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 Post subject: FPM Model : StopMotion -Or Motion layer FX
 Post Posted: Tue Jan 18, 2011 5:13 pm 
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Joined: Thu Jul 01, 2010 1:57 am
Posts: 1564
Download table, press left flipper and see what it does.
Stop Motion using a simple trapeze Toy (24 toys= 24 frames)

The difference with overlay is that since you can use the TX,TY and TZ of the toys,
you can simulate very complex motion on the table with very few images.

;D solid effects. infinite possibility

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StopMotion.zip


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 Post subject: Re: FPM Model : StopMotion -Or Motion layer FX
 Post Posted: Tue Jan 18, 2011 5:42 pm 
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Joined: Wed Jul 14, 2010 3:55 pm
Posts: 2912
That's cool.
You would save a lot on polys with that system.

GLXB

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 Post subject: Re: FPM Model : StopMotion -Or Motion layer FX
 Post Posted: Tue Jan 18, 2011 5:46 pm 
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Joined: Fri Jul 02, 2010 4:32 am
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That is really funny to watch

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 Post subject: Re: FPM Model : StopMotion -Or Motion layer FX
 Post Posted: Tue Jan 18, 2011 6:28 pm 
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Joined: Thu Jul 01, 2010 1:57 am
Posts: 1564
Quote:
You would save a lot on polys with that system.


That is the exact purpose of that!
With that, table like RFM or pinball of the dead are possible.
...you can also make vertical animated texture, do I need to say more :)


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 Post subject: Re: FPM Model : StopMotion -Or Motion layer FX
 Post Posted: Wed Jan 19, 2011 3:52 am 
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Joined: Thu Jan 06, 2011 5:16 am
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Location: Germany
Very nice :)

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