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NEW MiniPlayfields in BAM
http://www.gopinball.com/forum/viewtopic.php?f=86&t=6214
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Author:  HappyCab [ Tue Mar 07, 2017 8:47 am ]
Post subject:  Re: NEW MiniPlayfields in BAM

@gimli would that mirror angled PF be possible now with the miniplayfield

Image


Image

Author:  Gimli [ Tue Mar 07, 2017 10:57 am ]
Post subject:  Re: NEW MiniPlayfields in BAM

absolutely possible

Author:  Gimli [ Tue Mar 07, 2017 2:20 pm ]
Post subject:  Re: NEW MiniPlayfields in BAM

The one thing that I have found tricky is applying table graphics to the miniplayfield
There are ways to accomplish this but it can be a little finicky...

In this case, I would create the so called "miniplayfield" on top of actual table, as opposed to off to the side.

For so those with glazed eyes wondering WTF?

The term "miniplayfield" originally was intended for tables such as Krull (Recreation by Franzleo/Wild)

1.A playfield was created off to the side of the main table with Bam "miniplayfield" function described on this thread.
2.The created accessory playfield was cropped and lower into place as a tiny play field
beneath the surface of the main table.

HOWEVER,
with this tool you can grab any object or group of objects, including even animated objects
on or off the table , on the backglass or anywhere in the Game room.

Author:  Gimli [ Wed Mar 08, 2017 11:06 am ]
Post subject:  Re: NEW MiniPlayfields in BAM

above post updated

Author:  Gimli [ Wed Mar 08, 2017 12:08 pm ]
Post subject:  Re: NEW MiniPlayfields in BAM

of course I am making things too complicated....
the easiest way may be just creating a table as normal and then grab it later :lol:

Here's a tilt table...

https://youtu.be/Rjn8sCAf_gM

Author:  HappyCab [ Wed Mar 08, 2017 12:10 pm ]
Post subject:  Re: NEW MiniPlayfields in BAM

I would surely like to see a simple prototype, couple of mirrored flippers and bumpers...

Author:  Gimli [ Wed Mar 08, 2017 2:57 pm ]
Post subject:  Re: NEW MiniPlayfields in BAM

Here's a stab at a joust style prototype

https://youtu.be/jIhNzlJ56Vw

Author:  HappyCab [ Wed Mar 08, 2017 3:32 pm ]
Post subject:  Re: NEW MiniPlayfields in BAM

I am trying to understand what I am looking at. Beside saying it's great and
exactly what I wanted to see I don't get how you did it.

Author:  Gimli [ Wed Mar 08, 2017 3:50 pm ]
Post subject:  Re: NEW MiniPlayfields in BAM

HappyCab wrote:
I am trying to understand what I am looking at. Beside saying it's great and
exactly what I wanted to see I don't get how you did it.


Hehe, I am tricking even the magician :lol:

I actually used two "miniplayfields"

1. I grabbed the cluster of bumpers and flippers from the table and dragged them off to the side
I put them on new surface that I call joust1. I set that surface height to just above the main table.
I put a hidden wall around all of it (so the ball would not escape).
I added a kicker up top to catch and destroy the ball and create a new ball on the mirror kicker.

2. I grabbed all of number 1. and copy and pasted it up higher and flipped it vertically.
(the flipper angles were backward so I reset them) I called this surface joust2

3. I grabbed each table as a unique miniplayfield and dragged them unto the main playfield.
I set the appropraite x-rotation with BAM "moveto" command to give joust1 and joust2 their respective slopes.

4.I adjusted table size and location so the kickers on each table overlap and look like one kicker


When ball hits kicker1 it is destroyed and created in kicker2 and the flippers on that side are activated and vice versa...

And that's it...


https://youtu.be/Fs0HmOpjTBw

Author:  Gimli [ Wed Mar 08, 2017 5:57 pm ]
Post subject:  Re: NEW MiniPlayfields in BAM

Ok here is further refinment of the concept

I have the two playfield sharing a long surface "Joust Surface"
and then when I chose the two miniplayfields, I didn't select the surface itself.

The ball will roll from one side to other without the need of the kickers... and no interphase line is seen...

I then used a third "minplayfield" to grab just the surface and I moved it out sight....

When you select "target" in the menu everything move to their spot.....
and when select"origin" in the menu everything returns to where they started....

https://youtu.be/65GbgXQT96g

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