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 Post subject: Re: NEW MiniPlayfields in BAM
 Post Posted: Mon Apr 10, 2017 9:49 pm 
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Joined: Mon Jan 27, 2014 12:36 pm
Posts: 2859
Location: Ontario, Canada
I think you sent to me before. Thanks GF!
I am wondering if Rav can do this?

So cab users could have cirqus volatire and other types of "animated backglass" on second monitor


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 Post subject: Re: NEW MiniPlayfields in BAM
 Post Posted: Tue Apr 11, 2017 10:24 am 
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Joined: Thu Nov 24, 2016 7:46 pm
Posts: 156
Personally I dont need on a second monitor, but I'd love to play a finished CV version! Is it in progress?


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 Post subject: Re: NEW MiniPlayfields in BAM
 Post Posted: Tue Apr 11, 2017 12:34 pm 
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Joined: Mon Jan 27, 2014 12:36 pm
Posts: 2859
Location: Ontario, Canada
blindpeser wrote:
Personally I dont need on a second monitor, but I'd love to play a finished CV version! Is it in progress?


Not that I am aware of.
The question was triggered by a user, in regard to DMD scaling in the second monitor based on this video I made for George

https://www.youtube.com/watch?v=zlEar7ySWVk


Last edited by Gimli on Mon Apr 17, 2017 6:03 pm, edited 1 time in total.

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 Post subject: Re: NEW MiniPlayfields in BAM
 Post Posted: Tue Apr 11, 2017 4:24 pm 
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Joined: Mon Mar 25, 2013 4:02 pm
Posts: 1001
I don't think, that FP can draw 3D objects on backglass.
In BAM i recognize draw calls for backglass. All that draw calls are not intercepted and not processed by BAM. Right now i have no idea how to draw something more complicated on backglass monitor. So for now, it is not possible.

I will add this idea to my "to do" list. Maybe one day i will come back to it.

_________________
http://www.ravarcade.pl
Better Arcade Mode
current BAM version: v1.4-267, released: Nov 9, 2019


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 Post subject: Re: NEW MiniPlayfields in BAM
 Post Posted: Tue Apr 11, 2017 4:55 pm 
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Joined: Mon Jan 27, 2014 12:36 pm
Posts: 2859
Location: Ontario, Canada
Thanks Rav,
no worries, I thought I would ask

Is it possible to :
1. Turn second monitor off in FP settings
2. And then have BAM "extend" Forced arcade mode onto the second monitor?

If so, then that might be a way around it?
You could then create an alternative miniplayfield that is a reproduction of the Backglass
that you simply rotate, scale and drag onto second monitor

Regards


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 Post subject: Re: NEW MiniPlayfields in BAM
 Post Posted: Tue Apr 11, 2017 5:32 pm 
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Joined: Thu Aug 16, 2012 11:12 pm
Posts: 2523
Location: Arkansas, USA
Gimli,

How do you set up "Dead Hunters" on your makeshift pincab?

The segmented display is located on the translite in FP but is displayed on the playfield. Do you turn on Forced Arcade Mode and uncheck "Arcade Mode" in FP?

It seems like being able to use Forced Arcade Mode on a pincab would be useful.

George


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 Post subject: Re: NEW MiniPlayfields in BAM
 Post Posted: Tue Apr 11, 2017 6:01 pm 
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Joined: Mon Jan 27, 2014 12:36 pm
Posts: 2859
Location: Ontario, Canada
Hi George,
I have never seen or played dead hunters :o
but I just looked at the youtube video and see a 2 tiered curved gas segment display at the
far end of the table...

Anything is possible what would you like to do?

I always use Force Arcade mode on my "pseudo cab"
(50" Samsung 3d TV )
why? I play in Active shutter 3d, With kinnect Skeletal tracking.
The TV is so big ,that I shrink the table , so I can see the gamesroom floor on both sides of the table (that way I can see the art on both sides of the table when I move left or right)
You need Forced arcade mode to see the table sides...also I often use "Animation Sequencer" to zoom around games room and table in 3d

Cheers


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 Post subject: Re: NEW MiniPlayfields in BAM
 Post Posted: Tue Apr 11, 2017 6:20 pm 
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Joined: Thu Aug 16, 2012 11:12 pm
Posts: 2523
Location: Arkansas, USA
[quote="Gimli"] Anything is possible what would you like to do? /quote]

I was just thinking back on the problem described on this forum topic:

viewtopic.php?f=2&t=6353

The guy had "Arcade Mode" checked in FP and this mode turns off the translite so this guy could not see the segmented display which is located on the translite but displayed on the playfield.

It seemed like your idea for displaying Forced Arcade Mode on both the backboard and playfield could be useful in situations like this.

But then I don't even have a pincab so I don't really know.

George


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 Post subject: Re: NEW MiniPlayfields in BAM
 Post Posted: Tue Apr 11, 2017 8:00 pm 
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Joined: Mon Jan 27, 2014 12:36 pm
Posts: 2859
Location: Ontario, Canada
GeorgeH wrote:
Gimli wrote:
Anything is possible what would you like to do? /quote]

I was just thinking back on the problem described on this forum topic:

http://gopinball.com/forum/viewtopic.php?f=2&t=6353

It seemed like your idea for displaying Forced Arcade Mode on both the backboard and playfield could be useful in situations like this.
George


The idea of turning off the second display in FP settings and seeing if BAM can somehow extend to a second monitor, problably would apply to all BAM arcade and forced arcade modes (Future pinbbal, Static , etc..)

Bam table scaling already lets you scale on the fly and it would just be a matter of if extending over to a second display.

Once this is possible, the sky is the limit for the second display.
You can crop the table on the main display and move a bogus backglass (which really is just a miniplayfield replica of the actual backglass ...into the second display)

This miniplayfield would have all the capabilities of the main table. It could be:
1. A replica of the backglass
2..An animated backglass version of the original ( put 3d objects on backglass or whatever)
3.A second "vertical" pinball table
whatever....

In regards to dead hunters gas segment, that can be fixed by other means...I believe
(like putting the gas segment on the table and not the translite to begin with...)


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 Post subject: Re: NEW MiniPlayfields in BAM
 Post Posted: Fri Apr 14, 2017 5:41 pm 
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Joined: Mon Mar 25, 2013 4:02 pm
Posts: 1001
Gimli wrote:
Thanks Rav,
no worries, I thought I would ask

Is it possible to :
1. Turn second monitor off in FP settings
2. And then have BAM "extend" Forced arcade mode onto the second monitor?

If so, then that might be a way around it?
You could then create an alternative miniplayfield that is a reproduction of the Backglass
that you simply rotate, scale and drag onto second monitor

Regards

Short answer:
No for extend playfield to cover second display.

Long answer:
Here is how you can do it now:
1. In FP disable Backbox. For Playfield disable rotation (set to 0 deg).
2. In windows, you need to set correct way playfield display and backbox display.
- Set playfield monitor: res for example to 1920 x 1080, rotation to get window desktop in right orientation for player. (Well you will get on playfield display resolution: 1080 x 1920).
- Set backbox montor: horizontal resolution must be same or close to horizontal resolution of playfield so for example 1024 x 768
- Set backbox display as primary display.
- Move in windows playfield display above backbox display.
With that settings, backbox display (primary) coords are (0,0) - (1024 x 768), playfield display coords are (0,-1920) - (1080, 0)
3. In FP select second display (for playfield, so it will be "playfield display"). You will have res 1080 x 1920
4. Open regedit.exe. You need edit windows registry and change "Height" for FP window to 2688. (1920 + 768 = 2688)
Registry key: HKEY_CURRENT_USER\SOFTWARE\Future Pinball\GamePlayer
So now playfield window size is 1080 x 2688 at it will extend to 2 displays.
5. Modify table. You need to create fake backbox in front of main playfield. You may try to use miniplayfields.

If above tutorial looks complicated and painfull for user.... well i put it here to show you how bad idea is to extend one game window to cover 2 displays.

So, above pattern is too compilcated.

Lets say, we want to make it automatic with BAM.
Well. that game window must be rectangle. It must cover both displays. End user may have not 2, but 3 display. They may be placed "wird" way (one above playfield, one on left side). But well.... program in windows can get from OS information about that displays. Here is one big problem left: how big may be that rectangel? Well it can have width or height greater than 4096 pixels. How mony gfx cards can handle that big resolution?
So, at best there will be compatibility problems.

How about 3D support for active glasses. You can't create one view to cover 2 displays for active 3D screens. Well maybe you can if both screens are active 3D screens but not when only one is 3D.

I will not discus here how it will increase complications in BAM to manage all that modes. For last BAM update i speend 2 weeks to coordinate all code-paths and make working mini-playfields, custom models, new renderer, stereo 3d work in arcade mode, forced arcade mode, normal mode and VR. This is real painfull thing. Adding that one-view-to-rule-all-displays will make everything 2 times more complicated.

There is no way to extend playfield display for backbox monitor.

-------------------------------------------------------------------------

But that does not mean that 3d animated backbox are impossible. Just be patient.

_________________
http://www.ravarcade.pl
Better Arcade Mode
current BAM version: v1.4-267, released: Nov 9, 2019


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