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 Post subject: ACTION PIN MOBILE
 Post Posted: Fri Apr 26, 2019 4:46 pm 
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Joined: Mon Feb 27, 2012 10:39 am
Posts: 1908
Ok, so here it is. The start of something...or maybe not...
https://steveparadis.com/PINBALL/build1/actionpin.php

For now, you can only refresh the table (f5) to see how the ball react on surface, bumpers and slingers, flipper should be next.

For now I understand how the physic work and how to make this thing. I use Matter.js and the rest is scripted in Javascript. It is Canvas HTML5 so compatible with mostly everything.

To be more practical, I will update only the link from this post.

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Last edited by HappyCab on Mon Apr 29, 2019 8:23 am, edited 4 times in total.

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 Post subject: Re: ACTION PIN MOBILE
 Post Posted: Fri Apr 26, 2019 5:08 pm 
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Joined: Sun Dec 30, 2018 8:17 am
Posts: 68
Location: France
la qualité de la lumière est extraordinaire , et l'action de la bille est extrêmement réaliste .

c'est certainement , l’évolution majeure du pinball , mais requiert des sacrés notions de programmation.....

https://codersblock.com/blog/javascript-physics-with-matter-js/

éditeur en ligne : http://brm.io/matter-js/demo/#catapult avec plus de 40 exemples éditables.

évolution java pinball en 3d ( Ammo.js and Three.js) : http://letsplay.ouigo.com/
n'importe quelle touche gauche du clavier actionne le flipper gauche , n'importe quelle touche droite du clavier actionne le flipper droit. et c'est beaucoup moins cher que le TGV historique .....
comme pour blender une table entière peut-être éditée :


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Last edited by backup on Fri Apr 26, 2019 6:13 pm, edited 2 times in total.

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 Post subject: Re: ACTION PIN MOBILE
 Post Posted: Fri Apr 26, 2019 6:06 pm 
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Joined: Sun Dec 30, 2018 8:17 am
Posts: 68
Location: France
exemple pinball three.js :


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 Post subject: Re: ACTION PIN MOBILE
 Post Posted: Fri Apr 26, 2019 7:00 pm 
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Quote:
c'est certainement , l’évolution majeure du pinball , mais requiert des sacrés notions de programmation.....


not necessarily...there is enough data for me to hook on , I could make a full web editor which could save table form a simple json file.

It is still 2d but for mobile phone and tablet, I don't car about this static view too much.

*Bumper motion on hit working, see link in first post

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 Post subject: Re: ACTION PIN MOBILE
 Post Posted: Fri Apr 26, 2019 10:15 pm 
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Joined: Thu Aug 16, 2012 11:12 pm
Posts: 2510
Location: Arkansas, USA
It is pretty cool Steve.

George


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 Post subject: Re: ACTION PIN MOBILE
 Post Posted: Sat Apr 27, 2019 12:52 am 
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Joined: Mon Aug 15, 2011 10:02 am
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Location: Argentina
Looks really nice steve


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 Post subject: Re: ACTION PIN MOBILE
 Post Posted: Sat Apr 27, 2019 4:12 pm 
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Attachment:
index.png

Many changes. I have set the apron semi transparent for now to make sure the balls are behaving correctly. Also animated glass reflection and the slingers work. you will notice a little shake when a ball collision with a bumper or a slinger.

I have suppressed the plunger lane from the design voluntarily to have more space.


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 Post subject: Re: ACTION PIN MOBILE
 Post Posted: Sun Apr 28, 2019 3:29 am 
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Posts: 68
Location: France
le comportement de la bille contre les bumpers est vraiment génial , bien plus réaliste encore que vpx .
sans même l 'utiliser , on ressent le poids de la bille et son accélération.....

la sté de Prod et dev qui a réalisé le pinball ouigo en 2017......(ils peuvent peut-être de lâcher 2,3 infos......

How we built a pinball :

https://medium.com/@MerciMichel/ouigo-lets-play-case-study-b763f69dd89c


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 Post subject: Re: ACTION PIN MOBILE
 Post Posted: Sun Apr 28, 2019 8:19 am 
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Joined: Fri Jul 02, 2010 4:32 am
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Hello,

That's really cool. Regarding the 2D engine, I see you use createjs (you also include the tween part of it maybe for the feedback effect of bumpers?). I quite extensively reviewed all 2D engines (because I have done one ;) ) and by far, the best one is pixijs (a lot of big companies uses it - even google for some of their doodles).
It is a very very good start, congrat :)

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 Post subject: Re: ACTION PIN MOBILE
 Post Posted: Sun Apr 28, 2019 9:45 am 
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Merci! Actually I use Animate CC to build it visually and Tweenlite is there for the 'Ticker' which update the MatterJS engine. MatterJS got his own renderer but I prefer using CreateJS it is easier for me to control events.

You are right about the motion. I use Tweenlite for the animation of the reflection, the blinking of the bumper group light, shaking the table on hits and the bumper caps themselves.

What would be cool when finish is for you guys to have a link here with a query string grabing the gopinball user name. (actionpin.php?uID=Happycab). this way I could just parse the variable uID, to update my scoreboard. This could be a nice and refreshing feature for the site.

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