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 Post subject: Re: FP Arcade Model
 Post Posted: Fri Apr 07, 2017 10:06 am 
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Joined: Mon Jan 27, 2014 12:36 pm
Posts: 1670
Location: Ontario, Canada
You could add a wooden floor model to room very easily too?
Steve's Room has 3 models (Ceiling, walls and floor)


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 Post subject: Re: FP Arcade Model
 Post Posted: Fri Apr 07, 2017 3:15 pm 
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Joined: Mon Jan 27, 2014 12:36 pm
Posts: 1670
Location: Ontario, Canada
https://youtu.be/qPEnw8bV5yI


Updated Multipede VR:

DMD Menu activated before/after game with flippers/plunger:
1.Turn on/off VR room animations
2.3/5 ball game option
3.Spin Room to desired position

1-3 options when chosen will be saved automatically between games

Give it a try !!
https://www.dropbox.com/s/huw587lw7dso6 ... u.fpt?dl=0

Also, here is AstroHits VR with the same featlures:
https://www.dropbox.com/s/eq9zlqujd487q ... u.fpt?dl=0


Cheers


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 Post subject: Re: FP Arcade Model
 Post Posted: Sat May 06, 2017 12:19 pm 
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Joined: Mon Jan 27, 2014 12:36 pm
Posts: 1670
Location: Ontario, Canada
A couple of gltches tweaked in demo tables above


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 Post subject: Re: FP Arcade Model
 Post Posted: Tue May 16, 2017 12:35 am 
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Joined: Mon Jan 27, 2014 12:36 pm
Posts: 1670
Location: Ontario, Canada
I am still playing with the VR Room Happycab created...so I decided to try decorating the room with Polygame(AKA HappyCab) models and graphics just to test some the capabilities of BAM etc...

I am hoping to release some Tribute to 80's VR and ActionPin VR table mods at some point
in the future...I hope Steve doesn't mind

https://youtu.be/bg9V8u9tp3Y


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 Post subject: Re: FP Arcade Model
 Post Posted: Wed Jul 19, 2017 11:14 am 
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Joined: Mon Jan 27, 2014 12:36 pm
Posts: 1670
Location: Ontario, Canada
https://youtu.be/JLLDQSQMzyk


Texture Swapping in BAM, has now enabled unlimited possibilities for FP Arcade Room Models
see this thread:
viewtopic.php?f=86&t=3249&start=1650

Here is the Demo Table if people want to try.
Use "z,x,c,v,b" to swap demo textures. The table contains a cubemaptemplate ("cubemaptemplate3.jpg") to add your own textures. I used Online Image Splitter
to split pictures into 4 seamless pieces for the "lagoon room"
https://www.dropbox.com/s/xgv5b9x2l9son ... s.fpt?dl=0


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 Post subject: Re: FP Arcade Model
 Post Posted: Sun Jul 23, 2017 3:56 pm 
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Joined: Mon Jan 27, 2014 12:36 pm
Posts: 1670
Location: Ontario, Canada
https://youtu.be/Ms-zjWxCcdA


I am trying to implement Multiplayer Mode and Save Table State Mode in Creatures and I am
almost finished.

I decided to also try texture swapping in the arcade room of this table and it seems to work very well. I had to convert all the games room models to Toys instead of ornaments...

:o


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