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 Post subject: Re: Simple FutureDMD Illustrated Tutorial
 Post Posted: Sun May 29, 2016 8:08 pm 
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Joined: Wed May 13, 2015 5:49 pm
Posts: 189
It's all there, but I played with EM Reel,Hud Reel,HudSeg1 but I was not successful :)
That seems to be a different story :)


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 Post subject: Re: Simple FutureDMD Illustrated Tutorial
 Post Posted: Sun May 29, 2016 8:22 pm 
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Joined: Mon Jan 27, 2014 12:36 pm
Posts: 1683
Location: Ontario, Canada
Its only a little different, the gas segs only have one line of text , so you don't use (x,y) coordinates and the syntax is slightly different
But the rest of the tutorial still applies . for example where to put the gas segment text code is the same

EM reel is demonstrated in tbe "new table" script so you can use that....


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 Post subject: Re: Simple FutureDMD Illustrated Tutorial
 Post Posted: Sun May 29, 2016 8:32 pm 
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Joined: Wed May 13, 2015 5:49 pm
Posts: 189
Meaning they can be displayed on future dmd...That would be the final solution


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 Post subject: Re: Simple FutureDMD Illustrated Tutorial
 Post Posted: Sun May 29, 2016 9:35 pm 
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Joined: Mon Jan 27, 2014 12:36 pm
Posts: 1683
Location: Ontario, Canada
No I don't believe they can
Sorry!


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 Post subject: Re: Simple FutureDMD Illustrated Tutorial
 Post Posted: Tue Nov 22, 2016 3:18 am 
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Joined: Thu Oct 08, 2015 2:15 am
Posts: 2
Gimli wrote:
Just a note about determining which of your DMDs gets picked up by FutureDMD

The FutureDMD.pdf suggests deleting redundant DMDs or downgrading
the resolution of undesired DMDs to 128x16

While this may give you your desired DMD on the
third monitor, you end up with a dumbed down inferior one elsewhere. Also deleting DMD's can cause conflict if the script is calling for them.

After some experimenting, here's how to pick which DMD is being used on your third monitor: The DMD that was created first has the priority.

1. Play the game and see if FutureDMD is already picking up the right one
(Say DispDmd1)

2.If not (ie FutureDMD has picked DispDmd2) then do the following:
Change the name of the undesirable one ie change DispDmd2 to DispDmd3

3: Create a new DMD and call it DispDmd2

4.Delete the one you changed to DispDmd3

5.Now your table should work with your desired DMD ( ie DispDmd1) being used
on your third monitor, as it has priority in the pecking order.

This has worked successfully in all my tests so far

Cheers



Hey Steve (HappyCab)! These steps do work, to perfection! In fact, I used one of your games (Tutenkham) to test/fix the problem. Here's the story:

On Tutenkham, you only see the HUD DMD, not the Display DMD (aka the FutureDMD). So, On the table editor, here's what I did:
1.) Click and drag the HUD DMD (called "myDMD") outside the purple "Virtual Screen" box
2.) Click the DMD at the bottom of Virtual Screen (aka "MyDMD3") and delete it
3.) At the bottom of the editor window, click "Displays" -> DMD. Your cursor changes to a crosshair "+". Click near the bottom middle of the Virtual Screen and a new DMD box will appear with a name "DispDmd1".
4.) Save & PLAY!!!

This was killing me on my 3 monitor setup but thanks to this thread I'm now flying. I hope this helps fill in blanks for others!


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 Post subject: Re: Simple FutureDMD Illustrated Tutorial
 Post Posted: Tue Nov 22, 2016 3:55 am 
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Joined: Thu Oct 08, 2015 2:15 am
Posts: 2
OK now I found a problem.

Using Shootanza, another Polygame/happycab/Steve table (what can I say ... I'm a big fan ;) ) and no matter what configuration I do or how I modify the script, FutureDMD won't pick up the Display DMD.

Steve had scripted the DMDs with names "theDMD" and "theDMD2" so I ran a find&replace on the script and changed them to DispDmd1 and DispDmd2 (thinking FutureDMD was picky). Nope.

Then I tried the delete/re-order trick from above. Nope.

At this point, the only thing I can figure is that there's something in the code for this game that FutureDMD *really* doesn't like ..... but what???

-S.


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 Post subject: Re: Simple FutureDMD Illustrated Tutorial
 Post Posted: Tue Nov 22, 2016 8:48 am 
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Joined: Mon Jan 27, 2014 12:36 pm
Posts: 1683
Location: Ontario, Canada
Quote:
Steve had scripted the DMDs with names "theDMD" and "theDMD2" so I ran a find&replace on the script and changed them to DispDmd1 and DispDmd2 (thinking FutureDMD was picky). Nope.


No FutureDMD doesn't care, as long as the name is the same and the priority is correct
(it picks the first DMD created)

Quote:
Then I tried the delete/re-order trick from above. Nope.


I haven't had a third monitor set up in months....but I'll try to check it for you perhaps tomorrow.

I am almost certain this will work though.....as Steve allowed me to do most of the DMD scripting on the Shootanza table (of course using the fonts he brilliantly created and his looping code) and I am pretty sure I had the 3 monitor set up at that time, although you would think I would have saved it, before we submittted the table to pinsimdb :D

Try Shootanza version 2 , which you need BAM for, although some people don't like the
physics in that version...I might still have a copy prior to the physics mod

Try the delete/re-order trick again and make sure the spelling is identical , including captials and no spaces etc... ( I usually copy and paste to be sure...)

Cheers


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 Post subject: Re: Simple FutureDMD Illustrated Tutorial
 Post Posted: Wed Nov 23, 2016 9:30 pm 
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Joined: Mon Jan 27, 2014 12:36 pm
Posts: 1683
Location: Ontario, Canada
Tested Future DMD with all 3 versions of Shootanza from PINSIMdb and it worked....
What version of Shootanza are you using
What version of Future DMD ( 1.81 ?)

I do have an issue, with Future DMD not changing the DMD color for my tables now
( I hadn't tried Future DMD , since I changed graphics cards...)


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 Post subject: Re: Simple FutureDMD Illustrated Tutorial
 Post Posted: Thu Nov 24, 2016 7:08 am 
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Joined: Wed May 13, 2015 5:49 pm
Posts: 189
When you play through Pinballx, then changes color DMD


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 Post subject: Re: Simple FutureDMD Illustrated Tutorial
 Post Posted: Thu Nov 24, 2016 9:32 am 
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Joined: Mon Jan 27, 2014 12:36 pm
Posts: 1683
Location: Ontario, Canada
Thx Sasa!


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