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 Post subject: Re: Bam Ball shadow
 Post Posted: Fri Mar 08, 2019 8:53 pm 
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Joined: Mon Jan 27, 2014 12:36 pm
Posts: 2755
Location: Ontario, Canada
try this:
https://www.dropbox.com/s/hbxbo4gl78gb7 ... b.fpt?dl=0

In the Bam Miniplayfield Menu , I tweaked the "Z centre" value made it 6.8 and set the starting Shadow Scale to 1.08

This seem to give it an acceptable scaling range that should be scriptable.
From the BAM miniplayfield menu with the balls on the playfield there is a nice shadow between Scale 0.87 - 2.1


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 Post subject: Re: Bam Ball shadow
 Post Posted: Fri Mar 08, 2019 9:46 pm 
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Joined: Mon Aug 15, 2011 10:02 am
Posts: 1880
Location: Argentina
Amazing. MANY MANY Thanks

I think I got it :idea: , instead of moving mini playfield z, I will move original toy z position


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 Post subject: Re: Bam Ball shadow
 Post Posted: Sat Mar 09, 2019 12:18 am 
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Joined: Mon Aug 15, 2011 10:02 am
Posts: 1880
Location: Argentina
Well need to work a little and see the effect with diferent shadow textures using texture change for when the ball is on the rails to get a better look, and work on the code for multiple balls on playfield, but the main idea are going like I though

https://mega.nz/#!DBQyCQLI!gmQzVTE-nQHpUrNyNaaha-t8LV3AcR8iuBITbvjxijc

Many thanks Gimli and Ravarcade for the BAM


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 Post subject: Re: Bam Ball shadow
 Post Posted: Sat Mar 09, 2019 1:08 am 
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Joined: Mon Jan 27, 2014 12:36 pm
Posts: 2755
Location: Ontario, Canada
Wow ! :shock: :shock:
Beautiful work Francisco !


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 Post subject: Re: Bam Ball shadow
 Post Posted: Tue May 21, 2019 6:25 am 
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Joined: Tue Nov 19, 2013 10:29 am
Posts: 617
This is amazing!


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 Post subject: Re: Bam Ball shadow
 Post Posted: Tue May 21, 2019 4:15 pm 
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Joined: Mon Jan 27, 2014 12:36 pm
Posts: 2755
Location: Ontario, Canada
Looks really nice on independence day :D


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 Post subject: Re: Bam Ball shadow
 Post Posted: Tue May 28, 2019 6:59 am 
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Joined: Tue Nov 19, 2013 10:29 am
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I think that with miniplayfield you have a lot of options to edit and this is good, but your first test Francisco is easier and working perfectly for basic ball shadow!


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 Post subject: Re: Bam Ball shadow
 Post Posted: Wed May 29, 2019 2:12 am 
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Joined: Mon Aug 15, 2011 10:02 am
Posts: 1880
Location: Argentina
thanks, for one ball games I thinks is the best option, I couldnt get the result intended in ID4 with all the balls destroyed.

But the diference is quite a lot after getting used to see the shadow


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 Post subject: Re: Bam Ball shadow
 Post Posted: Sat Jul 20, 2019 3:10 am 
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Joined: Sun Sep 13, 2015 1:16 pm
Posts: 425
Question...can this ball shadow work if there are multiple playfield surfaces?

I was trying it out on Jaws Ultimate Pro, and it doesn't seem to be visible. Maybe I need to adjust height or something?


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 Post subject: Re: Bam Ball shadow
 Post Posted: Sat Jul 20, 2019 8:30 pm 
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Joined: Mon Aug 15, 2011 10:02 am
Posts: 1880
Location: Argentina
You can try asign the shadow on any of the pf surfaces, or edit the line:


shab.Ty = (2)


to other value


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