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wild
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Post subject: Re: Better Arcade Mode - MOD for Future Pinball Posted: Mon May 11, 2020 12:12 pm |
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Joined: Sat Jan 29, 2011 4:54 pm Posts: 1434 Location: Italy
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Thanks,rav...for the new Bam......but the function ,xBAM.Ball.Brightness=xxxxx is it active? could you please also xBAM.Lights.EnableBall.Brightness = TRUE/ or false.....
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ravarcade
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Post subject: Re: Better Arcade Mode - MOD for Future Pinball Posted: Mon May 11, 2020 1:23 pm |
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Joined: Mon Mar 25, 2013 4:02 pm Posts: 1034
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wild
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Post subject: Re: Better Arcade Mode - MOD for Future Pinball Posted: Mon May 11, 2020 4:14 pm |
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Joined: Sat Jan 29, 2011 4:54 pm Posts: 1434 Location: Italy
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ravarcade wrote: BAM Update v290 https://www.ravarcade.pl/files/BAM_v1.5-290.ziphttps://www.ravarcade.pl/files/bam-setup.exehttps://www.ravarcade.pl/files/BAM-OpenVR.zip- Added xBAM.Lights.BallBrightness Code: xBAM.Lights.BallBrightness = 1 ' normal brightness xBAM.Lights.BallBrightness = 2.2 ' 220% brightness xBAM.Lights.BallBrightness = 0.3 ' 30% brightness xBAM.Lights.BallBrightness = xBAM.Lights.BallBrightness + 1.0 ' Add 100%
Many thanks Rav.....sorry if I say it, but the "lock ball Brightness",you have to activate it manually to make "xBAM.Lights.BallBrightness" work....I wish it could be activated via script, as it is for xBAM.Lights.EnableNewRenderer = TRUE/ or false... I would like to avoid telling people to activate manually...."lock ball Brightness" on/off....for to activate the xBAM.Lights.BallBrightness ....function thanks again
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ravarcade
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Post subject: Re: Better Arcade Mode - MOD for Future Pinball Posted: Mon May 11, 2020 5:27 pm |
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Joined: Mon Mar 25, 2013 4:02 pm Posts: 1034
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wild wrote: Many thanks Rav.....sorry if I say it, but the "lock ball Brightness",you have to activate it manually to make "xBAM.Lights.BallBrightness" work....I wish it could be activated via script, as it is for xBAM.Lights.EnableNewRenderer = TRUE/ or false...
I would like to avoid telling people to activate manually...."lock ball Brightness" on/off....for to activate the xBAM.Lights.BallBrightness ....function
thanks again Nope. It is independent from BAM menu. There is nothing to set in BAM menu required to make it work. So, if in BAM menu ball brightness lock is "off" it still works. If it is on, it still works. Just try to use it.
_________________ http://www.ravarcade.plBetter Arcade Mode current BAM version: v1.5-289, released: May 10, 2020
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Gimli
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Post subject: Re: Better Arcade Mode - MOD for Future Pinball Posted: Tue May 12, 2020 7:46 am |
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Joined: Mon Jan 27, 2014 12:36 pm Posts: 3052 Location: Ontario, Canada
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rav and company we have been posting at vpforums but blue is a moderator at pinball nirvana. Lets all check in there too and then decide as we go...
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wild
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Post subject: Re: Better Arcade Mode - MOD for Future Pinball Posted: Tue May 12, 2020 10:35 am |
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Joined: Sat Jan 29, 2011 4:54 pm Posts: 1434 Location: Italy
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ravarcade wrote: wild wrote: Many thanks Rav.....sorry if I say it, but the "lock ball Brightness",you have to activate it manually to make "xBAM.Lights.BallBrightness" work....I wish it could be activated via script, as it is for xBAM.Lights.EnableNewRenderer = TRUE/ or false...
I would like to avoid telling people to activate manually...."lock ball Brightness" on/off....for to activate the xBAM.Lights.BallBrightness ....function
thanks again Nope. It is independent from BAM menu. There is nothing to set in BAM menu required to make it work. So, if in BAM menu ball brightness lock is "off" it still works. If it is on, it still works. Just try to use it. yes, Rav, you're right, it works even if the "lock ball Brightness" is off, but I noticed 2 things 1)the value that I put on xBAM.Lights.Ball Brightness = 3.0 for example, gives a result different from what could be set from the menu...they shouldn't be the same? is just a question 2)if I put this value xBAM.Lights.Ball Brightness = 3.0 .... with "lock ball Brightness" is off .... and for a strange case I activate in on ... and the value in the menu is 2.000. ..alter my value set before .... even add it, with the result that the ball is Brightness 5.000
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wild
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Post subject: Re: Better Arcade Mode - MOD for Future Pinball Posted: Thu May 14, 2020 6:08 pm |
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Joined: Sat Jan 29, 2011 4:54 pm Posts: 1434 Location: Italy
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wild wrote: ravarcade wrote: wild wrote: Many thanks Rav.....sorry if I say it, but the "lock ball Brightness",you have to activate it manually to make "xBAM.Lights.BallBrightness" work....I wish it could be activated via script, as it is for xBAM.Lights.EnableNewRenderer = TRUE/ or false...
I would like to avoid telling people to activate manually...."lock ball Brightness" on/off....for to activate the xBAM.Lights.BallBrightness ....function
thanks again Nope. It is independent from BAM menu. There is nothing to set in BAM menu required to make it work. So, if in BAM menu ball brightness lock is "off" it still works. If it is on, it still works. Just try to use it. yes, Rav, you're right, it works even if the "lock ball Brightness" is off, but I noticed 2 things 1)the value that I put on xBAM.Lights.Ball Brightness = 3.0 for example, gives a result different from what could be set from the menu...they shouldn't be the same? is just a question 2)if I put this value xBAM.Lights.Ball Brightness = 3.0 .... with "lock ball Brightness" is off .... and for a strange case I activate in on ... and the value in the menu is 2.000. ..alter my value set before .... even add it, with the result that the ball is Brightness 5.000 RAV....if you deem it appropriate we are also here.....for the moment.....but both my heart and that one others members always,REMAIN and IS....here first..... https://pinballnirvana.com/forums/index ... ome.19590/
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GeorgeH
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Post subject: Re: Better Arcade Mode - MOD for Future Pinball Posted: Sat May 16, 2020 2:18 am |
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Joined: Thu Aug 16, 2012 11:12 pm Posts: 2781 Location: Arkansas, USA
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wild
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Post subject: Re: Better Arcade Mode - MOD for Future Pinball Posted: Sat May 16, 2020 8:44 am |
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Joined: Sat Jan 29, 2011 4:54 pm Posts: 1434 Location: Italy
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[quote="GeorgeH"
The download also has two plugins:
icom.dll PupPlugin.dll
I know nothing about using them.[/quote]
they will be for the cabinet, for the function that terry uses ....
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wild
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Post subject: Re: Better Arcade Mode - MOD for Future Pinball Posted: Sun Jun 07, 2020 7:50 pm |
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Joined: Sat Jan 29, 2011 4:54 pm Posts: 1434 Location: Italy
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Hi,Rav,I wanted to ask you, do shadow maps work on surfaces? at a level of 50
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