Register    Login    Forum    FAQ    PinSimDB.org

Board index » Future Pinball » BAM corner




Post new topic Reply to topic  [ 130 posts ]  Go to page Previous  1 ... 9, 10, 11, 12, 13
Author Message
 Post subject: Re: NEW MiniPlayfields in BAM
 Post Posted: Sat Jan 27, 2018 5:48 pm 
Offline

Joined: Mon Jan 27, 2014 12:36 pm
Posts: 2013
Location: Ontario, Canada
https://youtu.be/_5f3TM1uQiA


I hope Paolo will finish this table....I have done a ton of work trying to get "Catch the princess" to work.

If he doesn't at least I learned some new tricks. :shock:

Here was the challenge:
1. Have a game ball bouncing around that bounces off mario
2.Have the princess fall from three different places
3.She needs to partially stick to the mario platform, in that when you move mario,
she will go with him
4.But she also has to behave like a lemming and move independently of mario a little
5.She has to die if she falls off the mario platform or if you don't catch her.
6.She isn't affected by the game ball bouncing off her...

Solution:
create 2 independent vertical playfields with different attributes and superimpose them
1. one playfield for game ball
2. Second playfield for princess
3.Princess is actually a toy attached to a ball (Princess Ball)
4.The princess ball is set to not bounce so you can capture her
5.she will roll left or right if nudge left and right
6.To get her to appear to stick to the mario plaform, I created a illusion by simply
moving the whole princess playfield to left or right (and there is a XBAM miniplayfield
setting for Inertia = 0 , the princess ball is not affected when her playfield is moved)
7. The final step is adding magnets that will pull her toward the exits so she behaves like a lemming.

In the video above , I toggled the magnets on and off at various times...you may notice
it particulary when I catch the princess on either the right or left sides..if she immediately
starts moving the magnets are on...I started the video with them off.


Last edited by Gimli on Sat Jan 27, 2018 6:55 pm, edited 1 time in total.

Top 
 Profile  
 
 Post subject: Re: NEW MiniPlayfields in BAM
 Post Posted: Sat Jan 27, 2018 6:25 pm 
Offline

Joined: Thu Aug 16, 2012 11:12 pm
Posts: 1570
Location: Arkansas, USA
I am completely amazed. If someone had outlined the requirements to me before you produced this, I would have said that it can't be done.

George


Top 
 Profile  
 
 Post subject: Re: NEW MiniPlayfields in BAM
 Post Posted: Sat Jan 27, 2018 6:52 pm 
Offline

Joined: Mon Jan 27, 2014 12:36 pm
Posts: 2013
Location: Ontario, Canada
Thanks George,
The inertia=0 was a cool feature
I spent a whole day trying to contain the princess when I moved her playfield back and forth with all sorts of guides and crap before I discovered Ravs code :oops:


Top 
 Profile  
 
 Post subject: Re: NEW MiniPlayfields in BAM
 Post Posted: Mon Jan 29, 2018 3:51 am 
Offline
User avatar

Joined: Fri Jul 02, 2010 4:50 am
Posts: 1111
Location: Paris - France
Hello guys,

just a question. I create a mini playfield as an entire backglass, but I have some problems.
I use the same .tga back glass mask, but the color are really not the same and I have problem with transparency.
Normal?
Thanks in advance for advices, answers, ...

First pic: right, BAM with mini PF as BG, left back glass mask
Second pic: BAM without mini PF (so, normal table).
Click on pics to enlarge them.

Attachment:
SS_BAM.jpg

Attachment:
SS.jpg


You do not have the required permissions to view the files attached to this post.

_________________
Les cons ça ose tout. C'est même à  ça qu'on les reconnaît.
My tables avalaible at http://www.pinsimdb.org/fpreleases/ and http://www.irpinball.org/
Image
Image
Le prix s'oublie, la qualité reste


Top 
 Profile  
 
 Post subject: Re: NEW MiniPlayfields in BAM
 Post Posted: Mon Jan 29, 2018 8:04 am 
Offline
User avatar

Joined: Sun May 08, 2011 4:57 pm
Posts: 1063
Location: Turin-ITALY
Popotte wrote:
......just a question. I create a mini playfield as an entire backglass, but I have some problems......


I also had problems managing transparency in minipf. I'm working on "Cirqus Voltaire" and I solved it like this:
On BG I put the background. On the minipf (same measures of BG, thickness 3cm) I put the image TGA with the transparencies. then I support the minipf in front of the BG.
I hope I was clear. If you have other problems contact me via PM.
Greetings

Gianfranco

Attachment:
prova1.jpg


Attachment:
prova2.jpg


Look my video at :http://www.gopinball.com/forum/viewtopic.php?f=86&t=6214&start=40


You do not have the required permissions to view the files attached to this post.


Top 
 Profile  
 
 Post subject: Re: NEW MiniPlayfields in BAM
 Post Posted: Mon Jan 29, 2018 10:03 am 
Offline
User avatar

Joined: Fri Jul 02, 2010 4:50 am
Posts: 1111
Location: Paris - France
Solved. I have to change lights position. But strange...

_________________
Les cons ça ose tout. C'est même à  ça qu'on les reconnaît.
My tables avalaible at http://www.pinsimdb.org/fpreleases/ and http://www.irpinball.org/
Image
Image
Le prix s'oublie, la qualité reste


Top 
 Profile  
 
 Post subject: Re: NEW MiniPlayfields in BAM
 Post Posted: Thu Feb 01, 2018 9:24 am 
Offline

Joined: Mon Jan 27, 2014 12:36 pm
Posts: 2013
Location: Ontario, Canada
Pick up your mat and walk ;)

On my previous post we discussed goals for the"princess ball" in the NES table.
another challenge was try to animate the princess ball to walk.

Here is a proof of concept, where I assigned a "Target model" to the ball instead of the "princess toy" and then swapped textures like in a cartoon :D

https://youtu.be/YdBXvKOMCu4


Top 
 Profile  
 
 Post subject: Re: NEW MiniPlayfields in BAM
 Post Posted: Fri Feb 02, 2018 12:51 pm 
Offline

Joined: Mon Jan 27, 2014 12:36 pm
Posts: 2013
Location: Ontario, Canada
https://youtu.be/gBT3DFzzAdQ


Here's further development of the idea. Using Walking princess textures.


Top 
 Profile  
 
 Post subject: Re: NEW MiniPlayfields in BAM
 Post Posted: Sun Feb 04, 2018 4:27 pm 
Offline

Joined: Mon Jan 27, 2014 12:36 pm
Posts: 2013
Location: Ontario, Canada

https://youtu.be/2W0Imw8dJAs

Thanks to Ravarcade for fixing some bugs in BAM.
I think I have the vertical playfield solved.

1.I added the bingo game that makes the brick dissapear
2.Really all that needs to be done is some sounds when princess dies, fine tuning of physics and magnets a little etc.. and having ball exit to the main playfield


Top 
 Profile  
 
 Post subject: Re: NEW MiniPlayfields in BAM
 Post Posted: Sun Feb 04, 2018 5:33 pm 
Offline
User avatar

Joined: Sat Jan 29, 2011 4:54 pm
Posts: 1016
Location: Sicily-Italy
I'll do you mine,compliments.@gimli


Top 
 Profile  
 
Display posts from previous:  Sort by  
 
Post new topic Reply to topic  [ 130 posts ]  Go to page Previous  1 ... 9, 10, 11, 12, 13

Board index » Future Pinball » BAM corner


Who is online

Users browsing this forum: No registered users and 8 guests

 
 

 
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to: