I like VP a lot. Not sure if the ball is 3D on VP, I didnt recognize ball rotation. But the ball moves around like in reality. The ball speed variation is just awesome.


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 Post subject: Re: VR support for VP
 Post Posted: Wed Feb 06, 2019 3:39 pm 
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Joined: Thu Aug 16, 2012 11:12 pm
Posts: 2026
Location: Arkansas, USA
I guess I will have to try it sometime. I haven't played a VP table in years. I started out with VP. I changed over to FP because the graphics were better and the tables appear in 3D.

George


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 Post subject: Re: VR support for VP
 Post Posted: Fri Feb 22, 2019 7:14 pm 
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Joined: Thu Nov 24, 2016 7:46 pm
Posts: 155
You really should try this, George. Man, the AfM play fantastic. There is still a lot of work (backglass, game room, light system). But overall this is already really close to real pinball. VPVR has the potential to be everything we are dreaming about here...


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 Post subject: Re: VR support for VP
 Post Posted: Wed Feb 27, 2019 7:54 am 
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Joined: Thu Nov 24, 2016 7:46 pm
Posts: 155
Just made it small tutorial, if you anyone is interested:

https://www.reddit.com/r/oculus/comment ... vr_pinsim/


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