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 Post subject: Re: FP Arcade Model
 Post Posted: Fri Apr 07, 2017 10:06 am 
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Joined: Mon Jan 27, 2014 12:36 pm
Posts: 1683
Location: Ontario, Canada
You could add a wooden floor model to room very easily too?
Steve's Room has 3 models (Ceiling, walls and floor)


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 Post subject: Re: FP Arcade Model
 Post Posted: Fri Apr 07, 2017 3:15 pm 
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Joined: Mon Jan 27, 2014 12:36 pm
Posts: 1683
Location: Ontario, Canada
https://youtu.be/qPEnw8bV5yI


Updated Multipede VR:

DMD Menu activated before/after game with flippers/plunger:
1.Turn on/off VR room animations
2.3/5 ball game option
3.Spin Room to desired position

1-3 options when chosen will be saved automatically between games

Give it a try !!
https://www.dropbox.com/s/huw587lw7dso6 ... u.fpt?dl=0

Also, here is AstroHits VR with the same featlures:
https://www.dropbox.com/s/eq9zlqujd487q ... u.fpt?dl=0


Cheers


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 Post subject: Re: FP Arcade Model
 Post Posted: Sat May 06, 2017 12:19 pm 
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Joined: Mon Jan 27, 2014 12:36 pm
Posts: 1683
Location: Ontario, Canada
A couple of gltches tweaked in demo tables above


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 Post subject: Re: FP Arcade Model
 Post Posted: Tue May 16, 2017 12:35 am 
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Joined: Mon Jan 27, 2014 12:36 pm
Posts: 1683
Location: Ontario, Canada
I am still playing with the VR Room Happycab created...so I decided to try decorating the room with Polygame(AKA HappyCab) models and graphics just to test some the capabilities of BAM etc...

I am hoping to release some Tribute to 80's VR and ActionPin VR table mods at some point
in the future...I hope Steve doesn't mind

https://youtu.be/bg9V8u9tp3Y


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 Post subject: Re: FP Arcade Model
 Post Posted: Wed Jul 19, 2017 11:14 am 
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Joined: Mon Jan 27, 2014 12:36 pm
Posts: 1683
Location: Ontario, Canada
https://youtu.be/JLLDQSQMzyk


Texture Swapping in BAM, has now enabled unlimited possibilities for FP Arcade Room Models
see this thread:
viewtopic.php?f=86&t=3249&start=1650

Here is the Demo Table if people want to try.
Use "z,x,c,v,b" to swap demo textures. The table contains a cubemaptemplate ("cubemaptemplate3.jpg") to add your own textures. I used Online Image Splitter
to split pictures into 4 seamless pieces for the "lagoon room"
https://www.dropbox.com/s/xgv5b9x2l9son ... s.fpt?dl=0


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 Post subject: Re: FP Arcade Model
 Post Posted: Sun Jul 23, 2017 3:56 pm 
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Joined: Mon Jan 27, 2014 12:36 pm
Posts: 1683
Location: Ontario, Canada
https://youtu.be/Ms-zjWxCcdA


I am trying to implement Multiplayer Mode and Save Table State Mode in Creatures and I am
almost finished.

I decided to also try texture swapping in the arcade room of this table and it seems to work very well. I had to convert all the games room models to Toys instead of ornaments...

:o


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 Post subject: Re: FP Arcade Model
 Post Posted: Wed Nov 08, 2017 10:35 pm 
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Joined: Mon Jan 27, 2014 12:36 pm
Posts: 1683
Location: Ontario, Canada
As you can gather from the above posts, there are numerous ways to add Room Models , objects and decor to FP. I have experimented with most of them and depending on your goals, each one has its benefits.

Simple front wall only is a common way to go, especially for desktop users or those with slow computers or those only concerned with playing the table

For those with VR systems however, the ability to create various virtual environments has great appeal and with BAM now the potential is unlimited.

It just dawned on me that there is an unlimited resourse of animated gifs on the internet, which
are looping videos of just about everthing, movies, nature whatever. And these gifs can easily be extracted into jpg frames (I am using the free program IrfanView) and imported as textures into the imagelist manager to be used on overlays.

If you use BAM to rotate and magnify the overlays as walls, then you have unlimited options for
the wall textures (animated or static)

Here is WIP VR mod of Batman Joker, where all the room walls are overlays

https://youtu.be/Om-zatOM8uA


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 Post subject: Re: FP Arcade Model
 Post Posted: Thu Nov 09, 2017 12:54 am 
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Joined: Thu Aug 16, 2012 11:12 pm
Posts: 1211
Location: Arkansas, USA
Gimli,

I'm not able to get the video to work (or else you are not finished with it).

George


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 Post subject: Re: FP Arcade Model
 Post Posted: Thu Nov 09, 2017 1:15 am 
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Joined: Fri Jul 02, 2010 4:50 am
Posts: 1044
Location: Paris - France
Me too...

GeorgeH wrote:
Gimli,

I'm not able to get the video to work (or else you are not finished with it).

George

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Les cons ça ose tout. C'est même à  ça qu'on les reconnaît.
My tables avalaible at http://www.pinsimdb.org/fpreleases/ Image
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Le prix s'oublie, la qualité reste


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 Post subject: Re: FP Arcade Model
 Post Posted: Thu Nov 09, 2017 9:24 am 
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Joined: Mon Jan 27, 2014 12:36 pm
Posts: 1683
Location: Ontario, Canada
ok try it now,
It was set as "private" and I changed it to "unlisted"
do the other videos above work?


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