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 Post subject: Creating Ramps
 Post Posted: Fri Jul 20, 2012 6:59 am 
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Location: England
Is there any help anywhere on creating ramps for FP? Milkshape / Blender?

How to get the size right? or is it just trial and error over a long period of time?


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 Post subject: Re: Creating Ramps
 Post Posted: Mon Jul 23, 2012 3:41 pm 
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No one?


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 Post subject: Re: Creating Ramps
 Post Posted: Mon Jul 23, 2012 10:27 pm 
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Here a quick vid of how I make it. In the zip file the .3ds model used.

I know a better and faster way to do it in blender using beziers curves but I never get the proper porpotions

http://www.youtube.com/watch?v=DdwbsOSy ... e=youtu.be


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 Post subject: Re: Creating Ramps
 Post Posted: Tue Jul 24, 2012 3:18 am 
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Awesome , cheers mate! :D

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 Post subject: Re: Creating Ramps
 Post Posted: Tue Jul 24, 2012 10:21 pm 
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Nice tutorial. Thanks Francisco!


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 Post subject: Re: Creating Ramps
 Post Posted: Mon Aug 13, 2012 5:42 am 
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francisco666 wrote:
Here a quick vid of how I make it. In the zip file the .3ds model used.

I know a better and faster way to do it in blender using beziers curves but I never get the proper porpotions

http://www.youtube.com/watch?v=DdwbsOSy ... e=youtu.be



Hello,

To start, thanks, great tutorial! ;)
I was able, thanks to him (and especially, thanks to the model provides), create my first ramp! Awesome! :D
For cons, I had some problems ... :oops:
1 - I made beautiful rounded on the first part of the ramp and I found myself missing vertex at the end ...
2 - There is a problem of side (the underside is shared with the one above), which causes display problems in FP (some part are completely invisible, seen from the angle)
I have not found a solution to this problem, with the basic model, so I created a model with more side and vertex ("I'd put the link of the model, tonight, if anybody is interested" = ok, there: http://www.mediafire.com/download.php?oelo7n2ymzu2gms) .

Thank you again for this tutorial, I, for a moment, taken for Rom (but not for long :lol: )!

_________________
Recreated Pinball: Whirlwind ; Taxi ; Funhouse ; Jokerz ; POTO.
Original Pinball: Wipeout ; Monster-Hunter
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 Post subject: Re: Creating Ramps
 Post Posted: Mon Aug 13, 2012 1:14 pm 
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Location: Argentina
Thanks Drakko for the model. :D

I have used single face model for faces count save, to avoid to much faces model when import to Future pinball.

I forget to comment, I usually make 5 duplicates at start of the model, to avoid falling short :oops: .


Francisco


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 Post subject: Re: Creating Ramps
 Post Posted: Tue Sep 04, 2012 9:45 am 
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Attachment:
invisible-ramp.jpg


Is this what Drakko uploaded to fix the side textures?

Do you have to still use the future pinball ramps transparent to carry the ball?


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 Post subject: Re: Creating Ramps
 Post Posted: Tue Sep 04, 2012 10:49 am 
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You can set the ramp to collidable in fpm-editor with a tick in per polligon collision, or not set that and use the fp ramps with a transparent .tga image


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 Post subject: Re: Creating Ramps
 Post Posted: Tue Sep 04, 2012 11:02 am 
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Is any one way better than the other? Do you have a personal preference in which way to do it?

Thanks for tutorial again , I was able to use Drakko's start model and make the ramp very quickly.


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