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 Post subject: FPM Model : The Mighty Magnet (!)
 Post Posted: Sat Aug 07, 2010 2:01 am 
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Joined: Thu Jul 01, 2010 1:57 am
Posts: 1564
Hope it will be usefull to any of you.




What's it do..
A series of unfortunate events that look like a magnet... I looked at a couple of videos and came out with that. Basicaly it is a cool looking PEG flat cylinder with a rippled top. to make the chrome effect stand out more. there is a 'Stencil' in the design of that model which you can notice in the editor.



Image




This particular shape was made so you can easily setup 8 pinbelt, each facing a different direction. This is at the core of this effect. Pinbelt are 0.5mm in height and are hidden by the magnet that goes over. The Dummy ball animation take over as soon as any of the pinbelt "eat" the ball.



Then after 4 seconds, The Magnet trick is ready to spit it out. A 1mm surface then cover all of the pinbelt with the exception of the one who is randomly selected to kick out the ball using the simple "CreateCaptiveBall" and "SolenoidPulse"



Get it here
Attachment:
themagnet.zip



Steve


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 Post subject: Re: FPM Model : The Mighty Magnet (!)
 Post Posted: Sat Aug 07, 2010 2:11 am 
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Joined: Wed Jul 14, 2010 3:55 pm
Posts: 2912
Looks perfect!
I'll try it out tomorrow.
Thanks a lot
Glxb

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 Post subject: Re: FPM Model : The Mighty Magnet (!)
 Post Posted: Mon Aug 16, 2010 1:20 am 
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Joined: Sun Jul 11, 2010 6:33 pm
Posts: 9
Could have used this on my Aliens Table...
Great work ! I figured that the Pinbelt could be used for this !

David...


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 Post subject: Re: FPM Model : The Mighty Magnet (!)
 Post Posted: Sat Oct 09, 2010 12:54 am 
 
Ok, That is totally awesome!


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 Post subject: Re: FPM Model : The Mighty Magnet (!)
 Post Posted: Sat Oct 09, 2010 1:26 am 
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Joined: Thu Jul 01, 2010 1:57 am
Posts: 1564
Hey! thx Puppet :D


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 Post subject: Re: FPM Model : The Mighty Magnet (!)
 Post Posted: Sat Nov 06, 2010 7:49 am 
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Joined: Tue Oct 05, 2010 7:14 am
Posts: 179
awsome! i could use this for the World Cup Soccer table im working on as well

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I have quit this forum, Future Pinball, and working on any Work in Progress tables permanetely.


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 Post subject: Re: FPM Model : The Mighty Magnet (!)
 Post Posted: Sat Nov 06, 2010 12:36 pm 
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Joined: Thu Jul 01, 2010 1:57 am
Posts: 1564
Let me know, and I'll set it up for you.


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 Post subject: Re: FPM Model : The Mighty Magnet (!)
 Post Posted: Sun Nov 07, 2010 10:34 pm 
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Joined: Tue Oct 05, 2010 7:14 am
Posts: 179
no worries, i may be a a little bit before i implement it, but i also just realised, this can open alot more opportunities to re-make 2 or 3 williams tables, as from memory a couple of tables have used a magna-ball saver type thing

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I have quit this forum, Future Pinball, and working on any Work in Progress tables permanetely.


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 Post subject: Re: FPM Model : The Mighty Magnet (!)
 Post Posted: Mon Nov 22, 2010 1:56 pm 
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Joined: Wed Nov 17, 2010 11:56 am
Posts: 8
Location: Marion, IA USA
Has anyone run into instances where say the magnet will act as if a second gobbler hole was hit and go through the shake process multiple times before spitting the ball out. Doesnt happen all the time. When I run a debug, it will show another gobbler was hit after the first shake process was complete. What I trying to do is simply eliminate all the pinbelts but the one firing 180 degrees. Thats is the way I want to creat the magna save.
Thanks
Dwimmer


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 Post subject: Re: FPM Model : The Mighty Magnet (!)
 Post Posted: Mon Nov 22, 2010 3:01 pm 
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Joined: Thu Jul 01, 2010 1:57 am
Posts: 1564
you can just use 1 single normal gobble hole. and to kick the ball in differnet angle you could use tefnacht canon technique in astroblast..that would work perfectly fine and with less bugs


Steve


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