Here is my progress on the Ring Master from Cirqus Voltaire.
There are some bugs in BAM currently but here is the idea 1.use one "miniplayfield" to create illusion of Ring leader rising and falling 2.use another "miniplayfield" to make a collidable bobble head Ring Leader 3.Superimpose the two to make it seamless (Currently I have one slightly larger, just to show the effect and conceal the other other one
Challenges: 1. Current BAM makes it very difficult to adjust, move the Ring Leader to desired location and still have the bobble effect working properly, Ultimately the "Dummy" Ringleader that rises/falls, won't be needed 2. A Magnetic Field effect would be nice to grab the ball and start the process and to raise the hidden large ball out of the way when not using bobble head effect 3.Make the bobble head effect more bouncy...
This idea seems to be progressing nicely: The Ring Master Illusion (Really Same Idea as Chain Illusion for Junkyard) 1.Create a large invisible ball, held captive by an invisible circular wall 2.Assign the Ring Master Object to the invisible ball, so it moves when the ball is hit 3.Un-assign the Ring Master and treat it as a static "miniplayfield" object that you animate to raise and lower. 4.Have a playfield surface layer on top so you can have a kicker to create and destroy a ball
Challenges remain: 1. Forcefield to capture playfield ball to start process that calls for Raising up of Ring Master 2.Forcefieldl to capture and raise invisible large ball out of way when Ring Leader down
I believe Ravarcade is working on "Magnetic Fields" to raise and move balls, so if this can be accomplished it will almost certainly solve the above...
Post subject: Re: NEW MiniPlayfields in BAM
Posted: Wed Jan 18, 2017 8:04 am
Joined: Thu Nov 24, 2016 7:46 pm Posts: 49
Nice stuff! Is this table close to finished, when the magnet field is added?
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