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 Post subject: Re: Better Arcade Mode - MOD for The Pinball Arcade (TPA) ?
 Post Posted: Sat Feb 27, 2016 8:04 pm 
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Joined: Mon Mar 25, 2013 4:02 pm
Posts: 927
Lofi wrote:
Hello Rav, thanks for your hard work! Since you're going to support the Rift, I was wondering if you'd be supporting the HTC Vive as well?

I have access only to oculus DK2.
You probably know, that right now there is no HTC Vive available for normal people. Also i don't know, if HTC Vive will work without steam. Right now i only know, that SteamVR is for Vive. I wait for more info about Vive. Maybe on monday we will know more.

_________________
http://www.ravarcade.pl
Better Arcade Mode
current BAM version: v1.4-239, released: Aug 15, 2018


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 Post subject: Re: Better Arcade Mode - MOD for The Pinball Arcade (TPA) ?
 Post Posted: Sun Feb 28, 2016 2:56 am 
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Joined: Sat Jan 22, 2011 4:44 am
Posts: 13
From what I've learned there's SteamVR and OpenVR. The Vive supports also OpenVR.

Quote:
OpenVR is an API and runtime that allows access to VR hardware from multiple
vendors without requiring that applications have specific knowledge of the
hardware they are targeting. This repository is an SDK that contains the API
and samples. The runtime is under SteamVR in Tools on Steam.


https://github.com/ValveSoftware/openvr

So I guess if you cover OpenVR, you cover also Vive and Rift. But yes, we'll know more on Monday.

The market is very small currently, so I really do hope that they all keep OpenVR and don't go down together because they are in a war like vhs/beta, hddvd/bluray, shutter 3d/polarization 3d, etc.


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 Post subject: Re: Better Arcade Mode - MOD for The Pinball Arcade (TPA) ?
 Post Posted: Sun Feb 28, 2016 7:33 pm 
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Joined: Mon Jan 27, 2014 12:36 pm
Posts: 2081
Location: Ontario, Canada
i am curious to see if you can develop occulus for BAM for FP
i have a dk1....... I know "put it on the list"


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 Post subject: Re: Better Arcade Mode - MOD for The Pinball Arcade (TPA) ?
 Post Posted: Mon Feb 29, 2016 7:04 pm 
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Joined: Mon Mar 25, 2013 4:02 pm
Posts: 927
Gimli wrote:
i am curious to see if you can develop occulus for BAM for FP
i have a dk1....... I know "put it on the list"

Yes. I have access to oculus rift and some parts of BAM are prepared. Be patient.

@Lofi: OpenVR is now my choice. Thanks for advice.

_________________
http://www.ravarcade.pl
Better Arcade Mode
current BAM version: v1.4-239, released: Aug 15, 2018


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 Post subject: Re: Better Arcade Mode - MOD for The Pinball Arcade (TPA) ?
 Post Posted: Fri Mar 04, 2016 10:40 am 
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Joined: Sat Jan 22, 2011 4:44 am
Posts: 13
Sounds exciting. Looking forward to it and thank you very much for your efforts! :D


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 Post subject: Re: Better Arcade Mode - MOD for The Pinball Arcade (TPA) ?
 Post Posted: Sun Mar 06, 2016 9:58 am 
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Joined: Mon Mar 25, 2013 4:02 pm
Posts: 927
BAM for TPA is here.

http://www.ravarcade.pl/files/BAM_for_TPA.zip

Video:
https://youtu.be/UQrfAmdO8hI

Manual:
How to run BAM with TPA.
1. You need Future Pinball running with BAM with any head tracking method working.
2. Exit FP and run BAM-Tracker.exe (from BAM dir).
3. Select head tracking method (on this video: Kinect 2)
4. Run Launcher.exe to load TPA in DX9. Play.
Next time you don't need to run FP and select head tracking method.

DX11 is not supported.

---------------------------------------
Manual for BAM in TPA.
There is no menu on screen. You need to remember all keyboard keys.
Full list of keys:
F11 - Next preset
F10 - Prev preset
F9 - Turn on/off head tracking

F8 - Setup-mode On. Flying camera. (It helps to setup table).
F7 - Setup-mode On. Normal camera (head tracking or static)
F6 - Setup-mode Off. Arrow keys not active.

F5 - Save current preset to "CurrentPreset.txt"
F4 - Restore preset. (Remove all changes)

F3 - Step = Step / 10; (decress step for every tuned params)
F2 - Step = 1; (reset step to default value)
F1 - Step = Step * 10; (increass step for every tuned params)

In Setup-mode (After F7 or F8):
Arrows Left/Right : Table Angle
Arrows Up/Down: Move table up/down.
PageUp/PageDown: Move table forward/backward
Home/End: Scale table (make bigger/smaller)

So you have 4 params to tune, used to set in-game virtual table in relation to screen.
That for values i call "preset".
In file "Presets.txt" you may find 3 sets of that values. You may add more or modify it.

When you press F5 "CurrentPreset.txt" is created. You may copy values from here to "Preset.txt".

When Setup-mode is disabled (after F6, F9, F10, F11) and when head tracking is disabled, camera is paced in user defined position.
You may change that position with PageUp/PageDown & Home/End keys.

There is file "Settings.txt" with static camera position. You may change it.

------------------------------------------

What if you don't have FP/BAM running?
You may use "static camera". (no head tracking).
In that case first look at "Settings.txt". Here you need to enter: your display size and native resolution. If you use BAM/FP headtracking that information is taken from FP/BAM setup.

-------------------------------------------

Source of BAM for TPA will be available on GitHub soon.
It is based on PinballVRcade by cbdilon.

In source code of "BAM for TPA" you will have all what is needed to:
- calc projection/view matrix for Assymetric Frustum based real world params.
- communicate with BAM-Tracker to get head tracking results.

------------------- edit ----------------
GitHub repo:
https://github.com/ravarcade/BAM_for_TPA

_________________
http://www.ravarcade.pl
Better Arcade Mode
current BAM version: v1.4-239, released: Aug 15, 2018


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 Post subject: Re: Better Arcade Mode - MOD for The Pinball Arcade (TPA) ?
 Post Posted: Fri Mar 11, 2016 1:45 am 
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Joined: Mon Jan 27, 2014 12:36 pm
Posts: 2081
Location: Ontario, Canada
Wow :o
This works really well !!
The kinect head tracking seems even smoother than with Future Pinball !

Well done ravarcade, I am eager to see how BAM for TPA progresses


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 Post subject: Re: Better Arcade Mode - MOD for The Pinball Arcade (TPA) ?
 Post Posted: Fri Mar 11, 2016 5:54 pm 
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Joined: Wed May 13, 2015 5:49 pm
Posts: 190
excellent :)
with you in the future of real pinball :P


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 Post subject: Re: Better Arcade Mode - MOD for The Pinball Arcade (TPA) ?
 Post Posted: Sat Mar 12, 2016 9:08 am 
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Joined: Wed Feb 06, 2013 6:32 am
Posts: 405
Location: German
Sometimes it works with flicker, sometimes I must restart windows. I don't know whats going wrong.
Thanks


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 Post subject: Re: Better Arcade Mode - MOD for The Pinball Arcade (TPA) ?
 Post Posted: Sat Mar 12, 2016 1:24 pm 
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Joined: Mon Jan 27, 2014 12:36 pm
Posts: 2081
Location: Ontario, Canada
1.i had to make sure widows desktop orientation =portrait
2.run Future pinabll under Bam
3.press Q for Bam menu
4.go to kinect mode menu, make sure kinect bam looks good
5. Exit Bam
6.Click on Bam tracker
7.click on Bam TPA launcher

See Ravs video above


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