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Working on Zedpinball 1.2
http://www.gopinball.com/forum/viewtopic.php?f=88&t=5187
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Author:  zedonius [ Sat Nov 29, 2014 1:58 pm ]
Post subject:  Working on Zedpinball 1.2

Im working on another update, with new zedlibrary pack and a few fixes like light halo square border now is no more.

New flippers supports and new QeffectsGL config supporting SSAO by default.

PD: QEffects SSAO and DOF only works on Desktop camera, non work on arcade camera because the orthographic cam maybe.

Author:  umpa [ Sat Nov 29, 2014 11:00 pm ]
Post subject:  Re: Working on Zedpinball 1.2

Great news! Thank you. I just finished changing my physics to 1.11 now can't wait until 1.2!

Author:  zedonius [ Thu Dec 11, 2014 10:17 pm ]
Post subject:  Re: Working on Zedpinball 1.2

Updated:

New Bumper Base Models changed from plastic to metalic and rezised collision to works better.
No more Roofs needed over the bumpers, balls dont jump anymore.
More Flippers supports.
Added more ramp supports for wire ramps.

Author:  skinooe [ Fri Dec 12, 2014 2:10 am ]
Post subject:  Re: Working on Zedpinball 1.2

Plesse add a bounced plunger and a solution for wire lines (micro bounce for EM tables). Per time it is very hard to find a reference physics solution. All I do with EM feels not real.
A very good example is my 8 ball de luxe mod and monezzas release.
Thanks very much.

Author:  zedonius [ Tue Dec 16, 2014 7:52 pm ]
Post subject:  Re: Working on Zedpinball 1.2

Working on a collisions of flipper i can announce now flippers works more acuracy in the pivot. Video with this flippers working in minutes.

Author:  blue [ Tue Dec 16, 2014 11:34 pm ]
Post subject:  Re: Working on Zedpinball 1.2

I'm having problems with some versions of FP, including yours, with drop able walls not rendering in the undropped position using ATI cards. Makes it a bit tough to play some games, could you have a look? Someone in all the mods may have put in Nvidia code or broke ATI support, as this works fine on original or slamtilt versions.

(This is on the lower end cards BTW, but even rolling back or using latest drivers still causes these problems)

Author:  zedonius [ Wed Dec 17, 2014 2:53 am ]
Post subject:  Re: Working on Zedpinball 1.2

I Dont know what is happening :( sry about that... Try another driver version. I have an ATI card.

Author:  zedonius [ Wed Dec 17, 2014 4:01 am ]
Post subject:  Re: Working on Zedpinball 1.2


Author:  franzleo [ Mon Mar 16, 2015 2:26 pm ]
Post subject:  Re: Working on Zedpinball 1.2

zedonius wrote:
Working on a collisions of flipper i can announce now flippers works more acuracy in the pivot. Video with this flippers working in minutes.


I do not know very well Zedpinball :oops: . I wanted to know if it was possible to solve the problem of "Zipper-Flippers" in old EM pinballs.
Greetings

Gianfranco

Author:  forbeatn [ Sun Oct 25, 2015 7:30 am ]
Post subject:  Re: Working on Zedpinball 1.2

looks very real to me...hopefully you released it someday

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