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 Post subject: Re: FP Arcade Model
 Post Posted: Sun Mar 05, 2017 6:07 pm 
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Joined: Mon Feb 27, 2012 10:39 am
Posts: 1908
I do and cannot figure why?! it seem like a hidden polygon..
I will reprocess it at also crank the texture diffuse because the trick to a cube map environment is to see the environment...not the cube itself.
also I think I should separate the 6 faces so they can use they own 1024x1024 texture for a higher resolution

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 Post subject: Re: FP Arcade Model
 Post Posted: Sun Mar 05, 2017 6:12 pm 
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Joined: Mon Jan 27, 2014 12:36 pm
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Location: Ontario, Canada
The pinball fx style of room would be very cool, I am not sure if that is doable or not...
I will ask Ravarcade....


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 Post subject: Re: FP Arcade Model
 Post Posted: Sun Mar 05, 2017 6:19 pm 
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Location: Ontario, Canada
HappyCab wrote:
also I think I should separate the 6 faces so they can use they own 1024x1024 texture for a higher resolution

If the cross texture is the highest res possible then will the walls end up close to 1024x1024. The Cube idea, is easiest for people rather than 6 separate walls..


HappyCab wrote:
I made a model roughly based on pinball fx2 arcade for VR headset.
I don't know if BAM has it's own shadow yet so I can't really figure how I will export this model since there is a lot of textures.

Attachment:
FParcade.png


I would make it so the pinball table is right in the middle of the center pit. Can this interest anyone or should I move on to something else?


What shape would this model be?


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 Post subject: Re: FP Arcade Model
 Post Posted: Sun Mar 05, 2017 6:50 pm 
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shape? it is a full model. can send you an obj for now
but I think I should break it down in multiple parts.

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 Post subject: Re: FP Arcade Model
 Post Posted: Sun Mar 05, 2017 7:33 pm 
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HappyCab wrote:
shape? it is a full model. can send you an obj for now
but I think I should break it down in multiple parts.


I am helping my 22 year old with a philosophy paper about the bioethics of genetically modifying the human race and dialoguing with Steve about shapeless models.

So excuse me while my brain explodes.....ok.... I am back now... :lol:

ok send me the shapeless model...is it liquid ?


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 Post subject: Re: FP Arcade Model
 Post Posted: Sun Mar 05, 2017 8:06 pm 
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Joined: Mon Jan 27, 2014 12:36 pm
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Location: Ontario, Canada
Another option is adding a back wall somehow to the 391.fpm model

So we are considering numerous things simultaneously:
1. A full pinball Fx2 style of room would be the gold standard
2.A Cube model
3.Editing the previous Game Room Model

BAM miniplayfield can still contribute with up to 16 overalys to enhance the room further
for video's for changing art or whatever.....


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 Post subject: Re: FP Arcade Model
 Post Posted: Mon Mar 06, 2017 11:18 pm 
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Posts: 2809
Location: Ontario, Canada
Thanks to Steve, we are making major headway in VR Games room ideas.
Here is a start at room using a "Cube Model"


https://youtu.be/vtT7M6RV37M


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 Post subject: Re: FP Arcade Model
 Post Posted: Mon Mar 06, 2017 11:23 pm 
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Location: Ontario, Canada
And here is a start try for a more immersive room


https://youtu.be/573MXdJULeg


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 Post subject: Re: FP Arcade Model
 Post Posted: Tue Mar 07, 2017 12:07 am 
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Joined: Thu Aug 16, 2012 11:12 pm
Posts: 2473
Location: Arkansas, USA
Gimli,

Both rooms look cool. I take it that Stteve made some new models?

George


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 Post subject: Re: FP Arcade Model
 Post Posted: Tue Mar 07, 2017 1:21 am 
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Joined: Mon Jan 27, 2014 12:36 pm
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Location: Ontario, Canada
yep
There is some work to be done.
We are trying to enlarge and refine the cube and determining if the other "real" room can be textured....


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