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FPM Model : The Mighty Magnet (!)
http://www.gopinball.com/forum/viewtopic.php?f=7&t=58
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Author:  AnonymousUser [ Sat Aug 07, 2010 2:01 am ]
Post subject:  FPM Model : The Mighty Magnet (!)

Hope it will be usefull to any of you.




What's it do..
A series of unfortunate events that look like a magnet... I looked at a couple of videos and came out with that. Basicaly it is a cool looking PEG flat cylinder with a rippled top. to make the chrome effect stand out more. there is a 'Stencil' in the design of that model which you can notice in the editor.



Image




This particular shape was made so you can easily setup 8 pinbelt, each facing a different direction. This is at the core of this effect. Pinbelt are 0.5mm in height and are hidden by the magnet that goes over. The Dummy ball animation take over as soon as any of the pinbelt "eat" the ball.



Then after 4 seconds, The Magnet trick is ready to spit it out. A 1mm surface then cover all of the pinbelt with the exception of the one who is randomly selected to kick out the ball using the simple "CreateCaptiveBall" and "SolenoidPulse"



Get it here
Attachment:
themagnet.zip



Steve

Author:  Glxb [ Sat Aug 07, 2010 2:11 am ]
Post subject:  Re: FPM Model : The Mighty Magnet (!)

Looks perfect!
I'll try it out tomorrow.
Thanks a lot
Glxb

Author:  Pinballwzd [ Mon Aug 16, 2010 1:20 am ]
Post subject:  Re: FPM Model : The Mighty Magnet (!)

Could have used this on my Aliens Table...
Great work ! I figured that the Pinbelt could be used for this !

David...

Author:  Puppet [ Sat Oct 09, 2010 12:54 am ]
Post subject:  Re: FPM Model : The Mighty Magnet (!)

Ok, That is totally awesome!

Author:  AnonymousUser [ Sat Oct 09, 2010 1:26 am ]
Post subject:  Re: FPM Model : The Mighty Magnet (!)

Hey! thx Puppet :D

Author:  kin37ik [ Sat Nov 06, 2010 7:49 am ]
Post subject:  Re: FPM Model : The Mighty Magnet (!)

awsome! i could use this for the World Cup Soccer table im working on as well

Author:  AnonymousUser [ Sat Nov 06, 2010 12:36 pm ]
Post subject:  Re: FPM Model : The Mighty Magnet (!)

Let me know, and I'll set it up for you.

Author:  kin37ik [ Sun Nov 07, 2010 10:34 pm ]
Post subject:  Re: FPM Model : The Mighty Magnet (!)

no worries, i may be a a little bit before i implement it, but i also just realised, this can open alot more opportunities to re-make 2 or 3 williams tables, as from memory a couple of tables have used a magna-ball saver type thing

Author:  dwimmer [ Mon Nov 22, 2010 1:56 pm ]
Post subject:  Re: FPM Model : The Mighty Magnet (!)

Has anyone run into instances where say the magnet will act as if a second gobbler hole was hit and go through the shake process multiple times before spitting the ball out. Doesnt happen all the time. When I run a debug, it will show another gobbler was hit after the first shake process was complete. What I trying to do is simply eliminate all the pinbelts but the one firing 180 degrees. Thats is the way I want to creat the magna save.
Thanks
Dwimmer

Author:  AnonymousUser [ Mon Nov 22, 2010 3:01 pm ]
Post subject:  Re: FPM Model : The Mighty Magnet (!)

you can just use 1 single normal gobble hole. and to kick the ball in differnet angle you could use tefnacht canon technique in astroblast..that would work perfectly fine and with less bugs


Steve

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