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NEW MiniPlayfields in BAM
http://www.gopinball.com/forum/viewtopic.php?f=86&t=6214
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Author:  Gimli [ Wed Dec 13, 2017 5:11 pm ]
Post subject:  Re: NEW MiniPlayfields in BAM

Quote:
Sorry I don't understand. Are you asking me a question?
George


No, I think Paolo is clarifying he is working on a NES table and not Banzai Run...that's all.

Author:  wild [ Wed Dec 13, 2017 9:38 pm ]
Post subject:  Re: NEW MiniPlayfields in BAM

George wrote:
Quote:
Sorry I don't understand. Are you asking me a question?
George


no problem....gg,no question, just wanted to point out the fact as he says below bob, and tell you that even in P-N, there is a vertical playfield.

Gimli wrote:
Quote:
No, I think Paolo is clarifying he is working on a NES table and not Banzai Run...that's all.



Banzai Run,it's out of my reach, it's a lot too :D

Author:  GeorgeH [ Wed Dec 13, 2017 11:16 pm ]
Post subject:  Re: NEW MiniPlayfields in BAM

wild wrote:
Banzai Run,it's out of my reach, it's a lot too :D


OK.

George

Author:  GeorgeH [ Tue Dec 26, 2017 2:16 pm ]
Post subject:  Re: NEW MiniPlayfields in BAM

I found a poor copy of Banzai Run on FP. The playfield on the backboard is just a texture. I'm not sure if it is even worth starting with but it may have something that can be used:

http://www.vpforums.org/index.php?app=d ... file=11455

George

Author:  wild [ Thu Jan 04, 2018 10:57 am ]
Post subject:  Re: NEW MiniPlayfields in BAM

Gimli wrote:
For those who are interested, here is an updated video of a vertical playfield.
https://youtu.be/aWaWnusvlRc


Bob, I apologize for that, but when you shot krull mini play, you had problems vertically, like I have in pinball nes'

Thanks in advance

Author:  Gimli [ Thu Jan 04, 2018 1:02 pm ]
Post subject:  Re: NEW MiniPlayfields in BAM

I would have had same issue if I tried using more kickers I believe

In the video of Krull I have a
Guide between flippers so ball only exits if I lift flippers so ball can roll under them..

Author:  Gimli [ Tue Jan 23, 2018 11:30 am ]
Post subject:  Re: NEW MiniPlayfields in BAM

Hi Ravarcade,
Is there a way in the script to animate a sequence of moveto's of the miniplayfield from
one moveto to the next without using Future Pinball timer subroutines.

typically I have used a time subroutine like this:

Code:
 MoveMiniplayfieldSequence.set True, time

dim MiniplayfieldPosition

Sub MoveMiniplayfieldSequence_Expired()
MiniplayfieldPosition = MiniplayfieldPosition +1
If MiniplayfieldPosition > 3 then MiniplayfieldPosition = 1
If MiniplayfieldPosition = 1 then Call Miniplayfield_0.moveto (bla bla bla, time)
If MiniplayfieldPosition = 2 then Call Miniplayfield_0.moveto (bla bla bla, time)
If MiniplayfieldPosition = 3 then Call Miniplayfield_0.moveto (bla bla bla, time)
End Sub

Author:  Gimli [ Thu Jan 25, 2018 2:14 pm ]
Post subject:  Re: NEW MiniPlayfields in BAM

Hi Rav
I believe the switch to toggle on/off target and source boxes isn't working in latest version

Author:  ravarcade [ Fri Jan 26, 2018 12:57 pm ]
Post subject:  Re: NEW MiniPlayfields in BAM

Gimli wrote:
Hi Rav
I believe the switch to toggle on/off target and source boxes isn't working in latest version

No, it is feature!

Now this switch have 3 states: No, Yes, Never
- No - will draw boxes, when you have mini-playfield menu on screen. (Previously it was not drawed). If you are in different part of BAM menu, it will not draw that boxes.
- Yes - will draw boxes always.
- Never - will not draw boxes even if you are in mini-playfield menu (same as old No).

This new feature was requested by wild (if i rember it right) and i think, that this way it should be done from begining. Well ... [No, Yes, Never] is not wise choice of avaiable options.

@Gimli: About animation of mini-playfield.
Right now, you can't program whole animation. You need to play it like you do: In TimerExperied subroutine from time to time call MoveTo.

Author:  Gimli [ Fri Jan 26, 2018 1:21 pm ]
Post subject:  Re: NEW MiniPlayfields in BAM

Ok
Thanks Rav!

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