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horsey
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Post subject: Creating Ramps Posted: Fri Jul 20, 2012 6:59 am |
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Joined: Sat Jun 30, 2012 2:30 pm Posts: 105 Location: England
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Is there any help anywhere on creating ramps for FP? Milkshape / Blender?
How to get the size right? or is it just trial and error over a long period of time?
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horsey
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Post subject: Re: Creating Ramps Posted: Mon Jul 23, 2012 3:41 pm |
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Joined: Sat Jun 30, 2012 2:30 pm Posts: 105 Location: England
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francisco666
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Post subject: Re: Creating Ramps Posted: Mon Jul 23, 2012 10:27 pm |
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Joined: Mon Aug 15, 2011 10:02 am Posts: 1469 Location: Argentina
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Here a quick vid of how I make it. In the zip file the .3ds model used. I know a better and faster way to do it in blender using beziers curves but I never get the proper porpotions http://www.youtube.com/watch?v=DdwbsOSy ... e=youtu.be
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horsey
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Post subject: Re: Creating Ramps Posted: Tue Jul 24, 2012 3:18 am |
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Joined: Sat Jun 30, 2012 2:30 pm Posts: 105 Location: England
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Awesome , cheers mate! Subscribed
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wtiger
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Post subject: Re: Creating Ramps Posted: Tue Jul 24, 2012 10:21 pm |
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Joined: Tue Jul 06, 2010 11:16 pm Posts: 492
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Nice tutorial. Thanks Francisco!
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drakko91
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Post subject: Re: Creating Ramps Posted: Mon Aug 13, 2012 5:42 am |
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Joined: Fri Oct 22, 2010 6:41 pm Posts: 800 Location: France
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francisco666 wrote: Here a quick vid of how I make it. In the zip file the .3ds model used. I know a better and faster way to do it in blender using beziers curves but I never get the proper porpotions http://www.youtube.com/watch?v=DdwbsOSy ... e=youtu.beHello, To start, thanks, great tutorial! I was able, thanks to him (and especially, thanks to the model provides), create my first ramp! Awesome! For cons, I had some problems ... 1 - I made beautiful rounded on the first part of the ramp and I found myself missing vertex at the end ... 2 - There is a problem of side (the underside is shared with the one above), which causes display problems in FP (some part are completely invisible, seen from the angle) I have not found a solution to this problem, with the basic model, so I created a model with more side and vertex ("I'd put the link of the model, tonight, if anybody is interested" = ok, there: http://www.mediafire.com/download.php?oelo7n2ymzu2gms) . Thank you again for this tutorial, I, for a moment, taken for Rom (but not for long  )!
_________________ Recreated Pinball: Whirlwind ; Taxi ; Funhouse ; Jokerz ; POTO. Original Pinball: Wipeout On Work: MonsterHunter ; TOTAN ;
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francisco666
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Post subject: Re: Creating Ramps Posted: Mon Aug 13, 2012 1:14 pm |
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Joined: Mon Aug 15, 2011 10:02 am Posts: 1469 Location: Argentina
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Thanks Drakko for the model. I have used single face model for faces count save, to avoid to much faces model when import to Future pinball. I forget to comment, I usually make 5 duplicates at start of the model, to avoid falling short  . Francisco
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horsey
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Post subject: Re: Creating Ramps Posted: Tue Sep 04, 2012 9:45 am |
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Joined: Sat Jun 30, 2012 2:30 pm Posts: 105 Location: England
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Attachment: invisible-ramp.jpg Is this what Drakko uploaded to fix the side textures? Do you have to still use the future pinball ramps transparent to carry the ball?
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francisco666
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Post subject: Re: Creating Ramps Posted: Tue Sep 04, 2012 10:49 am |
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Joined: Mon Aug 15, 2011 10:02 am Posts: 1469 Location: Argentina
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You can set the ramp to collidable in fpm-editor with a tick in per polligon collision, or not set that and use the fp ramps with a transparent .tga image
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horsey
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Post subject: Re: Creating Ramps Posted: Tue Sep 04, 2012 11:02 am |
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Joined: Sat Jun 30, 2012 2:30 pm Posts: 105 Location: England
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Is any one way better than the other? Do you have a personal preference in which way to do it?
Thanks for tutorial again , I was able to use Drakko's start model and make the ramp very quickly.
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