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 Post subject: Re: NEW MiniPlayfields in BAM
 Post Posted: Tue Sep 13, 2016 12:22 pm 
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Joined: Mon Jan 27, 2014 12:36 pm
Posts: 2820
Location: Ontario, Canada
picture 2

I switched z and y order in script to work properly...


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 Post subject: Re: NEW MiniPlayfields in BAM
 Post Posted: Tue Sep 13, 2016 3:04 pm 
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Joined: Mon Mar 25, 2013 4:02 pm
Posts: 1001
Gimli wrote:
Thanks Rav!

I think the coord's also need to be switch in bam.dll for Set Mniiplayfield
...

Sorry for my mistake.
Now it is fixed and all BAM versions updated.

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current BAM version: v1.4-267, released: Nov 9, 2019


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 Post subject: Re: NEW MiniPlayfields in BAM
 Post Posted: Tue Sep 13, 2016 3:58 pm 
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Joined: Mon Jan 27, 2014 12:36 pm
Posts: 2820
Location: Ontario, Canada
Thanks Ravarcade !
Sorry I didn't notice sooner...


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 Post subject: Re: NEW MiniPlayfields in BAM
 Post Posted: Sat Sep 17, 2016 1:25 pm 
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Joined: Mon Jan 27, 2014 12:36 pm
Posts: 2820
Location: Ontario, Canada
:lol: :lol:
Here's an initial attempt at animation using BAM miniplayfield feature

:shock:


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 Post subject: Re: NEW MiniPlayfields in BAM
 Post Posted: Wed Dec 14, 2016 10:34 am 
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Joined: Sun May 08, 2011 4:57 pm
Posts: 1071
Location: Turin-ITALY
Gimli wrote:
:lol: :lol:
Here's an initial attempt at animation using BAM miniplayfield feature ..


Bob have a boundless imagination. :D..... I'll call you if I need some new ideas....
Bravo and a big thanks to Rafal.
Greetings

Gianfranco


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 Post subject: Re: NEW MiniPlayfields in BAM
 Post Posted: Wed Dec 14, 2016 1:01 pm 
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Joined: Mon Jan 27, 2014 12:36 pm
Posts: 2820
Location: Ontario, Canada
Ya , I know it's a disease ;)



(unfortunatley youtube blocked the sound...)

The Giant Boulder and The Planes buzzing around your head in BAM openVr , are particularly cool :lol:


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 Post subject: Re: NEW MiniPlayfields in BAM
 Post Posted: Wed Dec 14, 2016 4:22 pm 
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Joined: Thu Aug 16, 2012 11:12 pm
Posts: 2483
Location: Arkansas, USA
It looks like we could do animation just like is done on Pinball FX.

George


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 Post subject: Re: NEW MiniPlayfields in BAM
 Post Posted: Wed Dec 14, 2016 4:45 pm 
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Joined: Mon Jan 27, 2014 12:36 pm
Posts: 2820
Location: Ontario, Canada
Lots of potential.....

I haven't fully explored BAM Animations, but at some point would like to see how easy it is to replicate
with BAM, animations already on other tables...just to see how difficult it is

ie

1. Mechanical shark in jaws
2.T rex in Jurassic park
3. Cowboy in Shoottanza
4.Joker Hideout and Crane in Batman
5.The pop up head in Circus Voltaire definitely is doable...

I also at some point , for fun would like to have 2 full EM Reel tables at once on the playfield
(One full sized and one on a miniplafield, and then they switch ...)
Like two different Playing Card Tables or two different pool tables...

Why, because I am insane :shock:

The benefit, is you can see real time as you animate (Whereas before , you had to keep reloading the table and trying to figure out x,y,z .

Also these animations can be scaled to anysize and animated to shrink and grow

In the case of shrunken tables/miniplayfields, you can do weird stuff
like tilt them and shake them and the ball physics responds to the tilt

You could have pop up vertical minitables :shock:


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 Post subject: Re: NEW MiniPlayfields in BAM
 Post Posted: Thu Dec 15, 2016 4:35 am 
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Joined: Fri Oct 22, 2010 6:41 pm
Posts: 893
Location: France
:o these improvements is incredible...

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 Post subject: Re: NEW MiniPlayfields in BAM
 Post Posted: Mon Dec 19, 2016 1:46 pm 
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Joined: Sun May 08, 2011 4:57 pm
Posts: 1071
Location: Turin-ITALY
I got the latest version of Bam, but the Y and Z coordinates are even reversed. Why?

Now I'm doing the tests on backglass of Circus Voltaire. I found two problems:
1- I can not put the texture on the PF. I must also add that the PF must have at least a thickness of 1mm. otherwise kickers and triggers will not work well (from tests done on miniPF Krull)
2- I can not put the texture on the cover of the PF. I should put the BG texture, so I make a new backglass, which will cover the old.
I hope I was clear ..... the translator makes strange things.
Greetings

Gianfranco


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