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 Post subject: FPM Model : Stealth Kicker
 Post Posted: Sun Nov 28, 2010 4:31 pm 
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Joined: Thu Jul 01, 2010 1:57 am
Posts: 1564
Completely invisible to human eye :o and created by the NASA :shock:
this gem of technology will finally answer the question : "Dude, where's my ball.."


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Attachment:
StealthKicker.zip


More Seriously...it replace the current model "Pinbelt" as it is more efficient and really invisible. Ideal companion for the "Mighty Magnet" as you don't need a cover anymore!
(Russell this one is for you!)

Direction arrow embeded in the pattern of the meshe, so you can quickly see "where it is pointing at" in the editor!!

enjoy..

Steve


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 Post subject: Re: FPM Model : Stealth Kicker
 Post Posted: Sun Nov 28, 2010 5:57 pm 
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Joined: Thu Sep 02, 2010 12:14 pm
Posts: 186
Location: Netherlands
I assume Black would shiver his %$# if he saw what amazing stuff you guys are doing with his 'tool'

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 Post subject: Re: FPM Model : Stealth Kicker
 Post Posted: Sun Nov 28, 2010 6:43 pm 
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Joined: Wed Nov 17, 2010 7:41 pm
Posts: 799
Pure genius Steve. Now this will come in very handy. :D

The issue I'm having with Iron Man though are the targets behind the magnet. The ball needs to travel over the kicker(s) without them doing anything, then switch on and grab the ball when it bounces off the target. The kicker still needs a cover to stop it activating. Now if you know how to turn the kickers off and on.....

I'll use this funky gadget for the magnet infront of Iron Monger. At the moment I'm using the old 'invisable wall' technique!


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 Post subject: Re: FPM Model : Stealth Kicker
 Post Posted: Sun Nov 28, 2010 7:32 pm 
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Joined: Thu Jul 01, 2010 1:57 am
Posts: 1564
instead of a 1mm height surface...use a 0,1mm surface...
you should see a difference and you won't even see the kicker or the surface.


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