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 Post subject: Re: BAM Commands Comment and Discussion
 Post Posted: Sat Mar 03, 2018 10:20 pm 
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Joined: Mon Jan 27, 2014 12:36 pm
Posts: 2818
Location: Ontario, Canada
You can change gravity settings in the script and that will effect bounce.
I am away from my computer for 2 weeks so I can't show you....

But you just go to Bam menu under miniplayfield/gravity settings and press control+c to create code
And control+v to paste to script


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 Post subject: Re: BAM Commands Comment and Discussion
 Post Posted: Sun Mar 04, 2018 9:54 am 
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Joined: Sat Jan 29, 2011 4:54 pm
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Gimli wrote:
You can change gravity settings in the script and that will effect bounce.
I am away from my computer for 2 weeks so I can't show you....

But you just go to Bam menu under miniplayfield/gravity settings and press control+c to create code
And control+v to paste to script



sorry bob, but that's not what I meant.....this is another matter.

I wanted to say, if it is possible, to change the elasticity, as appropriate.....with a specific command like xbam.gameroom = tru or false.....I have two playfields, one(main-play) in elasticity, I put 0.1200.....in the other(play-vertical) much less.

then I ask someone, who knows, and then explain to me if he wants to....that the custom ball, can be called in the script, usually xbam ... bla..bla ...


thanks


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 Post subject: Re: BAM Commands Comment and Discussion
 Post Posted: Sun Mar 04, 2018 10:21 am 
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Joined: Fri Jul 02, 2010 4:50 am
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Location: Paris - France
Just play with the elasticity (hard-intermediate-soft).

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 Post subject: Re: BAM Commands Comment and Discussion
 Post Posted: Sun Mar 04, 2018 10:40 am 
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Popotte wrote:
Just play with the elasticity (hard-intermediate-soft).


ok,but,in a wall, with rubber material, I can not put elasticity (hard-intermediate-soft)......

that's why I was asking with bam :D


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 Post subject: Re: BAM Commands Comment and Discussion
 Post Posted: Sun Mar 04, 2018 11:07 am 
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Joined: Mon Jan 27, 2014 12:36 pm
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Location: Ontario, Canada
Yes
Lots of options!
Let us use the NES table as an example

We used BAM Physics Tweaks and changed Elasticity coefficient on Hard Rubber surfaces

*Note this will now effect ALL surfaces using hard rubber on BOTH playfields

So if you want each playfield to have its own elasticity for rubber then :

1.As Popotte suggested, choose intermediate or soft rubber for the other playfield

OR

2. BAM does allow each playfield to have its own Gravity settings using xBAM.gravity

OR

3.Use xBAM.BallManager and make custom balls on each playfield with unique "mass"

OR

4.Here is what I would try. Choose a different material that you won't be using on this table. For instance "wood". Then go to Physics Tweaks and select "wood" and set all of the parameters to the same as hard rubber and then save XML. Then choose "wood" as your material for the vertical MP

After you save XML,
You have to exit Future Pinball and reload for new xml settings to work...


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 Post subject: Re: BAM Commands Comment and Discussion
 Post Posted: Sun Mar 04, 2018 12:39 pm 
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wild wrote:
Popotte wrote:
Just play with the elasticity (hard-intermediate-soft).


ok,but,in a wall, with rubber material, I can not put elasticity (hard-intermediate-soft)......

that's why I was asking with bam :D

But don't use wall, use rubber: just create a "wall" with Milkshape and with FPM, just create it as a rubber...

Attachment:
Rubber.jpg


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My tables avalaible at http://www.pinsimdb.org/fpreleases/ and http://www.irpinball.org/
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Le prix s'oublie, la qualité reste


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 Post subject: Re: BAM Commands Comment and Discussion
 Post Posted: Sun Mar 04, 2018 1:52 pm 
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Joined: Sat Jan 29, 2011 4:54 pm
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Popotte wrote:
wild wrote:
Popotte wrote:
Just play with the elasticity (hard-intermediate-soft).


ok,but,in a wall, with rubber material, I can not put elasticity (hard-intermediate-soft)......

that's why I was asking with bam :D

But don't use wall, use rubber: just create a "wall" with Milkshape and with FPM, just create it as a rubber...

Attachment:
Rubber.jpg


@thanks bob,I have to deepen what you wrote to me...

@thankd jp,excellent solution :shock: , if I had thought about it before, I would have been much easier, do it, but now I have many walls,in pinball nes, and to make the ball repel, I used several emkickers .......but I'm still on time to fix it.


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 Post subject: Re: BAM Commands Comment and Discussion
 Post Posted: Sun Mar 04, 2018 2:00 pm 
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Joined: Mon Jan 27, 2014 12:36 pm
Posts: 2818
Location: Ontario, Canada
If wood is an option for wall material, my suggestion will work...and you won't need to redo any walls ( just change material choice from rubber to wood)


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 Post subject: Re: BAM Commands Comment and Discussion
 Post Posted: Sun Mar 04, 2018 4:05 pm 
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But you have to change material for all the wood guide (more more easy). And with rubber, you can have 2 possibilities, but it's not my table.

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Les cons ça ose tout. C'est même à  ça qu'on les reconnaît.
My tables avalaible at http://www.pinsimdb.org/fpreleases/ and http://www.irpinball.org/
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Le prix s'oublie, la qualité reste


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 Post subject: Re: BAM Commands Comment and Discussion
 Post Posted: Sun Mar 04, 2018 4:15 pm 
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Joined: Mon Jan 27, 2014 12:36 pm
Posts: 2818
Location: Ontario, Canada
Yes
That's why I suggested a material he isn't going to use on that table
The XML file is only for that table

It's not my table either :)
and the question /reason for this thread is how to do things with BAM
(Not Milkshake and FP model editor)...

The end result may be the same...but we are trying new things


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