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 Post subject: Re: Zedonius Physics and PostFX Futurepinball
 Post Posted: Mon Oct 21, 2013 8:07 pm 
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Joined: Sat Jan 21, 2012 12:16 am
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Location: Ontario, Canada
There's a few things to try. FP has a memory leak so make sure you close FP and re-open it between table launches. Also try starting with a clean BAM config. I've had this happen in the past on a few occasions. Resetting my BAM folder fixed it (clearing out the config files).

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 Post subject: Re: Zedonius Physics and PostFX Futurepinball
 Post Posted: Tue Oct 22, 2013 2:19 am 
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Joined: Wed Feb 06, 2013 6:32 am
Posts: 405
Location: German
Hi franzleo,
amost all is ready cab and nornal view. I see no problems. Motst troubles makes some memory leaks. But ther is always a solution. There is no one table, with has problems.
Most things are memory leaks in FP and some (not much) tables will not start removing arcade wall.
All should now work with both (cabs and normal mode).
Troubles with Zed tables should be post to the hlp threat, so it is easier to make a summary of all questions and answers, so nobody needs to read always the threat from the beginning.


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 Post subject: Re: Zedonius Physics and PostFX Futurepinball
 Post Posted: Tue Oct 22, 2013 5:47 am 
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Joined: Tue Jun 28, 2011 2:00 pm
Posts: 33
open6l wrote:
There's a few things to try. FP has a memory leak so make sure you close FP and re-open it between table launches. Also try starting with a clean BAM config. I've had this happen in the past on a few occasions. Resetting my BAM folder fixed it (clearing out the config files).


If starting from scratch is downloading the (portable) ZedPinball modified FP and tables from his site and moving the BAM folder into FP root, than yeah , I did this already but unfortunately still the same bug. :(
Are there any more BAM configs except the ones in the BAM folder? Maybe somewhere in the registry or userdat folder?
thanks


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 Post subject: Re: Zedonius Physics and PostFX Futurepinball
 Post Posted: Tue Oct 22, 2013 6:39 am 
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Joined: Wed Feb 06, 2013 6:32 am
Posts: 405
Location: German
I want it try as near as possible, please make a screenshot of your fp folder, a screenshot of your Fp video config, and be sure you have not modified this table.
On raves page are more versions of bam: http://www.ravarcade.pl/?en_archive,30
-have tried it with original future pinball.exe?

Asking Rave could also bring a good solution for you. He had made Bam. A modified exe makes many troubles aon some PCs.


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 Post subject: Re: Zedonius Physics and PostFX Futurepinball
 Post Posted: Tue Oct 22, 2013 4:58 pm 
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Joined: Sun Sep 30, 2012 11:54 am
Posts: 62
Thinking of firing this up next in my cabinet (3 monitors)....I already have BAM setup fine with future DMD.....I have just downloaded the three files ,zed 1.0,zedModels and the BBB table......So I just drag it into my FP folder as usual? Do you still use you FP.exe within BAM folder for it?


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 Post subject: Re: Zedonius Physics and PostFX Futurepinball
 Post Posted: Tue Oct 22, 2013 5:16 pm 
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Joined: Sat Jan 21, 2012 12:16 am
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Location: Ontario, Canada
You should have the following for BBB (and any Zed Physics tables)

1 - the BigBangBar.fpt in your TABLES folder
2 - the BigBangBar.zip (do not unzip it) in your TABLES folder (contains all the resources AND the Zed xml)
3 - the fpl files in your LIBRARIES folder

Then fire up the latest BAM executable from your BAM folder and launch the table.

Just a note - you don't have to put these files in your tables folder. You can have a subfolder and put all of those files in the one folder (including the fpl files) - it will still work.

bonoscot wrote:
Thinking of firing this up next in my cabinet (3 monitors)....I already have BAM setup fine with future DMD.....I have just downloaded the three files ,zed 1.0,zedModels and the BBB table......So I just drag it into my FP folder as usual? Do you still use you FP.exe within BAM folder for it?

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 Post subject: Re: Zedonius Physics and PostFX Futurepinball
 Post Posted: Tue Oct 22, 2013 5:27 pm 
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Joined: Sun Sep 30, 2012 11:54 am
Posts: 62
Cool ill look into it tomorrow when my head is clear ....tooooo many beers and champions league football :-)


The mod looks very cool from the vids I have seen,very nice work


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 Post subject: Re: Zedonius Physics and PostFX Futurepinball
 Post Posted: Sat Oct 26, 2013 3:32 am 
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Joined: Thu Jan 26, 2012 2:25 pm
Posts: 465
Location: Sweden
I cant get LOTR working. Futurepinball exe crash during loading table. I got Elvis and Attack from Mars working on the first try. Got 1.2 version: lord_of_the_rings-lord_of_the_ring_with_zed_physic

I downloaded it and unzipped it in the table folder. Anything else I chould do Before running it?


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 Post subject: Re: Zedonius Physics and PostFX Futurepinball
 Post Posted: Sat Oct 26, 2013 3:50 am 
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Joined: Wed Feb 06, 2013 6:32 am
Posts: 405
Location: German
Some have problems using the the modified future pinball.exe. Which version of the future pinball.exe do you use?
Do you start the table via BAM Directory?
With these little steps I had never problem starting anyone table (for me Windows 7 64 bit and nvida card):
- model quality set to high
- bilinear filter
- untick (Editor option) Load Image in table editor
- delete the table fpram file
- untick Render the gameroom
- try the table before deleting gameroom or changing something in translite
- using the orginal future pinball.exe (black score if modified something in table ino with modified exe)
- bam fits all tables correct, improved the memory (less memory leaks)
- after closing or changing somthing in table, restart the future pinball.exe
- remove selfmade changing in reg.edit ( reg entry for some futurepinball .exe)


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 Post subject: Re: Zedonius Physics and PostFX Futurepinball
 Post Posted: Sat Oct 26, 2013 11:29 am 
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Joined: Mon Feb 27, 2012 10:39 am
Posts: 1867
with the ever increasing scattered thread about the subject it is becoming a big pile of poo.
thanx a lot for asphyxiating the hobby with nonsense

this is what happened when there are too many improvised chiefs.

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