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 Post subject: Re: [TOOLS] FPT -> Blender Importer - WIP
 Post Posted: Wed Jan 08, 2014 3:46 am 
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Joined: Fri Jun 28, 2013 4:46 pm
Posts: 298
hello

i found a little problem when importing FPT into blender.
It seem that you apply the start height/end height from the start of the ramp to its end. Without using the selected end point of the ramp that could elsewhere than at the end of the ramp.


imagine a ramp with 4 control point equaly reparted and with height from 0 -> 50 and i mark the point 3 as the end point.

So i have the following height for each point:
point 1 height 0
point 2 height 25
point 3 height 50 <- marked end ramp point
point 4 height 50



but in blender it seem that it is always the last point that is marked as end ramp point for height interpollation
point 1 height 0
point 2 height 16,6
point 3 height 32,6
point 4 height 50


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 Post subject: Re: [TOOLS] FPT -> Blender Importer - WIP
 Post Posted: Sat Jan 11, 2014 6:45 am 
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Joined: Sun Jun 05, 2011 3:20 pm
Posts: 261
Location: orion-cygnus arm, local solar system, earth, europe, germany, ..., here
smoke wrote:
It seem that you apply the start height/end height from the start of the ramp to its end. Without using the selected end point of the ramp that could elsewhere than at the end of the ramp.
thank you.
yes, i was ignoring the existence of that end-point-flag.
with the blender BuildBot build of tomorrow (Sun Jan 12 2014), it should be fixed (more or less - currently it has a smooth transition)

PS.: the official builds for windows are broken til ~27'th Jan 2014. until then, take the Experimental VS 2013 builds.

EDIT: i just uploaded the Addon-Fpx-File-io_scene_fpx.zip file to the wiki page, to get the updated version immediately.


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 Post subject: Re: [TOOLS] FPT -> Blender Importer - WIP
 Post Posted: Sat Jan 11, 2014 1:46 pm 
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Joined: Fri Jun 28, 2013 4:46 pm
Posts: 298
thanks !!!
i will try that


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