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 Post subject: FPMOVES : Object animation for FP
 Post Posted: Sun Jan 20, 2013 8:43 pm 
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Joined: Mon Feb 27, 2012 10:39 am
Posts: 1867
Here is the first edition of a little tool I have build, giving anyone the ability to
make animation with toys in FP

FPMOVES 1.0
Attachment:
example.jpg



Little App I made so anyone coud "bake" animation
with the dummy ball or other Toy object.


Simply trace your path by adding draguable markers/keyframes on your PF image.


You can create as much marker/keyframe you need
but you cannot remove them.

the marker/keyframe must stay in order (dot1,dot2,dot3...)

This version doesn't support rotation or Y axis elevation (e.g. : ball climbing for ramps)
but If there is a need for that, I can implement it without any problem.

If there is a need for more feature let me know. Suggestion are welcome!


Get it here
http://www.steveparadis.com/pinball/FPMoves_packv3.zip

note*
Francisco seem to be having a strange bug of reverse data with V2 which doesn't occur here, i wonder if it is a regional setting with comma vs period. Include in the pack, a test table fully scripted (8 line of code!) so anyone can test it.

In v3 : node with Auto-Rotate. new GUI.


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Last edited by HappyCab on Mon Jan 21, 2013 6:50 am, edited 4 times in total.

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 Post subject: Re: FPMOVES : Obect animation for FP
 Post Posted: Sun Jan 20, 2013 8:58 pm 
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Joined: Tue Aug 14, 2012 11:45 pm
Posts: 966
Looks really cool, this should certainly lead to some neat animations in future tables. Thanks Steve.

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 Post subject: Re: FPMOVES : Obect animation for FP
 Post Posted: Sun Jan 20, 2013 9:18 pm 
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Joined: Mon Aug 15, 2011 10:02 am
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Location: Argentina
The tool in action: :D



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 Post subject: Re: FPMOVES : Object animation for FP
 Post Posted: Sun Jan 20, 2013 10:00 pm 
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Hey that is pretty cool.

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 Post subject: Re: FPMOVES : Object animation for FP
 Post Posted: Sun Jan 20, 2013 10:13 pm 
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Joined: Mon Feb 27, 2012 10:39 am
Posts: 1867
that's what it does...you cannot do it with the regular ball...no problemo! bake it :D

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 Post subject: Re: FPMOVES : Object animation for FP
 Post Posted: Sun Jan 20, 2013 10:56 pm 
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Joined: Wed Oct 26, 2011 7:56 pm
Posts: 40
very cool!! Thanks!!


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 Post subject: Re: FPMOVES : Object animation for FP
 Post Posted: Sun Jan 20, 2013 11:12 pm 
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Joined: Tue Jul 06, 2010 11:16 pm
Posts: 558
Steve,
Thanks for creating and sharing this nice tool and thanks Francisco for showing an example of its use.


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 Post subject: Re: FPMOVES : Object animation for FP
 Post Posted: Mon Jan 21, 2013 1:02 am 
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Joined: Mon Apr 16, 2012 12:49 am
Posts: 143
Awesome. Thanks!


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 Post subject: Re: FPMOVES : Object animation for FP
 Post Posted: Mon Jan 21, 2013 1:19 am 
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Joined: Mon Feb 27, 2012 10:39 am
Posts: 1867
francisco...no matter how I try to recreate your bug of the reverse data it doesn't occur here.

1. did you open a fresh session of FPmoves?
2. does it occur if you don't use the magnifier or the GUI control?

For testing purpose i would need 3 things:
a. a printscreen image of your path
b. a printscreen image of the data text box
c. a cut/paste of the data. I would like to run it here and compare the data


also you told me that strangely I had inverted the button GUI value making the GUI goes right with left button and vice Versa. as I check my code, nothing as changed since v1 so i suspect it is related to this reverse data bug you have.



can someone else try it and see if it occur? new updated link first post
BOTH v1 and V2 are included in the pack.

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 Post subject: Re: FPMOVES : Object animation for FP
 Post Posted: Mon Jan 21, 2013 3:23 am 
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Joined: Fri Jul 02, 2010 4:49 am
Posts: 525
Location: Lyon, France
Nice tool Steve !

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