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New BAM Crash
http://www.gopinball.com/forum/viewtopic.php?f=86&t=6663
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Author:  GeorgeH [ Tue Jul 31, 2018 2:20 pm ]
Post subject:  Re: New BAM Crash

I don't know the answer but have you tried other FP executables? I use the ZED 64 bit version. The ZED download contains other files besides the FP executable . I did get crashes when I used the other files. Only use the "Future Pinball.exe" and trash everything else that is in the download.

I noticed the download of the physics 2.5 version had a whole bunch of files in it. Try using only the "Future Pinball.exe" and trash everything else that is in the download. I just tried the physics 2.5 executable this way and had no problems using it with the latest BAM beta.

George

Author:  Turk182 [ Wed Aug 01, 2018 2:30 am ]
Post subject:  Re: New BAM Crash

Thanks for you answer, I try several version and only one is working, I think its an original one.
Can you give the list of the files you have with FP, to see if I have some "bunch" files ?

Thank you George.

Author:  GeorgeH [ Wed Aug 01, 2018 6:13 am ]
Post subject:  Re: New BAM Crash

These are a list of all the files that were in the version 2 of the Physics 2.5 executable. It replaced many files in FP but you would only want to use "Future Pinball 2.5R2.exe" or "Future Pinball 2.5R2_no_watermark.exe" and discard everything else:

Folders:
feeds
Help
Libraries
Programming

unins000.dat
devil.dll
fmod.dll
ilu.dll
ilut.dll
KERNEL32.dll
libcurl.dll
msvcrt.dll
Newton.dll
SciLexer.dll
USER32.dll
Future Pinball 2.5R2.exe
Future Pinball 2.5R2_no_watermark.exe
NewTable.fpt
LEDWiz_settings.ini
FP2.5R2.reg
FP2.5R2.txt
Readme.txt
Future Pinball Support Forum.url
LedWIZ_Class.vbs

Author:  Turk182 [ Wed Aug 01, 2018 9:19 am ]
Post subject:  Re: New BAM Crash

Thank you George, I will try, but I don't think that the problem are that files, I think the problem are the 64bits Nvidia drivers because from my previous configuration is the only think that change, everything else is the same, same folders, same files etc.... only Windows update to 64Bits and Nvidia drivers.
And the crashes are when FP is processing texture object for playfield.

Well I will still investigate.

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